Merge branch 'imaglist-mask'
Fixes for using mask and alpha in wxMSW wxImageList. See #22101.
This commit is contained in:
commit
bd058106a3
@ -24,7 +24,7 @@ public:
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* Public interface
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*/
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wxImageList();
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wxImageList() { Init(); }
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// Creates an image list.
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// Specify the width and height of the images in the list,
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@ -32,7 +32,7 @@ public:
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// from icons), and the initial size of the list.
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wxImageList(int width, int height, bool mask = true, int initialCount = 1)
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{
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m_hImageList = NULL;
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Init();
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Create(width, height, mask, initialCount);
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}
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virtual ~wxImageList();
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@ -198,8 +198,16 @@ public:
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protected:
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WXHIMAGELIST m_hImageList;
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wxSize m_size;
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private:
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bool m_useMask;
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void Init()
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{
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m_hImageList = NULL;
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m_useMask = false;
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}
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wxDECLARE_DYNAMIC_CLASS_NO_COPY(wxImageList);
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};
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@ -36,6 +36,7 @@
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#include "wx/imaglist.h"
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#include "wx/dc.h"
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#include "wx/scopedptr.h"
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#include "wx/msw/dc.h"
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#include "wx/msw/dib.h"
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#include "wx/msw/private.h"
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@ -64,12 +65,6 @@ static HBITMAP GetMaskForImage(const wxBitmap& bitmap, const wxBitmap& mask);
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// wxImageList creation/destruction
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// ----------------------------------------------------------------------------
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wxImageList::wxImageList()
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: m_hImageList(NULL)
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, m_useMask(false)
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{
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}
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// Creates an image list
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bool wxImageList::Create(int width, int height, bool mask, int initial)
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{
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@ -88,7 +83,10 @@ bool wxImageList::Create(int width, int height, bool mask, int initial)
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// For comctl32.dll < 6 always use masks as it doesn't support alpha.
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if ( mask || wxApp::GetComCtl32Version() < 600 )
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{
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m_useMask = true;
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flags |= ILC_MASK;
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}
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// Grow by 1, I guess this is reasonable behaviour most of the time
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m_hImageList = (WXHIMAGELIST) ImageList_Create(width, height, flags,
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@ -98,7 +96,6 @@ bool wxImageList::Create(int width, int height, bool mask, int initial)
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wxLogLastError(wxT("ImageList_Create()"));
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}
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m_useMask = (flags & ILC_MASK) != 0;
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return m_hImageList != 0;
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}
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@ -146,74 +143,48 @@ void GetImageListBitmaps(const wxBitmap& bitmap, const wxBitmap& mask, bool useM
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AutoHBITMAP& hbmpRelease, AutoHBITMAP& hbmpMask, HBITMAP& hbmp)
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{
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#if wxUSE_WXDIB && wxUSE_IMAGE
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// wxBitmap normally stores alpha in pre-multiplied format but
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// ImageList_Draw() does pre-multiplication internally so we need to undo
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// the pre-multiplication here. Converting back and forth like this is, of
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// course, very inefficient but it's better than wrong appearance so we do
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// this for now until a better way can be found.
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if ( useMask )
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// We can only use directly bitmaps without alpha and without mask unless
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// the image list uses masks and need to modify bitmap in all the other
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// cases, so check if this is necessary.
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if ( bitmap.HasAlpha() || (!useMask && (mask.IsOk() || bitmap.GetMask())) )
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{
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if ( bitmap.HasAlpha() )
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wxBitmap bmp(bitmap);
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if ( mask.IsOk() || bmp.GetMask() )
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{
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// Remove alpha channel from image to prevent
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// possible interferences with the mask.
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// The bitmap isn't drawn correctly if we use both.
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wxImage img = bitmap.ConvertToImage();
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img.ClearAlpha();
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hbmp = wxDIB(img, wxDIB::PixelFormat_NotPreMultiplied).Detach();
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hbmpRelease.Init(hbmp);
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}
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else
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{
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hbmp = GetHbitmapOf(bitmap);
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// Explicitly specified mask overrides the mask associated with the
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// bitmap, if any.
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if ( mask.IsOk() )
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bmp.SetMask(new wxMask(mask));
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// Get rid of the mask by converting it to alpha.
