- Include wxCocoa specific header
- Use the normal UNIX IMPLEMENT_WXWIN_MAIN macro git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@19689 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -423,6 +423,8 @@ protected:
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#include "wx/x11/app.h"
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#elif defined(__WXMAC__)
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#include "wx/mac/app.h"
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#elif defined(__WXCOCOA__)
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#include "wx/cocoa/app.h"
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#elif defined(__WXPM__)
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#include "wx/os2/app.h"
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#endif
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@ -528,7 +530,7 @@ public:
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// be in your main program (e.g. hello.cpp). Now IMPLEMENT_APP should add this
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// code if required.
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#if !wxUSE_GUI || defined(__WXMOTIF__) || defined(__WXGTK__) || defined(__WXPM__) || defined(__WXMGL__)
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#if !wxUSE_GUI || defined(__WXMOTIF__) || defined(__WXGTK__) || defined(__WXPM__) || defined(__WXMGL__) || defined(__WXCOCOA__)
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#define IMPLEMENT_WXWIN_MAIN \
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extern int wxEntry( int argc, char **argv ); \
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int main(int argc, char **argv) { return wxEntry(argc, argv); }
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