When making the DLL with glcanvas then you have to link the dll with
the gl libraries. Added a flag to let the makefile do that. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@6817 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -1,4 +1,4 @@
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# This file was automatically generated by tmake at 15:55, 2000/03/14
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# This file was automatically generated by tmake at 11:20, 2000/03/17
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# DO NOT CHANGE THIS FILE, YOUR CHANGES WILL BE LOST! CHANGE VC.T!
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# DO NOT CHANGE THIS FILE, YOUR CHANGES WILL BE LOST! CHANGE VC.T!
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# File: makefile.vc
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# File: makefile.vc
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@ -441,12 +441,16 @@ $(WXDIR)\lib\$(WXLIBNAME).lib: $(DUMMYOBJ) $(OBJECTS)
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-out:$(WXDIR)\lib\$(WXLIBNAME).lib
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-out:$(WXDIR)\lib\$(WXLIBNAME).lib
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<<
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<<
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!if "$(USE_GLCANVAS)" == "1"
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GL_LIBS=opengl32.lib glu32.lib
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!endif
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# Update the dynamic link library
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# Update the dynamic link library
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$(WXDIR)\lib\$(WXLIBNAME).dll: $(DUMMYOBJ) $(OBJECTS)
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$(WXDIR)\lib\$(WXLIBNAME).dll: $(DUMMYOBJ) $(OBJECTS)
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$(link) @<<
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$(link) @<<
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$(LINKFLAGS)
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$(LINKFLAGS)
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-out:$(WXDIR)\lib\$(WXLIBNAME).dll
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-out:$(WXDIR)\lib\$(WXLIBNAME).dll
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$(DUMMYOBJ) $(OBJECTS) $(guilibsdll) shell32.lib comctl32.lib ctl3d32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib odbc32.lib advapi32.lib winmm.lib $(WXDIR)\lib\png$(LIBEXT).lib $(WXDIR)\lib\zlib$(LIBEXT).lib $(WXDIR)\lib\xpm$(LIBEXT).lib $(WXDIR)\lib\jpeg$(LIBEXT).lib $(WXDIR)\lib\tiff$(LIBEXT).lib
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$(DUMMYOBJ) $(OBJECTS) $(guilibsdll) shell32.lib comctl32.lib ctl3d32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib odbc32.lib advapi32.lib winmm.lib $(GL_LIBS) $(WXDIR)\lib\png$(LIBEXT).lib $(WXDIR)\lib\zlib$(LIBEXT).lib $(WXDIR)\lib\xpm$(LIBEXT).lib $(WXDIR)\lib\jpeg$(LIBEXT).lib $(WXDIR)\lib\tiff$(LIBEXT).lib
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<<
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<<
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!endif
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!endif
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