enlarged <UL> bullets a bit and nuked this weirdness
about using rectangles where the rest of the world uses circles... git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@15977 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -48,7 +48,7 @@ class wxHtmlListmarkCell : public wxHtmlCell
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wxHtmlListmarkCell::wxHtmlListmarkCell(wxDC* dc, const wxColour& clr) : wxHtmlCell(), m_Brush(clr, wxSOLID)
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{
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m_Width = dc->GetCharWidth();
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m_Width = dc->GetCharHeight();
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m_Height = dc->GetCharHeight();
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m_Descent = 0;
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}
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@ -58,12 +58,8 @@ wxHtmlListmarkCell::wxHtmlListmarkCell(wxDC* dc, const wxColour& clr) : wxHtmlCe
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void wxHtmlListmarkCell::Draw(wxDC& dc, int x, int y, int WXUNUSED(view_y1), int WXUNUSED(view_y2))
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{
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dc.SetBrush(m_Brush);
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//dc.DrawEllipse(x + m_PosX + m_Width / 4, y + m_PosY + m_Height / 4, m_Width / 2, m_Width / 2);
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// This looks better IMHO (JACS) -- I tried to get ellipses/circles working but they can
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// just look terrible, at least on Windows. TODO: maybe have configurable bullets,
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// possibly with the app supplying bitmaps.
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int size = (int) ((m_Width / 2.0) + 0.5);
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dc.DrawRectangle(x + m_PosX + (m_Width - size)/2, y + m_PosY + (m_Height - size)/ 2, size, size);
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dc.DrawEllipse(x + m_PosX + m_Width / 3, y + m_PosY + m_Height / 3,
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(m_Width / 3), (m_Width / 3));
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}
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