Use extraFontFlag to specify if anti-aliased fonts should be used.

Use GetPartialTextExtents.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@25751 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robin Dunn 2004-02-11 22:42:01 +00:00
parent e0e5663fe4
commit d1558f3d53
14 changed files with 106 additions and 68 deletions

View File

@ -2482,7 +2482,14 @@ public:
bool DoDropText(long x, long y, const wxString& data);
#endif
// Specify whether anti-aliased fonts should be used. Will have no effect
// on some platforms, but on some (wxMac for example) can greatly improve
// performance.
void SetUseAntiAliasing(bool useAA);
// Returns the current UseAntiAliasing setting.
bool GetUseAntiAliasing();
//----------------------------------------------------------------------

View File

@ -100,7 +100,7 @@ Font::Font() {
Font::~Font() {
}
void Font::Create(const char *faceName, int characterSet, int size, bool bold, bool italic) {
void Font::Create(const char *faceName, int characterSet, int size, bool bold, bool italic, bool extraFontFlag) {
wxFontEncoding encoding;
Release();
@ -185,13 +185,15 @@ void Font::Create(const char *faceName, int characterSet, int size, bool bold, b
if (ea.GetCount())
encoding = ea[0];
id = new wxFont(size,
wxFont* font = new wxFont(size,
wxDEFAULT,
italic ? wxITALIC : wxNORMAL,
bold ? wxBOLD : wxNORMAL,
false,
stc2wx(faceName),
encoding);
font->SetNoAntiAliasing(!extraFontFlag);
id = font;
}
@ -445,42 +447,18 @@ void SurfaceImpl::DrawTextTransparent(PRectangle rc, Font &font, int ybase,
void SurfaceImpl::MeasureWidths(Font &font, const char *s, int len, int *positions) {
wxString str = stc2wx(s, len);
wxString str = stc2wx(s, len);
wxArrayInt tpos;
SetFont(font);
#ifndef __WXMAC__
// Calculate the position of each character based on the widths of
// the previous characters
int* tpos = new int[len+1];
int totalWidth = 0;
size_t i;
for (i=0; i<str.Length(); i++) {
int w, h;
hdc->GetTextExtent(str[i], &w, &h);
totalWidth += w;
tpos[i] = totalWidth;
}
#else
// Instead of a running total, remeasure from the begining of the
// text for each character's position. This is because with AA fonts
// on OS X widths can be fractions of pixels wide when more than one
// are drawn together, so the sum of all character widths is not necessarily
// (and probably not) the same as the whole string width.
int* tpos = new int[len+1];
size_t i;
for (i=0; i<str.Length(); i++) {
int w, h;
hdc->GetTextExtent(str.Left(i+1), &w, &h);
tpos[i] = w;
}
#endif
hdc->GetPartialTextExtents(str, tpos);
#if wxUSE_UNICODE
// Map the widths for UCS-2 characters back to the UTF-8 input string
// NOTE: I don't think this is right for when sizeof(wxChar) > 2, ie wxGTK2
// so figure it out and fix it!
i = 0;
size_t i = 0;
size_t ui = 0;
while ((int)i < len) {
unsigned char uch = (unsigned char)s[i];
@ -498,10 +476,8 @@ void SurfaceImpl::MeasureWidths(Font &font, const char *s, int len, int *positio
#else
// If not unicode then just use the widths we have
memcpy(positions, tpos, len * sizeof(*tpos));
memcpy(positions, tpos.begin(), len * sizeof(int));
#endif
delete [] tpos;
}

View File

@ -160,6 +160,7 @@ void ScintillaWX::Initialise() {
dropTarget->SetScintilla(this);
stc->SetDropTarget(dropTarget);
#endif
vs.extraFontFlag = true;
}
@ -907,5 +908,15 @@ void ScintillaWX::ClipChildren(wxDC& WXUNUSED(dc), PRectangle WXUNUSED(rect)) {
}
#endif
void ScintillaWX::SetUseAntiAliasing(bool useAA) {
vs.extraFontFlag = useAA;
InvalidateStyleRedraw();
}
bool ScintillaWX::GetUseAntiAliasing() {
return vs.extraFontFlag;
}
//----------------------------------------------------------------------
//----------------------------------------------------------------------

View File

@ -164,6 +164,8 @@ public:
void DoScrollToLine(int line);
void DoScrollToColumn(int column);
void ClipChildren(wxDC& dc, PRectangle rect);
void SetUseAntiAliasing(bool useAA);
bool GetUseAntiAliasing();
private:
bool capturedMouse;

View File

@ -2230,6 +2230,14 @@ bool wxStyledTextCtrl::DoDropText(long x, long y, const wxString& data) {
#endif
void wxStyledTextCtrl::SetUseAntiAliasing(bool useAA) {
m_swx->SetUseAntiAliasing(useAA);
}
bool wxStyledTextCtrl::GetUseAntiAliasing() {
return m_swx->GetUseAntiAliasing();
}
//----------------------------------------------------------------------
// Event handlers

View File

@ -392,6 +392,14 @@ bool wxStyledTextCtrl::DoDropText(long x, long y, const wxString& data) {
#endif
void wxStyledTextCtrl::SetUseAntiAliasing(bool useAA) {
m_swx->SetUseAntiAliasing(useAA);
}
bool wxStyledTextCtrl::GetUseAntiAliasing() {
return m_swx->GetUseAntiAliasing();
}
//----------------------------------------------------------------------
// Event handlers

View File

@ -210,7 +210,14 @@ public:
bool DoDropText(long x, long y, const wxString& data);
#endif
// Specify whether anti-aliased fonts should be used. Will have no effect
// on some platforms, but on some (wxMac for example) can greatly improve
// performance.
void SetUseAntiAliasing(bool useAA);
// Returns the current UseAntiAliasing setting.
bool GetUseAntiAliasing();
//----------------------------------------------------------------------

