Adding GLKit to console and cmake builds
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4ec8f8a221
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@ -409,7 +409,7 @@ if(wxUSE_GUI)
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if(wxUSE_OPENGL)
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if(WXOSX_IPHONE)
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set(OPENGL_FOUND TRUE)
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set(OPENGL_LIBRARIES "-framework OpenGLES" "-framework QuartzCore")
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set(OPENGL_LIBRARIES "-framework OpenGLES" "-framework QuartzCore" "-framework GLKit")
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else()
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find_package(OpenGL)
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if(WXGTK3 AND OpenGL_EGL_FOUND AND wxUSE_GLCANVAS_EGL)
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2
configure
vendored
2
configure
vendored
@ -38307,7 +38307,7 @@ EXTRA_FRAMEWORKS=
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if test "$wxUSE_MAC" = 1 ; then
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if test "$USE_DARWIN" = 1; then
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if test "$wxUSE_OSX_IPHONE" = 1; then
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EXTRA_FRAMEWORKS="-framework IOKit -framework UIKit -framework CFNetwork -framework AudioToolbox -framework CoreFoundation -framework CoreGraphics -framework OpenGLES -framework Foundation -framework QuartzCore -framework CoreText"
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EXTRA_FRAMEWORKS="-framework IOKit -framework UIKit -framework CFNetwork -framework AudioToolbox -framework CoreFoundation -framework CoreGraphics -framework OpenGLES -framework Foundation -framework QuartzCore -framework GLKit -framework CoreText"
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else
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EXTRA_FRAMEWORKS="-framework IOKit -framework Carbon -framework Cocoa -framework AudioToolbox -framework System -framework OpenGL"
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@ -8028,7 +8028,7 @@ EXTRA_FRAMEWORKS=
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if test "$wxUSE_MAC" = 1 ; then
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if test "$USE_DARWIN" = 1; then
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if test "$wxUSE_OSX_IPHONE" = 1; then
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EXTRA_FRAMEWORKS="-framework IOKit -framework UIKit -framework CFNetwork -framework AudioToolbox -framework CoreFoundation -framework CoreGraphics -framework OpenGLES -framework Foundation -framework QuartzCore -framework CoreText"
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EXTRA_FRAMEWORKS="-framework IOKit -framework UIKit -framework CFNetwork -framework AudioToolbox -framework CoreFoundation -framework CoreGraphics -framework OpenGLES -framework Foundation -framework QuartzCore -framework GLKit -framework CoreText"
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else
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EXTRA_FRAMEWORKS="-framework IOKit -framework Carbon -framework Cocoa -framework AudioToolbox -framework System -framework OpenGL"
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