make WinStruct<> available in non-GUI code too
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@35667 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -192,6 +192,22 @@ protected:
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HANDLE m_handle;
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};
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// a template to make initializing Windows styructs less painful: it zeroes all
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// the struct fields and also sets cbSize member to the correct value (and so
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// can be only used with structures which have this member...)
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template <class T>
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struct WinStruct : public T
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{
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WinStruct()
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{
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::ZeroMemory(this, sizeof(T));
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// explicit qualification is required here for this to be valid C++
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this->cbSize = sizeof(T);
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}
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};
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#if wxUSE_GUI
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#include <wx/gdicmn.h>
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@ -342,22 +358,6 @@ inline RECT wxGetClientRect(HWND hwnd)
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// small helper classes
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// ---------------------------------------------------------------------------
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// a template to make initializing Windows styructs less painful: it zeroes all
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// the struct fields and also sets cbSize member to the correct value (and so
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// can be only used with structures which have this member...)
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template <class T>
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struct WinStruct : public T
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{
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WinStruct()
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{
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::ZeroMemory(this, sizeof(T));
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// explicit qualification is required here for this to be valid C++
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this->cbSize = sizeof(T);
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}
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};
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// create an instance of this class and use it as the HDC for screen, will
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// automatically release the DC going out of scope
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class ScreenHDC
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