extracted GUI-specific part of utilsunx.cpp to a new unix/apptraits.cpp file and don't include utilsunx.cpp in both base and GUI libraries now so that we can get rid of BASE_AND_GUI_UNIX_SRC in files.bkl entirely

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52677 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin 2008-03-22 03:48:11 +00:00
parent 9d3845e884
commit eacb6b56a6

89
src/unix/apptraits.cpp Normal file
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///////////////////////////////////////////////////////////////////////////////
// Name: src/unix/apptraits.cpp
// Purpose: implementation of wxGUIAppTraits for Unix systems
// Author: Vadim Zeitlin
// Created: 2008-03-22
// RCS-ID: $Id$
// Copyright: (c) 2008 Vadim Zeitlin <vadim@wxwindows.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// for compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#endif // WX_PRECOMP
#include "wx/apptrait.h"
#include "wx/unix/execute.h"
// ============================================================================
// implementation
// ============================================================================
int wxGUIAppTraits::WaitForChild(wxExecuteData& execData)
{
const int flags = execData.flags;
if ( !(flags & wxEXEC_SYNC) || (flags & wxEXEC_NOEVENTS) )
{
// async or blocking sync cases are already handled by the base class
// just fine, no need to duplicate its code here
return wxAppTraits::WaitForChild(execData);
}
// here we're dealing with the case of synchronous execution when we want
// to process the GUI events while waiting for the child termination
wxEndProcessData endProcData;
// we may have process for capturing the program output, but it's
// not used in wxEndProcessData in the case of sync execution
endProcData.process = NULL;
// sync execution: indicate it by negating the pid
endProcData.pid = -execData.pid;
endProcData.tag = AddProcessCallback
(
&endProcData,
execData.pipeEndProcDetect.Detach(wxPipe::Read)
);
execData.pipeEndProcDetect.Close();
// prepare to wait for the child termination: show to the user that we're
// busy and refuse all input unless explicitly told otherwise
wxBusyCursor bc;
wxWindowDisabler wd(!(flags & wxEXEC_NODISABLE));
// endProcData.pid will be set to 0 from wxHandleProcessTermination() when
// the process terminates
while ( endProcData.pid != 0 )
{
// don't consume 100% of the CPU while we're sitting in this
// loop
if ( !CheckForRedirectedIO(execData) )
wxMilliSleep(1);
// give the toolkit a chance to call wxHandleProcessTermination() here
// and also repaint the GUI and handle other accumulated events
wxYield();
}
return endProcData.exitcode;
}