More notes about sizer changes
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@28272 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -19,22 +19,8 @@ be used for the minimum size used by the sizer. The wx.FIXED_MINSIZE
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flag was added that will cause the sizer to use the old behaviour in
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that it will <em>not</em> call the window's methods to determine the new best
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size, instead the minsize that the window had when added to the sizer
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(or the size the window was created with) will always be used.</p>
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<p>Related to the above, when controls and some other window types are
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created either the size passed to the constructor, or their "best
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size" if an explicit size was not passed in, is set as the window's
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minimal size. For non top-level windows that hasn't meant much in the
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past, but now the sizers are sensitive to the window's minimal size.
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The key point to understand here is that it is no longer the window's
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size it has when added to the sizer that matters, but its minimal
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size. So you might have some issues to iron out if you create a
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control without a size and then set its size to something before
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adding it to the sizer. Since it's minimal size is probably not the
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size you set then the sizer will appear to be misbehaving. The fix is
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to either set the size when calling the window's constructor, or to
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reset the min size by calling SetSizeHints. You can call SetSizeHints
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at anytime to change the minsize of a window, just call the sizer's
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Layout method to redistribute the controls as needed.</p>
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(or the size the window was created with) will always be used. Please
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see the Sizers section in the Migration Guide for more details.</p>
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<p>Added new MaskedEditControl code from Will Sadkin. The modules are
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now locaed in their own sub-package, wx.lib.masked. Demos updated.</p>
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<p>The changes that implemented the incompatible wx.DC methods in 2.5.1.5
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@ -11,23 +11,8 @@ be used for the minimum size used by the sizer. The wx.FIXED_MINSIZE
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flag was added that will cause the sizer to use the old behaviour in
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that it will *not* call the window's methods to determine the new best
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size, instead the minsize that the window had when added to the sizer
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(or the size the window was created with) will always be used.
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Related to the above, when controls and some other window types are
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created either the size passed to the constructor, or their "best
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size" if an explicit size was not passed in, is set as the window's
|
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minimal size. For non top-level windows that hasn't meant much in the
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past, but now the sizers are sensitive to the window's minimal size.
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The key point to understand here is that it is no longer the window's
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size it has when added to the sizer that matters, but its minimal
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size. So you might have some issues to iron out if you create a
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control without a size and then set its size to something before
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adding it to the sizer. Since it's minimal size is probably not the
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size you set then the sizer will appear to be misbehaving. The fix is
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to either set the size when calling the window's constructor, or to
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reset the min size by calling SetSizeHints. You can call SetSizeHints
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at anytime to change the minsize of a window, just call the sizer's
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Layout method to redistribute the controls as needed.
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(or the size the window was created with) will always be used. Please
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see the Sizers section in the Migration Guide for more details.
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Added new MaskedEditControl code from Will Sadkin. The modules are
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now locaed in their own sub-package, wx.lib.masked. Demos updated.
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@ -378,30 +378,97 @@ Insert, Prepend, and etc.) methods any longer. Just use Add and the
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wrappers will figure out what to do. <strong>[Changed in 2.5.2.x]</strong>
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AddWindow, AddSize, AddSpacer and etc. will now issue a
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DeprecationWarning.</p>
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<p><strong>[Changed in 2.5.2.x]</strong> wx.ADJUST_MINSIZE is now the default
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behaviour for window items in sizers. This means that the item's
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GetMinSize and/or GetBestSize will be called when calculating layout
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and the return value from that will be used for the minimum size used
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by the sizer. The wx.FIXED_MINSIZE flag was added that will cause the
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sizer to use the old behaviour in that it will <em>not</em> call the window's
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methods to determine the new best size, instead the minsize that the
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window had when added to the sizer (or the size the window was created
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with) will always be used.</p>
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<p>Related to the above, when controls and some other window types are
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created either the size passed to the constructor, or their "best
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size" if an explicit size was not passed in, is set as the window's
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minimal size. For non top-level windows that hasn't meant much in the
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past, but now the sizers are sensitive to the window's minimal size.
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The key point to understand here is that it is no longer the window's
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size it has when added to the sizer that matters, but its minimal
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size. So you might have some issues to iron out if you create a
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control without a size and then set its size to something before
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adding it to the sizer. Since it's minimal size is probably not the
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size you set then the sizer will appear to be misbehaving. The fix is
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to either set the size when calling the window's constructor, or to
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reset the min size by calling SetSizeHints. You can call SetSizeHints
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at anytime to change the minsize of a window, just call the sizer's
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Layout method to redistribute the controls as needed.</p>
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<p><strong>[Changed in 2.5.2.x]</strong> The Sizers have had some fundamental internal
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changes in the 2.5.2.x release intended to make them do more of the
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"Right Thing" but also be as backwards compatible as possible.
