Demonstrate setting metal appearance for wxMac
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@38213 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -12,12 +12,13 @@ wx.HelpProvider_Set(provider)
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class TestDialog(wx.Dialog):
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def __init__(
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self, parent, ID, title, size=wx.DefaultSize, pos=wx.DefaultPosition,
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style=wx.DEFAULT_DIALOG_STYLE
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style=wx.DEFAULT_DIALOG_STYLE,
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useMetal=False,
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):
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# Instead of calling wx.Dialog.__init__ we precreate the dialog
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# so we can set an extra style that must be set before
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# creation, and then we create the GUI dialog using the Create
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# creation, and then we create the GUI object using the Create
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# method.
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pre = wx.PreDialog()
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pre.SetExtraStyle(wx.DIALOG_EX_CONTEXTHELP)
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@ -28,6 +29,11 @@ class TestDialog(wx.Dialog):
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# as far as the wxPython extension is concerned.
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self.PostCreate(pre)
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# This extra style can be set after the UI object has been created.
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if 'wxMac' in wx.PlatformInfo and useMetal:
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self.SetExtraStyle(wx.DIALOG_EX_METAL)
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# Now continue with the normal construction of the dialog
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# contents
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sizer = wx.BoxSizer(wx.VERTICAL)
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@ -94,11 +100,19 @@ class TestPanel(wx.Panel):
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b = wx.Button(self, -1, "Create and Show a custom Dialog", (50,50))
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self.Bind(wx.EVT_BUTTON, self.OnButton, b)
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if 'wxMac' in wx.PlatformInfo:
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self.cb = wx.CheckBox(self, -1, "Set Metal appearance", (50,90))
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def OnButton(self, evt):
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dlg = TestDialog(self, -1, "This is a Dialog", size=(350, 200),
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#style = wxCAPTION | wxSYSTEM_MENU | wxTHICK_FRAME
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style = wx.DEFAULT_DIALOG_STYLE
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useMetal = False
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if 'wxMac' in wx.PlatformInfo:
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useMetal = self.cb.IsChecked()
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dlg = TestDialog(self, -1, "Sample Dialog", size=(350, 200),
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#style=wxCAPTION | wxSYSTEM_MENU | wxTHICK_FRAME,
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style=wx.DEFAULT_DIALOG_STYLE,
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useMetal=useMetal,
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)
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dlg.CenterOnScreen()
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