moving path and matrix to refcounting as well, switching filling rule default to odd-even as dc.h does

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@42566 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Stefan Csomor 2006-10-28 13:46:46 +00:00
parent 5b313974cd
commit a4e73390a6
4 changed files with 598 additions and 288 deletions

View File

@ -109,13 +109,124 @@ private :
extern WXDLLEXPORT_DATA(wxGraphicsFont) wxNullGraphicsFont;
class WXDLLIMPEXP_CORE wxGraphicsPath : public wxGraphicsObject
class WXDLLIMPEXP_CORE wxGraphicsMatrixData : public wxGraphicsObjectRefData
{
public :
wxGraphicsPath(wxGraphicsRenderer* renderer) : wxGraphicsObject(renderer) {}
virtual ~wxGraphicsPath() {}
virtual wxGraphicsPath *Clone() const = 0;
wxGraphicsMatrixData( wxGraphicsRenderer* renderer) :
wxGraphicsObjectRefData(renderer) {}
virtual ~wxGraphicsMatrixData() {}
// concatenates the matrix
virtual void Concat( const wxGraphicsMatrixData *t ) = 0;
// sets the matrix to the respective values
virtual void Set(wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
wxDouble tx=0.0, wxDouble ty=0.0) = 0;
// makes this the inverse matrix
virtual void Invert() = 0;
// returns true if the elements of the transformation matrix are equal ?
virtual bool IsEqual( const wxGraphicsMatrixData* t) const = 0;
// return true if this is the identity matrix
virtual bool IsIdentity() const = 0;
//
// transformation
//
// add the translation to this matrix
virtual void Translate( wxDouble dx , wxDouble dy ) = 0;
// add the scale to this matrix
virtual void Scale( wxDouble xScale , wxDouble yScale ) = 0;
// add the rotation to this matrix (radians)
virtual void Rotate( wxDouble angle ) = 0;
//
// apply the transforms
//
// applies that matrix to the point
virtual void TransformPoint( wxDouble *x, wxDouble *y ) const = 0;
// applies the matrix except for translations
virtual void TransformDistance( wxDouble *dx, wxDouble *dy ) const =0;
// returns the native representation
virtual void * GetNativeMatrix() const = 0;
} ;
class WXDLLIMPEXP_CORE wxGraphicsMatrix : public wxGraphicsObject
{
public :
wxGraphicsMatrix() {}
virtual ~wxGraphicsMatrix() {}
// concatenates the matrix
virtual void Concat( const wxGraphicsMatrix *t );
void Concat( const wxGraphicsMatrix &t ) { Concat( &t ); }
// sets the matrix to the respective values
virtual void Set(wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
wxDouble tx=0.0, wxDouble ty=0.0);
// makes this the inverse matrix
virtual void Invert();
// returns true if the elements of the transformation matrix are equal ?