View File

@ -2482,7 +2482,14 @@ public:
bool DoDropText(long x, long y, const wxString& data);
#endif
// Specify whether anti-aliased fonts should be used. Will have no effect
// on some platforms, but on some (wxMac for example) can greatly improve
// performance.
void SetUseAntiAliasing(bool useAA);
// Returns the current UseAntiAliasing setting.
bool GetUseAntiAliasing();
//----------------------------------------------------------------------

View File

@ -100,7 +100,7 @@ Font::Font() {
Font::~Font() {
}
void Font::Create(const char *faceName, int characterSet, int size, bool bold, bool italic) {
void Font::Create(const char *faceName, int characterSet, int size, bool bold, bool italic, bool extraFontFlag) {
wxFontEncoding encoding;
Release();
@ -185,13 +185,15 @@ void Font::Create(const char *faceName, int characterSet, int size, bool bold, b
if (ea.GetCount())
encoding = ea[0];
id = new wxFont(size,
wxFont* font = new wxFont(size,
wxDEFAULT,
italic ? wxITALIC : wxNORMAL,
bold ? wxBOLD : wxNORMAL,
false,
stc2wx(faceName),
encoding);
font->SetNoAntiAliasing(!extraFontFlag);
id = font;
}
@ -445,42 +447,18 @@ void SurfaceImpl::DrawTextTransparent(PRectangle rc, Font &font, int ybase,
void SurfaceImpl::MeasureWidths(Font &font, const char *s, int len, int *positions) {
wxString str = stc2wx(s, len);
wxString str = stc2wx(s, len);
wxArrayInt tpos;
SetFont(font);
#ifndef __WXMAC__
// Calculate the position of each character based on the widths of
// the previous characters
int* tpos = new int[len+1];
int totalWidth = 0;
size_t i;
for (i=0; i<str.Length(); i++) {
int w, h;
hdc->GetTextExtent(str[i], &w, &h);
totalWidth += w;
tpos[i] = totalWidth;
}
#else
// Instead of a running total, remeasure from the begining of the
// text for each character's position. This is because with AA fonts
// on OS X widths can be fractions of pixels wide when more than one
// are drawn together, so the sum of all character widths is not necessarily
// (and probably not) the same as the whole string width.
int* tpos = new int[len+1];
size_t i;
for (i=0; i<str.Length(); i++) {
int w, h;
hdc->GetTextExtent(str.Left(i+1), &w, &h);
tpos[i] = w;
}
#endif
hdc->GetPartialTextExtents(str, tpos);
#if wxUSE_UNICODE
// Map the widths for UCS-2 characters back to the UTF-8 input string
// NOTE: I don't think this is right for when sizeof(wxChar) > 2, ie wxGTK2
// so figure it out and fix it!
i = 0;
size_t i = 0;
size_t ui = 0;
while ((int)i < len) {
unsigned char uch = (unsigned char)s[i];
@ -498,10 +476,8 @@ void SurfaceImpl::MeasureWidths(Font &font, const char *s, int len, int *positio
#else
// If not unicode then just use the widths we have
memcpy(positions, tpos, len * sizeof(*tpos));
memcpy(positions, tpos.begin(), len * sizeof(int));
#endif
delete [] tpos;
}

View File

@ -160,6 +160,7 @@ void ScintillaWX::Initialise() {
dropTarget->SetScintilla(this);
stc->SetDropTarget(dropTarget);
#endif
vs.extraFontFlag = true;
}
@ -907,5 +908,15 @@ void ScintillaWX::ClipChildren(wxDC& WXUNUSED(dc), PRectangle WXUNUSED(rect)) {
}
#endif
void ScintillaWX::SetUseAntiAliasing(bool useAA) {
vs.extraFontFlag = useAA;
InvalidateStyleRedraw();
}
bool ScintillaWX::GetUseAntiAliasing() {
return vs.extraFontFlag;
}
//----------------------------------------------------------------------
//----------------------------------------------------------------------

View File

@ -164,6 +164,8 @@ public:
void DoScrollToLine(int line);
void DoScrollToColumn(int column);
void ClipChildren(wxDC& dc, PRectangle rect);
void SetUseAntiAliasing(bool useAA);
bool GetUseAntiAliasing();
private:
bool capturedMouse;

View File

@ -2230,6 +2230,14 @@ bool wxStyledTextCtrl::DoDropText(long x, long y, const wxString& data) {
#endif
void wxStyledTextCtrl::SetUseAntiAliasing(bool useAA) {
m_swx->SetUseAntiAliasing(useAA);
}
bool wxStyledTextCtrl::GetUseAntiAliasing() {
return m_swx->GetUseAntiAliasing();
}
//----------------------------------------------------------------------
// Event handlers

View File

@ -392,6 +392,14 @@ bool wxStyledTextCtrl::DoDropText(long x, long y, const wxString& data) {
#endif
void wxStyledTextCtrl::SetUseAntiAliasing(bool useAA) {
m_swx->SetUseAntiAliasing(useAA);
}
bool wxStyledTextCtrl::GetUseAntiAliasing() {
return m_swx->GetUseAntiAliasing();
}
//----------------------------------------------------------------------
// Event handlers

View File

@ -210,7 +210,14 @@ public:
bool DoDropText(long x, long y, const wxString& data);
#endif
// Specify whether anti-aliased fonts should be used. Will have no effect
// on some platforms, but on some (wxMac for example) can greatly improve
// performance.
void SetUseAntiAliasing(bool useAA);
// Returns the current UseAntiAliasing setting.
bool GetUseAntiAliasing();
//----------------------------------------------------------------------