"continue;" restored to prevent the app from going into infinite loop

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1681 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin 1999-02-11 17:29:09 +00:00
parent 8be97d65a6
commit e4ffaca455

View File

@ -120,28 +120,10 @@ void wxPanel::OnNavigationKey( wxNavigationKeyEvent& event )
{
if (!node)
{
#ifndef __WXGTK__
// FIXME seems to enter in an infinite loop - how is this possible?
// we arrived at the last/first of our children - but may be this
// panel is inside another panel, so make focus go to the next/prev
// control in the parent (if we have one)
if (GetParent() != NULL)
{
wxNavigationKeyEvent new_event;
new_event.SetDirection( event.GetDirection() );
new_event.SetWindowChange(FALSE);
new_event.SetCurrentFocus( this );
if (GetParent()->GetEventHandler()->ProcessEvent(new_event))
{
return;
}
}
#endif
node = event.GetDirection() ? GetChildren().First()
: GetChildren().Last();
continue;
}
wxWindow *child = (wxWindow *)node->Data();