virtual bool IsEqual( const wxGraphicsMatrix* t) const;
bool IsEqual( const wxGraphicsMatrix& t) const { return IsEqual( &t ); }
// return true if this is the identity matrix
virtual bool IsIdentity() const;
//
// transformation
//
// add the translation to this matrix
virtual void Translate( wxDouble dx , wxDouble dy );
// add the scale to this matrix
virtual void Scale( wxDouble xScale , wxDouble yScale );
// add the rotation to this matrix (radians)
virtual void Rotate( wxDouble angle );
//
// apply the transforms
//
// applies that matrix to the point
virtual void TransformPoint( wxDouble *x, wxDouble *y ) const;
// applies the matrix except for translations
virtual void TransformDistance( wxDouble *dx, wxDouble *dy ) const;
// returns the native representation
virtual void * GetNativeMatrix() const;
const wxGraphicsMatrixData* GetMatrixData() const
{ return (const wxGraphicsMatrixData*) GetRefData(); }
wxGraphicsMatrixData* GetMatrixData()
{ return (wxGraphicsMatrixData*) GetRefData(); }
private :
DECLARE_DYNAMIC_CLASS(wxGraphicsMatrix)
} ;
extern WXDLLEXPORT_DATA(wxGraphicsMatrix) wxNullGraphicsMatrix;
class WXDLLIMPEXP_CORE wxGraphicsPathData : public wxGraphicsObjectRefData
{
public :
wxGraphicsPathData(wxGraphicsRenderer* renderer) : wxGraphicsObjectRefData(renderer) {}
virtual ~wxGraphicsPathData() {}
//
// These are the path primitives from which everything else can be constructed
@ -123,28 +234,97 @@ public :
// begins a new subpath at (x,y)
virtual void MoveToPoint( wxDouble x, wxDouble y ) = 0;
void MoveToPoint( const wxPoint2DDouble& p);
// adds a straight line from the current point to (x,y)
virtual void AddLineToPoint( wxDouble x, wxDouble y ) = 0;
void AddLineToPoint( const wxPoint2DDouble& p);
// adds a cubic Bezier curve from the current point, using two control points and an end point
virtual void AddCurveToPoint( wxDouble cx1, wxDouble cy1, wxDouble cx2, wxDouble cy2, wxDouble x, wxDouble y ) = 0;
void AddCurveToPoint( const wxPoint2DDouble& c1, const wxPoint2DDouble& c2, const wxPoint2DDouble& e);
// adds another path
virtual void AddPath( const wxGraphicsPath* path ) =0;
virtual void AddPath( const wxGraphicsPathData* path ) =0;
// closes the current sub-path
virtual void CloseSubpath() = 0;
// gets the last point of the current path, (0,0) if not yet set
virtual void GetCurrentPoint( wxDouble& x, wxDouble&y) = 0;
wxPoint2DDouble GetCurrentPoint();
virtual void GetCurrentPoint( wxDouble* x, wxDouble* y) const = 0;
// adds an arc of a circle centering at (x,y) with radius (r) from startAngle to endAngle
virtual void AddArc( wxDouble x, wxDouble y, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise ) = 0;
//
// These are convenience functions which - if not available natively will be assembled
// using the primitives from above
//
// adds a quadratic Bezier curve from the current point, using a control point and an end point
virtual void AddQuadCurveToPoint( wxDouble cx, wxDouble cy, wxDouble x, wxDouble y );
// appends a rectangle as a new closed subpath
virtual void AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h );
// appends an ellipsis as a new closed subpath fitting the passed rectangle
virtual void AddCircle( wxDouble x, wxDouble y, wxDouble r );
// appends a an arc to two tangents connecting (current) to (x1,y1) and (x1,y1) to (x2,y2), also a straight line from (current) to (x1,y1)
virtual void AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2, wxDouble y2, wxDouble r ) ;
// appends an ellipse
virtual void AddEllipse( wxDouble x, wxDouble y, wxDouble w, wxDouble h);
// appends a rounded rectangle
virtual void AddRoundedRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h, wxDouble radius);
// returns the native path
virtual void * GetNativePath() const = 0;
// give the native path returned by GetNativePath() back (there might be some deallocations necessary)
virtual void UnGetNativePath(void *p) const= 0;
// transforms each point of this path by the matrix
virtual void Transform( const wxGraphicsMatrixData* matrix ) =0;
