From f69fcd070b2af19e30c87adf9ca0701ec6cde351 Mon Sep 17 00:00:00 2001 From: Gilles Depeyrot Date: Sun, 2 Dec 2001 14:52:40 +0000 Subject: [PATCH] added instructions concerning applescripts to convert xml files git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@12821 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775 --- docs/mac/changes.txt | 3 ++ docs/mac/install.txt | 89 ++++++++++++++++++++++++++------------------ docs/mac/readme.txt | 8 +--- 3 files changed, 58 insertions(+), 42 deletions(-) diff --git a/docs/mac/changes.txt b/docs/mac/changes.txt index 791967426a..455164c50b 100644 --- a/docs/mac/changes.txt +++ b/docs/mac/changes.txt @@ -1 +1,4 @@ These are the changes for wxMac 2.3.2 + +- support for configuration and build under Mac OS X using the Apple Developer + Tools diff --git a/docs/mac/install.txt b/docs/mac/install.txt index 3fd1bf7a3c..ef973163cb 100644 --- a/docs/mac/install.txt +++ b/docs/mac/install.txt @@ -3,8 +3,9 @@ Installing latest headers (and Carbon Support) NOTE : these steps are not necessary for Pro 6, only for Pro 5.3 -the latest build for carbon support lead to a few changes you will have to follow, in order -to successfully compile the code (also necessary if you don't want to build the carbon targets) +the latest build for carbon support lead to a few changes you will have to +follow, in order to successfully compile the code (also necessary if you don't +want to build the carbon targets) 1. you need CodeWarrior Pro 5.3 , i.e. 5.0 with all the upgrades 2. you have to download the 3.3.2 universal interfaces from @@ -17,8 +18,9 @@ to successfully compile the code (also necessary if you don't want to build the #include 6. rebuild all MacHeaders from the MacHeaders.mcp project in the same folder -if you want to build the carbon targets, you will also need the latest carbonized version of -MSL from Metrowerks, at the time of writing, this meant applying the changes from the folders +if you want to build the carbon targets, you will also need the latest +carbonized version of MSL from Metrowerks, at the time of writing, this meant +applying the changes from the folders CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized MSL and CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized Runtimes (consult the file CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbon & MacOSX README) @@ -26,44 +28,58 @@ CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized Runtimes setup.h ------- -in order to build wxMac with CodeWarrior, you must copy or alias the file include/wx/mac/setup0.h -to include/wx/setup.h. +in order to build wxMac with CodeWarrior, you must copy or alias the file +include/wx/mac/setup0.h to include/wx/setup.h. -this step is not needed when using the Apple Developer Tools under Mac OS X since the setup.h -file is automatically generated during the configuration of wxMac. +this step is not needed when using the Apple Developer Tools under Mac OS X +since the setup.h file is automatically generated during the configuration. OpenGL ------ -In order to build opengl support with CodeWarrior, you must install the opengl libraries and headers -from http://developer.apple.com/opengl/index.html +In order to build opengl support with CodeWarrior, you must install the opengl +libraries and headers from http://developer.apple.com/opengl/index.html -If you want OpenGL support with CodeWarrior, set wxUSE_OPENGL in include/wx/setup.h to 1 +If you want OpenGL support with CodeWarrior, set wxUSE_OPENGL to 1 in +include/wx/setup.h -If you don't want OpenGl support, remove the file "glcanvas.cpp" from the project before -compilation and leave the setting at 0 +If you don't want OpenGl support, remove the file "glcanvas.cpp" from the +project before compilation and leave the setting at 0 -If you want OpenGL support with the Apple Developer Tools under Mac OS X, add --with-opengl to the -arguments of configure when configuring wxMac. +If you want OpenGL support with the Apple Developer Tools under Mac OS X, add +--with-opengl to the arguments of configure when configuring wxMac. Project Files ------------- -There are always the makemac.mcp or *M5.mcp files for Pro 5.3 and the makemac6.mcp files for Pro 6 +The project files are stored as xml text files and converted to binary +CodeWarrior projects in the distribution (see AppleScript Files below): + - *M5.xml -> *M5.mcp for CodeWarrior 5.3 + - *M6.xml -> *M6.mcp for CodeWarrior 6 + - *M7.xml -> *M7.mcp for CodeWarrior 7 In order to build the library (and then the samples) you need to make the following projects (for 5.3) -:src:wxWindowsM5.mcp -:src:png:makemac.mcp -:src:tif:makemac.mcp -:src:jpeg:makemac.mcp -:src:zlib:makemac.mcp +:src:wxxindowsM5.mcp +:src:png:pngM5.mcp +:src:tiff:tiffM5.mcp +:src:jpeg:jpegM5.mcp +:src:zlib:zlibM5.mcp + +AppleScript Files +----------------- + +Several AppleScript files are provided in the docs:mac directory (currently +only for CodeWarrior 5.3 related projects): + - M5xml2mcp.applescript to convert xml files to CodeWarrior projects + - M5mcp2xml.applescript to convert CodeWarrior projects to xml files + - M5build.applescript to automatically build all samples/demos projects Apple Developers Tools ---------------------- -As in all Unix projects, you need to do something like this -under MacOS 10.1 with the Apple Developers Tools installed. +As in all Unix projects, you need to do something like this under MacOS 10.1 +with the Apple Developers Tools installed: 1) cd into the source dir 2) mkdir build @@ -71,23 +87,23 @@ under MacOS 10.1 with the Apple Developers Tools installed. 4) ../configure 5) make -If you want to install the library, you need to be able -to log in as "root". For this, "root" has to be activated -in the NetInfo utility - there you will also have to -choose a password for the "root" user. Then +If you want to install the library, you need to be able to log in as "root". +For this, "root" has to be activated in the NetInfo utility - there you will +also have to choose a password for the "root" user. Then 6) su 7) type 8) make install 9) exit -Note: There are currently link problems (in some rare cases) -with wxMAC and Apple's tools when compiling the library as -a shared library (the default). You might want to type +Note: +You might want to configure a static library instead: 4) ../configure --disable-shared -to build a static library instead. +or activate OpenGL: + +4) ../configure --with-opengl Problems with .xpm files @@ -98,11 +114,12 @@ if you have downloaded all the files and get errors like : Error : the file 'wx/generic/tip.xpm' cannot be opened tipdlg.cpp line 201 #include "wx/generic/tip.xpm" -then your cvs has changed the type of the .xpm files to something other than text, in order to fix this -either change the type by using a resource editor or drag the files from /include/wx/generic/..xpm on -the SetTypeFromExtension application that is included in this folder. This small applet itself queries -the Internet Config, so you will have to associate the "xpm" extension with CodeWarrior before making -use of this applet. +then your cvs has changed the type of the .xpm files to something other than +text, in order to fix this either change the type by using a resource editor +or drag the files from /include/wx/generic/..xpm on the SetTypeFromExtension +application that is included in this folder. This small applet itself queries +the Internet Config, so you will have to associate the "xpm" extension with +CodeWarrior before making use of this applet. Missing PLStringFuncsLib ------------------------ diff --git a/docs/mac/readme.txt b/docs/mac/readme.txt index 94bd3aa044..be39b1ff7a 100644 --- a/docs/mac/readme.txt +++ b/docs/mac/readme.txt @@ -1,12 +1,8 @@ Welcome to wxWindows/Mac 2 -More Information is available from our own page at +More Information is available from the wxWindows project home page at -http://www.advanced.ch/wxwin (mac port) - -or on the wxWindows project in general - -from http://www.wxwindows.org +http://www.wxwindows.org For more information, please see changes.txt, todo.txt, and the manuals.