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First a bit about how things used to work:</p>
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<blockquote>
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<ul class="simple">
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<li>The size that a window had when Add()ed to the sizer was assumed
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to be its minimal size, and that size would always be used by
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default when calculating layout size and positions, and the
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sizer itself would keep track of that minimal size.</li>
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<li>If the window item was added with the <tt class="literal"><span class="pre">wx.ADJUST_MINSIZE</span></tt>
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flag then when layout was calculated the item's <tt class="literal"><span class="pre">GetBestSize</span></tt>
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would be used to reset the minimal size that the sizer used.</li>
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</ul>
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</blockquote>
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<p>The main thrust of the new Sizer changes was to make behaviour like
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<tt class="literal"><span class="pre">wx.ADJUST_MINSIZE</span></tt> be the default, and also to push the tracking of
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the minimal size to the window itself (since it knows its own needs)
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instead of having the sizer take care of it. Consequently these
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changes were made:</p>
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<blockquote>
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<ul class="simple">
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<li>The <tt class="literal"><span class="pre">wx.FIXED_MINSIZE</span></tt> flag was added to allow for the old
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behaviour. When this flag is used the size a window has when
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added to the sizer will be treated as its minimal size and it
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will not be readjusted on each layout.</li>
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<li>The min size stored in <tt class="literal"><span class="pre">wx.Window</span></tt> and settable with
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<tt class="literal"><span class="pre">SetSizeHints</span></tt> or <tt class="literal"><span class="pre">SetMinSize</span></tt> will by default be used by
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the sizer (if it was set) as the minimal size of the sizer item.
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If the min size was not set (or was only partially set) then the
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window's best size is fetched and it is used instead of (or
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blended with) the min size. <tt class="literal"><span class="pre">wx.Window.GetBestFittingSize</span></tt>
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was added to facilitate getting the size to be used by the
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sizers.</li>
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<li>The best size of a window is cached so it doesn't need to
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recaculated on every layout. <tt class="literal"><span class="pre">wx.Window.InvalidateBestSize</span></tt>
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was added and should be called (usually just internally in
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control methods) whenever something is done that would make the
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best size change.</li>
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<li>All wxControls were changed to set the minsize to what is passed
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to the constructor or Create method, and also to set the real
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size of the control to the blending of the min size and best
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size. <tt class="literal"><span class="pre">wx.Window.SetBestFittingSize</span></tt> was added to help with
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this, although most controls don't need to call it directly
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because it is called indirectly via the <tt class="literal"><span class="pre">SetInitialSize</span></tt>
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called in the base classes.</li>
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</ul>
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</blockquote>
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<p>At this time, the only situation known not to work the same as before
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is the following:</p>
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<pre class="literal-block">
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win = SomeWidget(parent)
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win.SetSize(SomeNonDefaultSize)
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sizer.Add(win)
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</pre>
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<p>In this case the old code would have used the new size as the minimum,
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but now the sizer will use the default size as the minimum rather than
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the size set later. It is an easy fix though, just move the
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specification of the size to the constructor (assuming that SomeWidget
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will set its minsize there like the rest of the controls do) or call
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<tt class="literal"><span class="pre">SetMinSize</span></tt> instead of <tt class="literal"><span class="pre">SetSize</span></tt>.</p>
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<p>In order to fit well with this new scheme of things, all wxControls or
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custom controls should do the following things. (Depending on how
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they are used you may also want to do the same thing for non-control
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custom windows.)</p>
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<blockquote>
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<ul>
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<li><p class="first">Either override or inherit a meaningful <tt class="literal"><span class="pre">DoGetBestSize</span></tt> method
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that calculates whatever size is "best" for the control. Once
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that size is calculated then there should normally be a call to
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<tt class="literal"><span class="pre">CacheBestSize</span></tt> to save it for later use, unless for some
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reason you want the best size to be recalculated on every
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layout.</p>
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<p>Note: In order to successfully override <tt class="literal"><span class="pre">DoGetBestSize</span></tt> in
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Python the class needs to be derived from <tt class="literal"><span class="pre">wx.PyWindow</span></tt>,
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<tt class="literal"><span class="pre">wx.PyControl</span></tt>, or etc. If your class instead derives from
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one of the standard wx classes then just be sure that the min
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size gets explicitly set to what would have been the best size
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and things should work properly in almost all situations.</p>
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</li>
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<li><p class="first">Any method that changes the attributes of the control such that
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the best size will change should call <tt class="literal"><span class="pre">InvalidateBestSize</span></tt> so
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it will be recalculated the next time it is needed.</p>
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</li>
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<li><p class="first">The control's constructor and/or Create method should ensure
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that the minsize is set to the size passed in, and that the
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control is sized to a blending of the min size and best size.
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This can be done by calling <tt class="literal"><span class="pre">SetBestFittingSize</span></tt>.</p>
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</li>
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</ul>
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</blockquote>
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</div>
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<div class="section" id="platforminfo">
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<h1><a name="platforminfo">PlatformInfo</a></h1>
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@ -427,31 +427,95 @@ wrappers will figure out what to do. **[Changed in 2.5.2.x]**
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AddWindow, AddSize, AddSpacer and etc. will now issue a
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DeprecationWarning.
