add wxSocket::IsClosed(), use it to implement Eof() in wxSocketStream
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@54590 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -113,6 +113,7 @@ public:
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bool Ok() const { return IsOk(); }
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bool IsOk() const { return (m_socket != NULL); }
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bool Error() const { return m_error; }
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bool IsClosed() const { return m_closed; }
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bool IsConnected() const { return m_connected; }
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bool IsData() { return WaitForRead(0, 0); }
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bool IsDisconnected() const { return !IsConnected(); }
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@ -199,6 +200,8 @@ private:
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bool m_reading; // busy reading?
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bool m_writing; // busy writing?
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bool m_error; // did last IO call fail?
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bool m_closed; // was the other end closed?
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// (notice that m_error is also set then)
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wxUint32 m_lcount; // last IO transaction size
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unsigned long m_timeout; // IO timeout value
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wxList m_states; // stack of states
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@ -499,6 +499,10 @@ public:
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Returns @true if an error occurred in the last IO operation.
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Use this function to check for an error condition after one of the
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following calls: Discard, Peek, Read, ReadMsg, Unread, Write, WriteMsg.
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Notice that this function will return @true even if the other end of a
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(connected, i.e. TCP) socket was orderly closed by the peer. Use
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IsClosed() to check for this.
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*/
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bool Error() const;
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@ -567,6 +571,13 @@ public:
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*/
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bool IsConnected() const;
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/**
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Return @true if the other end of the socket was closed by the peer.
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Notice that Error() will return @true as well when this happens.
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*/
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bool IsClosed() const;
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/**
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This function waits until the socket is readable. This might mean that
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queued data is available for reading or, for streamed sockets, that
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@ -41,8 +41,11 @@ wxSocketOutputStream::~wxSocketOutputStream()
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size_t wxSocketOutputStream::OnSysWrite(const void *buffer, size_t size)
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{
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size_t ret = m_o_socket->Write((const char *)buffer, size).LastCount();
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m_lasterror = m_o_socket->Error() ? wxSTREAM_WRITE_ERROR : wxSTREAM_NO_ERROR;
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const size_t ret = m_o_socket->Write(buffer, size).LastCount();
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m_lasterror = m_o_socket->Error()
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? m_o_socket->IsClosed() ? wxSTREAM_EOF
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: wxSTREAM_WRITE_ERROR
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: wxSTREAM_NO_ERROR;
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return ret;
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}
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@ -61,8 +64,11 @@ wxSocketInputStream::~wxSocketInputStream()
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size_t wxSocketInputStream::OnSysRead(void *buffer, size_t size)
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{
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size_t ret = m_i_socket->Read((char *)buffer, size).LastCount();
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m_lasterror = m_i_socket->Error() ? wxSTREAM_READ_ERROR : wxSTREAM_NO_ERROR;
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const size_t ret = m_i_socket->Read(buffer, size).LastCount();
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m_lasterror = m_i_socket->Error()
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? m_i_socket->IsClosed() ? wxSTREAM_EOF
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: wxSTREAM_READ_ERROR
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: wxSTREAM_NO_ERROR;
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return ret;
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}
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@ -203,7 +203,8 @@ void wxSocketBase::Init()
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m_establishing =
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m_reading =
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m_writing =
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m_error = false;
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m_error =
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m_closed = false;
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m_lcount = 0;
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m_timeout = 600;
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m_beingDeleted = false;
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@ -339,8 +340,10 @@ wxSocketBase& wxSocketBase::Read(void* buffer, wxUint32 nbytes)
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return *this;
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}
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wxUint32 wxSocketBase::_Read(void* buffer, wxUint32 nbytes)
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wxUint32 wxSocketBase::_Read(void* buffer_, wxUint32 nbytes)
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{
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char *buffer = (char *)buffer_;
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int total;
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// Try the pushback buffer first
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@ -365,35 +368,53 @@ wxUint32 wxSocketBase::_Read(void* buffer, wxUint32 nbytes)
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if (m_flags & wxSOCKET_NOWAIT)
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{
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m_socket->SetNonBlocking(1);
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ret = m_socket->Read((char *)buffer, nbytes);
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ret = m_socket->Read(buffer, nbytes);
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m_socket->SetNonBlocking(0);
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if (ret > 0)
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total += ret;
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}
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else
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{
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bool more = true;
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if ( ret < 0 )
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return 0;
