Drop Mac prefix when referencing OS X.

Apple only refers to OS X and not Mac OS X since 10.8.
This commit is contained in:
Tobias Taschner 2016-02-04 09:54:36 +01:00
parent 50e6c10bb2
commit df33c0c491
9 changed files with 17 additions and 17 deletions

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@ -26,7 +26,7 @@ wxWidgets currently supports the following primary platforms:
- Windows XP, Vista, 7, 8 and 10 (32/64 bits).
- Most Unix variants using the GTK+ toolkit (version 2.6 or newer or 3.x).
- Mac OS X (10.7 or newer) using Cocoa (32/64 bits).
- OS X (10.7 or newer) using Cocoa (32/64 bits).
Most popular C++ compilers are supported including but not limited to:

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@ -30,7 +30,7 @@ executing simultaneously (portably!) and so on.
--------------------------------------
wxBase can be compiled and used under Win32, mostly any modern Unix system
(including Mac OS X), VMS and BeOS (this release couldn't be tested under
(including OS X), VMS and BeOS (this release couldn't be tested under
these platforms so you might encounter some problems but they should be easy
to solve -- please contact us in this case!)

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@ -14,7 +14,7 @@ When using multi-threaded applications, it is often required to access or
modify memory which is shared between threads. Atomic integer and pointer
operations are an efficient way to handle this issue (another, less efficient,
way is to use a wxMutex or wxCriticalSection). A native implementation exists
for Windows, Linux, Solaris and Mac OS X; for others, a wxCriticalSection is
for Windows, Linux, Solaris and OS X; for others, a wxCriticalSection is
used to protect the data.
One particular application is reference counting (used by so-called

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@ -39,8 +39,8 @@ applications under Windows as well, but it should only be used in the GUI code
while <tt>__WINDOWS__</tt> should be used for the platform tests.}
@itemdef{__WXOSX__, OS X GUI using any Apple widget framework (AppKit or UIKit)}
@itemdef{__WXOSX_IPHONE__, OS X iPhone (UIKit)}
@itemdef{__WXOSX_COCOA__, Mac OS X using Cocoa (AppKit)}
@itemdef{__WXOSX_MAC__, Mac OS X (Cocoa)}
@itemdef{__WXOSX_COCOA__, OS X using Cocoa (AppKit)}
@itemdef{__WXOSX_MAC__, OS X (Cocoa)}
@itemdef{__WXPM__, OS/2 native Presentation Manager (not used any longer).}
@itemdef{__WXSTUBS__, Stubbed version ('template' wxWin implementation)}
@itemdef{__WXXT__, Xt; mutually exclusive with WX_MOTIF, not implemented in wxWidgets 2.x}
@ -58,7 +58,7 @@ versions: Cocoa for the desktop and a very early iPhone port. To summarize:
<tt>__WXOSX_MAC__</tt>.
@li If you want to test for wxOSX on the iPhone, use
<tt>__WXOSX_IPHONE__</tt>.
@li If you want to test for any port under Mac OS X, including, for
@li If you want to test for any port under OS X, including, for
example, wxGTK and also wxBase, use <tt>__DARWIN__</tt> (see below).
The convention is to use the <tt>__WX</tt> prefix for these
@ -73,13 +73,13 @@ symbols, although this has not always been followed.
@itemdef{__AIX__, AIX}
@itemdef{__BSD__, Any *BSD system}
@itemdef{__CYGWIN__, Cygwin: Unix on Win32}
@itemdef{__DARWIN__, Mac OS X (with BSD C library), using any port (see also <tt>__WXOSX__</tt>)}
@itemdef{__DARWIN__, OS X (with BSD C library), using any port (see also <tt>__WXOSX__</tt>)}
@itemdef{__DATA_GENERAL__, DG-UX}
@itemdef{__FREEBSD__, FreeBSD}
@itemdef{__HPUX__, HP-UX (Unix)}
@itemdef{__GNU__, GNU Hurd}
@itemdef{__LINUX__, Linux}
@itemdef{__MACH__, Mach-O Architecture (Mac OS X only builds)}
@itemdef{__MACH__, Mach-O Architecture (OS X only builds)}
@itemdef{__OSF__, OSF/1}
@itemdef{__QNX__, QNX Neutrino RTOS}
@itemdef{__SGI__, IRIX}

