Two fixes for CheckTransparency. First, don't start checking from
(x+1,y) since you don't know if (x,y) is transparent or not. Second, use x*(numColBytes+1) instead of just x to offset into the first line. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@22368 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -220,14 +220,13 @@ CheckTransparency(unsigned char **lines,
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png_uint_32 x, png_uint_32 y, png_uint_32 w, png_uint_32 h,
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size_t numColBytes)
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{
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// we start from (x + 1, y)
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x++;
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// suppose that a mask will suffice and check all the remaining alpha
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// values to see if it does
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for ( ; y < h; y++ )
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{
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unsigned const char *ptr = lines[y] + x;
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// each pixel is numColBytes+1 bytes, offset into the current line by
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// the current x position
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unsigned const char *ptr = lines[y] + (x * (numColBytes + 1));
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for ( png_uint_32 x2 = x; x2 < w; x2++ )
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{
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