Remove keyboard-related code from the erase sample.
This code seems irrelevant in this sample and just complicates it unnecessarily. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@67266 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -72,7 +72,6 @@ public:
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private:
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void OnPaint( wxPaintEvent &event );
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void OnChar( wxKeyEvent &event );
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void OnEraseBackground( wxEraseEvent &event );
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void DoPaint(wxDC& dc);
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@ -97,7 +96,6 @@ private:
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}
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wxBitmap m_bitmap;
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wxString m_text;
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// use wxMemoryDC in OnPaint()?
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bool m_useBuffer;
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@ -280,7 +278,6 @@ void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow)
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EVT_PAINT(MyCanvas::OnPaint)
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EVT_CHAR(MyCanvas::OnChar)
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EVT_ERASE_BACKGROUND(MyCanvas::OnEraseBackground)
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END_EVENT_TABLE()
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@ -306,29 +303,6 @@ MyCanvas::MyCanvas(wxFrame *parent)
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SetBackgroundColour(*wxCYAN);
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}
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void MyCanvas::OnChar( wxKeyEvent &event )
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{
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#if wxUSE_UNICODE
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if (event.m_uniChar)
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{
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m_text += event.m_uniChar;
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Refresh();
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return;
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}
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#endif
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// some test cases
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switch (event.m_keyCode)
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{
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case WXK_UP: m_text += wxT( "<UP>" ); break;
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case WXK_LEFT: m_text += wxT( "<LEFT>" ); break;
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case WXK_RIGHT: m_text += wxT( "<RIGHT>" ); break;
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case WXK_DOWN: m_text += wxT( "<DOWN>" ); break;
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case WXK_RETURN: m_text += wxT( "<ENTER>" ); break;
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default: m_text += (wxChar)event.m_keyCode; break;
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}
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}
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void MyCanvas::DoPaint(wxDC& dc)
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{
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if ( m_eraseBgInPaint )
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@ -345,20 +319,10 @@ void MyCanvas::DoPaint(wxDC& dc)
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"display corruption", 65, 110);
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}
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dc.SetBrush( *wxBLACK_BRUSH );
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dc.DrawBitmap( m_bitmap, 20, 20, true );
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dc.SetTextForeground(*wxRED);
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dc.DrawText("This text is drawn from OnPaint", 65, 65);
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wxString tmp;
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tmp.Printf("Hit any key to display more text: %s", m_text);
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int w,h;
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dc.GetTextExtent( tmp, &w, &h );
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dc.DrawRectangle( 65, 85, w, h );
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dc.DrawText( tmp, 65, 85 );
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}
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void MyCanvas::OnPaint( wxPaintEvent &WXUNUSED(event) )
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