Add missing wxOVERRIDE, and some other cleanup
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@ -28,10 +28,6 @@ class WXDLLIMPEXP_ADV wxAnimationGTKImpl : public wxAnimationImpl
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public:
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wxAnimationGTKImpl()
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: m_pixbuf(NULL) {}
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// wxAnimation(const wxString &name, wxAnimationType type = wxANIMATION_TYPE_ANY)
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// : m_pixbuf(NULL) { LoadFile(name, type); }
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// wxAnimation(GdkPixbufAnimation *p = NULL);
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// wxAnimation(const wxAnimation&);
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~wxAnimationGTKImpl() { UnRef(); }
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// wxAnimation& operator= (const wxAnimation&);
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@ -119,7 +115,7 @@ public: // public API
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virtual bool LoadFile(const wxString& filename, wxAnimationType type = wxANIMATION_TYPE_ANY) wxOVERRIDE;
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virtual bool Load(wxInputStream& stream, wxAnimationType type = wxANIMATION_TYPE_ANY) wxOVERRIDE;
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void SetAnimation(const wxAnimation &anim);
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void SetAnimation(const wxAnimation &anim) wxOVERRIDE;
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virtual bool Play() wxOVERRIDE;
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virtual void Stop() wxOVERRIDE;
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@ -90,7 +90,7 @@ wxSize wxAnimation::GetSize() const
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bool wxAnimation::LoadFile(const wxString& name, wxAnimationType type)
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{
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// the animation impl may not be fully ready until after it has loaded the
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// file, so just check GetImpl the Load methods
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// file, so just check GetImpl in the Load methods
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wxCHECK_MSG( GetImpl(), false, wxT("invalid animation") );
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return GetImpl()->LoadFile(name, type);
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}
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