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while (more)
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total += ret;
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}
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else // blocking socket
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{
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for ( ;; )
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{
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// dispatch events unless disabled
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if ( !(m_flags & wxSOCKET_BLOCK) && !WaitForRead() )
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break;
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ret = m_socket->Read((char *)buffer, nbytes);
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if (ret > 0)
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ret = m_socket->Read(buffer, nbytes);
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if ( ret == 0 )
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{
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total += ret;
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nbytes -= ret;
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buffer = (char *)buffer + ret;
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// for connection-oriented (e.g. TCP) sockets we can only read 0
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// bytes if the other end has been closed, and for connectionless
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// ones (UDP) this flag doesn't make sense anyhow so we can set it to
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// true too without doing any harm
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m_closed = true;
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break;
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}
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// If we got here and wxSOCKET_WAITALL is not set, we can leave
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// now. Otherwise, wait until we recv all the data or until there
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// is an error.
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//
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more = (ret > 0 && nbytes > 0 && (m_flags & wxSOCKET_WAITALL));
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if ( ret < 0 )
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{
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// this will be always interpreted as error by Read()
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return 0;
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}
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total += ret;
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// if wxSOCKET_WAITALL is not set, we can leave now as we did read
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// something
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if ( !(m_flags & wxSOCKET_WAITALL) )
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break;
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// otherwise check if read the maximal requested amount of data
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nbytes -= ret;
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if ( !nbytes )
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break;
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// we didn't, so continue reading
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buffer = (char *)buffer + ret;
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}
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}
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@ -538,8 +559,10 @@ wxSocketBase& wxSocketBase::Write(const void *buffer, wxUint32 nbytes)
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return *this;
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}
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wxUint32 wxSocketBase::_Write(const void *buffer, wxUint32 nbytes)
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wxUint32 wxSocketBase::_Write(const void *buffer_, wxUint32 nbytes)
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{
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const char *buffer = (const char *)buffer_;
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wxUint32 total = 0;
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// If the socket is invalid or parameters are ill, return immediately
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@ -556,35 +579,42 @@ wxUint32 wxSocketBase::_Write(const void *buffer, wxUint32 nbytes)
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if (m_flags & wxSOCKET_NOWAIT)
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{
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m_socket->SetNonBlocking(1);
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ret = m_socket->Write((const char *)buffer, nbytes);
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ret = m_socket->Write(buffer, nbytes);
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m_socket->SetNonBlocking(0);
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if (ret > 0)
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total = ret;
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}
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else
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else // blocking socket
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{
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bool more = true;
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while (more)
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for ( ;; )
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{
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if ( !(m_flags & wxSOCKET_BLOCK) && !WaitForWrite() )
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break;
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ret = m_socket->Write((const char *)buffer, nbytes);
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ret = m_socket->Write(buffer, nbytes);
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if (ret > 0)
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// see comments for similar logic for ret handling in _Read()
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if ( ret == 0 )
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{
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total += ret;
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nbytes -= ret;
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buffer = (const char *)buffer + ret;
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m_closed = true;
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break;
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}
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// If we got here and wxSOCKET_WAITALL is not set, we can leave
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// now. Otherwise, wait until we send all the data or until there
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// is an error.
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//
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more = (ret > 0 && nbytes > 0 && (m_flags & wxSOCKET_WAITALL));
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if ( ret < 0 )
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{
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return 0;
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}
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total += ret;
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if ( !(m_flags & wxSOCKET_WAITALL) )
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break;
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nbytes -= ret;
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if ( !nbytes )
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break;
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buffer = (const char *)buffer + ret;
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}
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}
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