Putting utf8 back in the wxWidgets manifests,

Samples now support utf8 by default
without any further modification.

So why do I have to include a manifest file
explicitly?
This commit is contained in:
Cheng 2023-10-14 22:53:36 +00:00
parent 71d2e28c0b
commit c14f1bc55b
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3 changed files with 7 additions and 0 deletions

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@ -19,4 +19,9 @@
/>
</dependentAssembly>
</dependency>
<application>
<windowsSettings>
<activeCodePage xmlns="http://schemas.microsoft.com/SMI/2019/WindowsSettings">UTF-8</activeCodePage>
</windowsSettings>
</application>
</assembly>

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@ -15,6 +15,7 @@
<asmv3:application>
<asmv3:windowsSettings>
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true</dpiAware>
<activeCodePage xmlns="http://schemas.microsoft.com/SMI/2019/WindowsSettings">UTF-8</activeCodePage>
</asmv3:windowsSettings>
</asmv3:application>
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">

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@ -16,6 +16,7 @@
<asmv3:windowsSettings>
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">PerMonitorV2, system</dpiAwareness>
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true</dpiAware>
<activeCodePage xmlns="http://schemas.microsoft.com/SMI/2019/WindowsSettings">UTF-8</activeCodePage>
</asmv3:windowsSettings>
</asmv3:application>
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">