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@ -42,7 +42,7 @@ list styles with a renumber option.
There are a few disadvantages to using wxRichTextCtrl. It is not native, so
does not behave exactly as a native wxTextCtrl, although common editing
conventions are followed. Users may miss the built-in spelling correction on
Mac OS X, or any special character input that may be provided by the native
OS X, or any special character input that may be provided by the native
control. It would also be a poor choice if intended users rely on screen
readers that would be not work well with non-native text input implementation.
You might mitigate this by providing the choice between wxTextCtrl and
@ -495,7 +495,7 @@ tables, text boxes, and floating images, in addition to a simplified-HTML mode f
There are also things that could be done to take advantage of the underlying
text capabilities of the platform; higher-level text formatting APIs are
available on some platforms, such as Mac OS X, and some of translation from
available on some platforms, such as OS X, and some of translation from
high level to low level wxDC API is unnecessary. However this would require
additions to the wxWidgets API.

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@ -182,7 +182,7 @@ aware of the potential problems covered by the following section.
wxWidgets uses the system @c wchar_t in wxString implementation by default
under all systems. Thus, under Microsoft Windows, UCS-2 (simplified version of
UTF-16 without support for surrogate characters) is used as @c wchar_t is 2
bytes on this platform. Under Unix systems, including Mac OS X, UCS-4 (also
bytes on this platform. Under Unix systems, including OS X, UCS-4 (also
known as UTF-32) is used by default, however it is also possible to build
wxWidgets to use UTF-8 internally by passing @c --enable-utf8 option to
configure.

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@ -2458,7 +2458,7 @@ should be processed on. It is filtered out and ignored on any other platforms.
Possible elemental values are:
@beginDefList
@itemdef{ @c win, Windows }
@itemdef{ @c mac, Mac OS X (or Mac Classic in wxWidgets version supporting it) }
@itemdef{ @c mac, OS X (or Mac Classic in wxWidgets version supporting it) }
@itemdef{ @c unix, Any Unix platform @em except OS X }
@endDefList
@ -2466,7 +2466,7 @@ Examples:
@code
<label platform="win">Windows</label>
<label platform="unix">Unix</label>
<label platform="mac">Mac OS X</label>
<label platform="mac">OS X</label>
<help platform="mac|unix">Not a Windows machine</help>
@endcode

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@ -1,9 +1,9 @@
wxWidgets for Mac OS X installation
wxWidgets for OS X installation
-----------------------------------
wxWidgets can be compiled using Apple's Cocoa library.
Most Mac OS X developers should start by downloading and installing Xcode
Most OS X developers should start by downloading and installing Xcode
from the App Store. It is a free IDE from Apple that provides
all of the tools you need for working with wxWidgets.
@ -35,7 +35,7 @@ The source code for the demos is in wxWidgets/demos
---------
More information about building on Mac OS X is available in the wxWiki.
More information about building on OS X is available in the wxWiki.
Here are two useful links
http://wiki.wxwidgets.org/Guides_%26_Tutorials
http://wiki.wxwidgets.org/Development:_wxMac

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@ -37,7 +37,7 @@ wxWidgets currently supports the following primary platforms:
* Windows XP, Vista, 7, 8 and 10 (32/64 bits).
* Most Unix variants using the GTK+ toolkit (version 2.6 or newer)
* Mac OS X (10.7 or newer) using Cocoa (32/64 bits)
* OS X (10.7 or newer) using Cocoa (32/64 bits)
There is some support for the following platforms: