Putting utf8 back in the wxWidgets manifests,
Samples now support utf8 by default without any further modification. So why do I have to include a manifest file explicitly?
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@ -19,4 +19,9 @@
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/>
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</dependentAssembly>
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</dependency>
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<application>
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<windowsSettings>
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<activeCodePage xmlns="http://schemas.microsoft.com/SMI/2019/WindowsSettings">UTF-8</activeCodePage>
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</windowsSettings>
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</application>
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</assembly>
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@ -15,6 +15,7 @@
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<asmv3:application>
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<asmv3:windowsSettings>
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<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true</dpiAware>
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<activeCodePage xmlns="http://schemas.microsoft.com/SMI/2019/WindowsSettings">UTF-8</activeCodePage>
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</asmv3:windowsSettings>
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</asmv3:application>
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<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
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@ -16,6 +16,7 @@
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<asmv3:windowsSettings>
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<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">PerMonitorV2, system</dpiAwareness>
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<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true</dpiAware>
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<activeCodePage xmlns="http://schemas.microsoft.com/SMI/2019/WindowsSettings">UTF-8</activeCodePage>
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</asmv3:windowsSettings>
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</asmv3:application>
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<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
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