better approach to centering windows (in absence of somebody else's solution...)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14299 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -405,18 +405,18 @@ void wxWindowBase::Centre(int direction)
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wxRect rect = wxGetClientDisplayRect();
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wxSize size (rect.width,rect.height);
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#ifndef __WXMGL__ // FIXME - temporary dirty hack!!
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if (posParent.x >= 0) // if parent is on the main display
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#endif
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// NB: in wxMSW, negative position may not neccessary mean "out of screen",
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// but it may mean that the window is placed on other than the main
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// display. Therefore we only make sure centered window is on the main display
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// if the parent is at least partially present here.
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if (posParent.x + widthParent >= 0) // if parent is (partially) on the main display
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{
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if (xNew < 0)
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xNew = 0;
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else if (xNew+width > size.x)
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xNew = size.x-width-1;
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}
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#ifndef __WXMGL__ // FIXME - temporary dirty hack!!
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if (posParent.y >= 0) // if parent is on the main display
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#endif
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if (posParent.y + heightParent >= 0) // if parent is (partially) on the main display
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{
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if (yNew+height > size.y)
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yNew = size.y-height-1;
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