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**[Changed in 2.5.2.x]** wx.ADJUST_MINSIZE is now the default
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behaviour for window items in sizers. This means that the item's
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GetMinSize and/or GetBestSize will be called when calculating layout
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and the return value from that will be used for the minimum size used
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by the sizer. The wx.FIXED_MINSIZE flag was added that will cause the
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sizer to use the old behaviour in that it will *not* call the window's
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methods to determine the new best size, instead the minsize that the
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window had when added to the sizer (or the size the window was created
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with) will always be used.
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**[Changed in 2.5.2.x]** The Sizers have had some fundamental internal
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changes in the 2.5.2.x release intended to make them do more of the
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"Right Thing" but also be as backwards compatible as possible.
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First a bit about how things used to work:
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Related to the above, when controls and some other window types are
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created either the size passed to the constructor, or their "best
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size" if an explicit size was not passed in, is set as the window's
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minimal size. For non top-level windows that hasn't meant much in the
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past, but now the sizers are sensitive to the window's minimal size.
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The key point to understand here is that it is no longer the window's
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size it has when added to the sizer that matters, but its minimal
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size. So you might have some issues to iron out if you create a
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control without a size and then set its size to something before
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adding it to the sizer. Since it's minimal size is probably not the
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size you set then the sizer will appear to be misbehaving. The fix is
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to either set the size when calling the window's constructor, or to
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reset the min size by calling SetSizeHints. You can call SetSizeHints
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at anytime to change the minsize of a window, just call the sizer's
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Layout method to redistribute the controls as needed.
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* The size that a window had when Add()ed to the sizer was assumed
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to be its minimal size, and that size would always be used by
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default when calculating layout size and positions, and the
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sizer itself would keep track of that minimal size.
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* If the window item was added with the ``wx.ADJUST_MINSIZE``
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flag then when layout was calculated the item's ``GetBestSize``
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would be used to reset the minimal size that the sizer used.
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The main thrust of the new Sizer changes was to make behaviour like
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``wx.ADJUST_MINSIZE`` be the default, and also to push the tracking of
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the minimal size to the window itself (since it knows its own needs)
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instead of having the sizer take care of it. Consequently these
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changes were made:
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* The ``wx.FIXED_MINSIZE`` flag was added to allow for the old
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behaviour. When this flag is used the size a window has when
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added to the sizer will be treated as its minimal size and it
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will not be readjusted on each layout.
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* The min size stored in ``wx.Window`` and settable with
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``SetSizeHints`` or ``SetMinSize`` will by default be used by
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the sizer (if it was set) as the minimal size of the sizer item.
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If the min size was not set (or was only partially set) then the
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window's best size is fetched and it is used instead of (or
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blended with) the min size. ``wx.Window.GetBestFittingSize``
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was added to facilitate getting the size to be used by the
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sizers.
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* The best size of a window is cached so it doesn't need to
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recaculated on every layout. ``wx.Window.InvalidateBestSize``
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was added and should be called (usually just internally in
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control methods) whenever something is done that would make the
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best size change.
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* All wxControls were changed to set the minsize to what is passed
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to the constructor or Create method, and also to set the real
|
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size of the control to the blending of the min size and best
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size. ``wx.Window.SetBestFittingSize`` was added to help with
|
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this, although most controls don't need to call it directly
|
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because it is called indirectly via the ``SetInitialSize``
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called in the base classes.
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At this time, the only situation known not to work the same as before
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is the following::
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win = SomeWidget(parent)
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win.SetSize(SomeNonDefaultSize)
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sizer.Add(win)
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In this case the old code would have used the new size as the minimum,
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but now the sizer will use the default size as the minimum rather than
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the size set later. It is an easy fix though, just move the
|
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specification of the size to the constructor (assuming that SomeWidget
|
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will set its minsize there like the rest of the controls do) or call
|
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``SetMinSize`` instead of ``SetSize``.
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|
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In order to fit well with this new scheme of things, all wxControls or
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custom controls should do the following things. (Depending on how
|
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they are used you may also want to do the same thing for non-control
|
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custom windows.)
|
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|
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* Either override or inherit a meaningful ``DoGetBestSize`` method
|
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that calculates whatever size is "best" for the control. Once
|
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that size is calculated then there should normally be a call to
|
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``CacheBestSize`` to save it for later use, unless for some
|
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reason you want the best size to be recalculated on every
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layout.
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|
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Note: In order to successfully override ``DoGetBestSize`` in
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Python the class needs to be derived from ``wx.PyWindow``,
|
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``wx.PyControl``, or etc. If your class instead derives from
|
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one of the standard wx classes then just be sure that the min
|
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size gets explicitly set to what would have been the best size
|
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and things should work properly in almost all situations.
|
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|
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* Any method that changes the attributes of the control such that
|
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the best size will change should call ``InvalidateBestSize`` so
|
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it will be recalculated the next time it is needed.
|
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|
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* The control's constructor and/or Create method should ensure
|
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that the minsize is set to the size passed in, and that the
|
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control is sized to a blending of the min size and best size.
|
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This can be done by calling ``SetBestFittingSize``.
|
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|
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|
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|
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Block a user