Removed unreadable/out of date guidelines.txt (any wisdom can go into the wxWinCE topic
in the manual instead) Added note about builds for different SDKs using same lib names git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@32987 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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General guidelines for
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wxWin/CE porting contributors.
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1.
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define __WXMSW__ when __WXWINCE__ is defined.
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In other words:
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both __WXMSW__ and __WXWINCE__ defined => wxWinCE compilation
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just __WXMSW__ defined => wxMSW compilation
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Because: Not defining __WXMSW__ for wxWinCE port means that all code doing anything
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Win32-specific would need to be changed to work with wxWinCE which doesn't
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seem at all like a good idea. (VZ)
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2.
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Shorter way is preferred
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#if (defined(STRICT) || defined(__GNUC__)) && !defined(__WXWINCE__)
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Because: Shorter code, single case intead of multiple one (JS)
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3.
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it's a good idea to separate GUI details from platform details.
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It would seem logical to do the same for Windows with WIN32 for the "system"
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functions and WXMSW and WXWINCE for the places where GUI's are different.
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If something is really a WIN32 function, #ifdef WIN32 seems much more
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logical than "#if defined(__WXMSW__) || defined(__WXWINCE__)"
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Because: Just imagine all the common unix stuff where within "#if defined(__WXGTK__)||
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defined(__WXMOTIF__)||defined(__WXX11)" and the mess that would create
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when trying to compile any of those 3 ports on OS/2, Windows or MacOS. (SN)
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4.
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Project that are not involved with the DLL creation should be stored in another level.
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Maybe something like /src/msw/wince/mywxbase
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Because: The main directory remain clearer. (MC)
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5. Definitely do not use #if defined (__WXWINCE__) in common headers or not MSW headers (JS)
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6. Note that wx/msw/private.h shouldn't be included neither from the
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headers -- only from the .cpp files. And there you should include it after
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everything, i.e.:
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#include "wx/dc.h"
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...
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#include "wx/msw/private.h"
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(VZ)
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7. Use following replacements to verify device you are building for:
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#ifdef WIN32_PLATFORM_WFSP == #if defined(__WXWINCE__) && defined(__SMARTPHONE__)
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#ifdef WIN32_PLATFORM_PSPC == #if defined(__WXWINCE__) && defined(__PDA__)
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#ifdef WCE_PLATFORM_STANDARDSDK == #if defined(__WINCE_STANDARDSDK__)
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#if WinCE but non of above == #if defined(__WXWINCE__) && defined(__HANDHELD__)
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Collective work
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Julian Smart
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Vadim Zeitlin
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Robert Roebling
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Marco Cavallini
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ABX and many others
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@ -86,6 +86,10 @@ To compile using the emulator on eVC++4:
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- Open samples/minimal/minimal.vcw with eVC++, select the
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WIN32 (WCE emulator) Debug configuration, and compile.
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Note: compiles for the different SDKs (Smartphone, PPC, .Net)
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use the same directory and library names, so for the moment
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these builds cannot co-exist simultaneously.
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Status
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======
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