Factor out functions dealing with menus in the event propagation test.

No real changes, just refactor the code to allow testing for menu events in
other frames too.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@73926 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin 2013-05-04 23:59:48 +00:00
parent de28042337
commit bbde2164ac

View File

@ -26,7 +26,7 @@
#include "wx/frame.h" #include "wx/frame.h"
#include "wx/menu.h" #include "wx/menu.h"
#include "wx/scopedptr.h"
#include "wx/scopeguard.h" #include "wx/scopeguard.h"
namespace namespace
@ -362,6 +362,19 @@ void EventPropagationTestCase::ScrollWindowWithHandler()
CPPUNIT_ASSERT_EQUAL( "apA", g_str ); CPPUNIT_ASSERT_EQUAL( "apA", g_str );
} }
// Create a menu bar with a single menu containing wxID_APPLY menu item and
// attach it to the specified frame.
wxMenu* CreateTestMenu(wxFrame* frame)
{
wxMenu* const menu = new wxMenu;
menu->Append(wxID_APPLY);
wxMenuBar* const mb = new wxMenuBar;
mb->Append(menu, "&Menu");
frame->SetMenuBar(mb);
return menu;
}
// Helper for checking that the menu event processing resulted in the expected // Helper for checking that the menu event processing resulted in the expected
// output from the handlers. // output from the handlers.
// //
@ -376,7 +389,7 @@ CheckMenuEvent(wxMenu* menu, const char* result, CppUnit::SourceLine sourceLine)
// Trigger the menu event: this is more reliable than using // Trigger the menu event: this is more reliable than using
// wxUIActionSimulator and currently works in all ports as they all call // wxUIActionSimulator and currently works in all ports as they all call
// wxMenuBase::SendEvent() from their respective menu event handlers. // wxMenuBase::SendEvent() from their respective menu event handlers.
menu->SendEvent(wxID_NEW); menu->SendEvent(wxID_APPLY);
CPPUNIT_NS::assertEquals( result, g_str, sourceLine, "" ); CPPUNIT_NS::assertEquals( result, g_str, sourceLine, "" );
} }
@ -386,14 +399,12 @@ CheckMenuEvent(wxMenu* menu, const char* result, CppUnit::SourceLine sourceLine)
void EventPropagationTestCase::MenuEvent() void EventPropagationTestCase::MenuEvent()
{ {
// Create a minimal menu bar.
wxMenu* const menu = new wxMenu;
menu->Append(wxID_NEW);
wxMenuBar* const mb = new wxMenuBar;
mb->Append(menu, "&Menu");
wxFrame* const frame = static_cast<wxFrame*>(wxTheApp->GetTopWindow()); wxFrame* const frame = static_cast<wxFrame*>(wxTheApp->GetTopWindow());
frame->SetMenuBar(mb);
// Create a minimal menu bar.
wxMenu* const menu = CreateTestMenu(frame);
wxMenuBar* const mb = menu->GetMenuBar();
wxScopedPtr<wxMenuBar> ensureMenuBarDestruction(mb);
wxON_BLOCK_EXIT_OBJ1( *frame, wxFrame::SetMenuBar, (wxMenuBar*)NULL ); wxON_BLOCK_EXIT_OBJ1( *frame, wxFrame::SetMenuBar, (wxMenuBar*)NULL );
// Check that wxApp gets the event exactly once. // Check that wxApp gets the event exactly once.