fix handling of errors in wxConditionInternal::Wait() and WaitTimeout() (#10111)

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@56526 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin 2008-10-27 16:46:43 +00:00
parent 506e9b7ed2
commit e7d3d27dce

View File

@ -122,26 +122,27 @@ wxCondError wxConditionInternal::Wait()
m_mutex.Unlock();
// a potential race condition can occur here
//
// after a thread increments m_numWaiters, and unlocks the mutex and before
// the semaphore.Wait() is called, if another thread can cause a signal to
// be generated
//
// this race condition is handled by using a semaphore and incrementing the
// semaphore only if m_numWaiters is greater that zero since the semaphore,
// can 'remember' signals the race condition will not occur
// after unlocking the mutex other threads may Signal() us, but it is ok
// now as we had already incremented m_numWaiters so Signal() will post the
// semaphore and decrement m_numWaiters back even if it is called before we
// start to Wait()
const wxSemaError err = m_semaphore.Wait();
// wait ( if necessary ) and decrement semaphore
wxSemaError err = m_semaphore.Wait();
m_mutex.Lock();
if ( err == wxSEMA_NO_ERROR )
{
// m_numWaiters was decremented by Signal()
return wxCOND_NO_ERROR;
else if ( err == wxSEMA_TIMEOUT )
return wxCOND_TIMEOUT;
else
return wxCOND_MISC_ERROR;
}
// but in case of an error we need to do it manually
{
wxCriticalSectionLocker lock(m_csWaiters);
m_numWaiters--;
}
return err == wxSEMA_TIMEOUT ? wxCOND_TIMEOUT : wxCOND_MISC_ERROR;
}
wxCondError wxConditionInternal::WaitTimeout(unsigned long milliseconds)
@ -153,41 +154,42 @@ wxCondError wxConditionInternal::WaitTimeout(unsigned long milliseconds)
m_mutex.Unlock();
// a race condition can occur at this point in the code
//
// please see the comments in Wait(), for details
wxSemaError err = m_semaphore.WaitTimeout(milliseconds);
if ( err == wxSEMA_TIMEOUT )
{
// another potential race condition exists here it is caused when a
// 'waiting' thread times out, and returns from WaitForSingleObject,
// but has not yet decremented m_numWaiters
//
// at this point if another thread calls signal() then the semaphore
// will be incremented, but the waiting thread will miss it.
//
// to handle this particular case, the waiting thread calls
// WaitForSingleObject again with a timeout of 0, after locking
// m_csWaiters. This call does not block because of the zero
// timeout, but will allow the waiting thread to catch the missed
// signals.
wxCriticalSectionLocker lock(m_csWaiters);
wxSemaError err2 = m_semaphore.WaitTimeout(0);
if ( err2 != wxSEMA_NO_ERROR )
{
m_numWaiters--;
}
}
m_mutex.Lock();
return err == wxSEMA_NO_ERROR ? wxCOND_NO_ERROR
: err == wxSEMA_TIMEOUT ? wxCOND_TIMEOUT
: wxCOND_MISC_ERROR;
if ( err == wxSEMA_NO_ERROR )
return wxCOND_NO_ERROR;
if ( err == wxSEMA_TIMEOUT )
{
// a potential race condition exists here: it happens when a waiting
// thread times out but doesn't have time to decrement m_numWaiters yet
// before Signal() is called in another thread
//
// to handle this particular case, check the semaphore again after
// acquiring m_csWaiters lock -- this will catch the signals missed
// during this window
wxCriticalSectionLocker lock(m_csWaiters);
err = m_semaphore.WaitTimeout(0);
if ( err == wxSEMA_NO_ERROR )
return wxCOND_NO_ERROR;
// we need to decrement m_numWaiters ourselves as it wasn't done by
// Signal()
m_numWaiters--;
return err == wxSEMA_TIMEOUT ? wxCOND_TIMEOUT : wxCOND_MISC_ERROR;
}
// undo m_numWaiters++ above in case of an error
{
wxCriticalSectionLocker lock(m_csWaiters);
m_numWaiters--;
}
return wxCOND_MISC_ERROR;
}
wxCondError wxConditionInternal::Signal()