better approach to centering windows (in absence of somebody else's solution...)

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14299 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Václav Slavík 2002-02-18 23:30:41 +00:00
parent f9ee64b135
commit ede7020ab3

View File

@ -405,18 +405,18 @@ void wxWindowBase::Centre(int direction)
wxRect rect = wxGetClientDisplayRect();
wxSize size (rect.width,rect.height);
#ifndef __WXMGL__ // FIXME - temporary dirty hack!!
if (posParent.x >= 0) // if parent is on the main display
#endif
// NB: in wxMSW, negative position may not neccessary mean "out of screen",
// but it may mean that the window is placed on other than the main
// display. Therefore we only make sure centered window is on the main display
// if the parent is at least partially present here.
if (posParent.x + widthParent >= 0) // if parent is (partially) on the main display
{
if (xNew < 0)
xNew = 0;
else if (xNew+width > size.x)
xNew = size.x-width-1;
}
#ifndef __WXMGL__ // FIXME - temporary dirty hack!!
if (posParent.y >= 0) // if parent is on the main display
#endif
if (posParent.y + heightParent >= 0) // if parent is (partially) on the main display
{
if (yNew+height > size.y)
yNew = size.y-height-1;