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if ( bmp.HasAlpha() )
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bmp.MSWBlendMaskWithAlpha();
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}
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hbmpMask.Init(GetMaskForImage(bitmap, mask));
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// wxBitmap normally stores alpha in pre-multiplied format but
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// ImageList_Draw() does pre-multiplication internally so we need to undo
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// the pre-multiplication here. Converting back and forth like this is, of
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// course, very inefficient but it's better than wrong appearance so we do
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// this for now until a better way can be found.
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wxImage img = bmp.ConvertToImage();
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if ( !img.HasAlpha() )
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img.InitAlpha();
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hbmp = wxDIB(img, wxDIB::PixelFormat_NotPreMultiplied).Detach();
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hbmpRelease.Init(hbmp);
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// In any case we'll never use mask at the native image list level as
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// it's incompatible with alpha and we need to use alpha.
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}
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else
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{
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if ( bitmap.HasAlpha() )
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{
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wxBitmap bmp(bitmap);
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if ( mask.IsOk() || bmp.GetMask() )
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{
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// Blend mask with alpha channel.
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if ( mask.IsOk() )
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{
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bmp.SetMask(new wxMask(mask));
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}
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bmp.MSWBlendMaskWithAlpha();
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}
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wxImage img = bmp.ConvertToImage();
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hbmp = wxDIB(img, wxDIB::PixelFormat_NotPreMultiplied).Detach();
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hbmpRelease.Init(hbmp);
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}
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else
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{
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if ( mask.IsOk() || bitmap.GetMask() )
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{
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// Convert mask to alpha channel.
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wxBitmap bmp(bitmap);
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if ( mask.IsOk() )
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{
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bmp.SetMask(new wxMask(mask));
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}
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wxImage img = bmp.ConvertToImage();
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img.InitAlpha();
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hbmp = wxDIB(img, wxDIB::PixelFormat_NotPreMultiplied).Detach();
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hbmpRelease.Init(hbmp);
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}
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else
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{
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hbmp = GetHbitmapOf(bitmap);
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}
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}
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}
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#else
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hbmp = GetHbitmapOf(bitmap);
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#endif // wxUSE_WXDIB && wxUSE_IMAGE
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{
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hbmp = GetHbitmapOf(bitmap);
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if ( useMask )
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hbmpMask.Init(GetMaskForImage(bitmap, mask));
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}
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}
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};
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} // anonymous namespace
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// Adds a bitmap, and optionally a mask bitmap.
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// Note that wxImageList creates new bitmaps, so you may delete
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@ -488,39 +459,16 @@ wxIcon wxImageList::GetIcon(int index) const
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static HBITMAP GetMaskForImage(const wxBitmap& bitmap, const wxBitmap& mask)
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{
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#if wxUSE_IMAGE
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wxBitmap bitmapWithMask;
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#endif // wxUSE_IMAGE
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HBITMAP hbmpMask;
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wxMask *pMask;
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bool deleteMask = false;
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wxScopedPtr<wxMask> maskDeleter;
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if ( mask.IsOk() )
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{
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hbmpMask = GetHbitmapOf(mask);
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pMask = NULL;
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}
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else
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{
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pMask = bitmap.GetMask();
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#if wxUSE_IMAGE
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// check if we don't have alpha in this bitmap -- we can create a mask
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// from it (and we need to do it for the older systems which don't
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// support 32bpp bitmaps natively)
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if ( !pMask )
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{
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wxImage img(bitmap.ConvertToImage());
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if ( img.HasAlpha() )
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{
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img.ConvertAlphaToMask();
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bitmapWithMask = wxBitmap(img);
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pMask = bitmapWithMask.GetMask();
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}
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}
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#endif // wxUSE_IMAGE
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wxMask* pMask = bitmap.GetMask();
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if ( !pMask )
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{
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// use the light grey count as transparent: the trouble here is
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@ -532,19 +480,12 @@ static HBITMAP GetMaskForImage(const wxBitmap& bitmap, const wxBitmap& mask)
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pMask = new wxMask(bitmap, col);
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deleteMask = true;
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maskDeleter.reset(pMask);
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}
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hbmpMask = (HBITMAP)pMask->GetMaskBitmap();
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}
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// windows mask convention is opposite to the wxWidgets one
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HBITMAP hbmpMaskInv = wxInvertMask(hbmpMask);
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if ( deleteMask )
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{
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delete pMask;
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}
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return hbmpMaskInv;
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return wxInvertMask(hbmpMask);
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}
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