// gets the bounding box enclosing all points (possibly including control points)
virtual void GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h) const=0;
virtual bool Contains( wxDouble x, wxDouble y, int fillStyle = wxODDEVEN_RULE) const=0;
};
class WXDLLIMPEXP_CORE wxGraphicsPath : public wxGraphicsObject
{
public :
wxGraphicsPath() {}
virtual ~wxGraphicsPath() {}
//
// These are the path primitives from which everything else can be constructed
//
// begins a new subpath at (x,y)
virtual void MoveToPoint( wxDouble x, wxDouble y );
void MoveToPoint( const wxPoint2DDouble& p);
// adds a straight line from the current point to (x,y)
virtual void AddLineToPoint( wxDouble x, wxDouble y );
void AddLineToPoint( const wxPoint2DDouble& p);
// adds a cubic Bezier curve from the current point, using two control points and an end point
virtual void AddCurveToPoint( wxDouble cx1, wxDouble cy1, wxDouble cx2, wxDouble cy2, wxDouble x, wxDouble y ) ;
void AddCurveToPoint( const wxPoint2DDouble& c1, const wxPoint2DDouble& c2, const wxPoint2DDouble& e);
// adds another path
virtual void AddPath( const wxGraphicsPath& path );
// closes the current sub-path
virtual void CloseSubpath() ;
// gets the last point of the current path, (0,0) if not yet set
virtual void GetCurrentPoint( wxDouble* x, wxDouble* y) const;
wxPoint2DDouble GetCurrentPoint() const;
// adds an arc of a circle centering at (x,y) with radius (r) from startAngle to endAngle
virtual void AddArc( wxDouble x, wxDouble y, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise ) ;
void AddArc( const wxPoint2DDouble& c, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise);
//
@ -171,86 +351,33 @@ public :
virtual void AddRoundedRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h, wxDouble radius);
// returns the native path
virtual void * GetNativePath() const = 0;
virtual void * GetNativePath() const;
// give the native path returned by GetNativePath() back (there might be some deallocations necessary)
virtual void UnGetNativePath(void *p) = 0;
virtual void UnGetNativePath(void *p)const;
// transforms each point of this path by the matrix
virtual void Transform( wxGraphicsMatrix* matrix ) =0;
virtual void Transform( const wxGraphicsMatrix& matrix );
// gets the bounding box enclosing all points (possibly including control points)
virtual void GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h) =0;
wxRect2DDouble GetBox();
virtual void GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h)const;
wxRect2DDouble GetBox()const;
virtual bool Contains( wxDouble x, wxDouble y, int fillStyle = wxWINDING_RULE) =0;
bool Contains( const wxPoint2DDouble& c, int fillStyle = wxWINDING_RULE);
virtual bool Contains( wxDouble x, wxDouble y, int fillStyle = wxODDEVEN_RULE)const;
bool Contains( const wxPoint2DDouble& c, int fillStyle = wxODDEVEN_RULE)const;
DECLARE_NO_COPY_CLASS(wxGraphicsPath)
DECLARE_ABSTRACT_CLASS(wxGraphicsPath)
};
const wxGraphicsPathData* GetPathData() const
{ return (const wxGraphicsPathData*) GetRefData(); }
wxGraphicsPathData* GetPathData()
{ return (wxGraphicsPathData*) GetRefData(); }
class WXDLLIMPEXP_CORE wxGraphicsMatrix : public wxGraphicsObject
{
public :
wxGraphicsMatrix(wxGraphicsRenderer* renderer) : wxGraphicsObject(renderer) {}
virtual ~wxGraphicsMatrix() {}
virtual wxGraphicsMatrix *Clone() const = 0;
// concatenates the matrix
virtual void Concat( const wxGraphicsMatrix *t ) = 0;
void Concat( const wxGraphicsMatrix &t ) { Concat( &t ); }
// copies the passed in matrix
virtual void Copy( const wxGraphicsMatrix *t ) = 0;
void Copy( const wxGraphicsMatrix &t ) { Copy( &t ); }
// sets the matrix to the respective values
virtual void Set(wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
wxDouble tx=0.0, wxDouble ty=0.0) = 0;
// makes this the inverse matrix
virtual void Invert() = 0;
// returns true if the elements of the transformation matrix are equal ?
virtual bool IsEqual( const wxGraphicsMatrix* t) const = 0;
bool IsEqual( const wxGraphicsMatrix& t) const { return IsEqual( &t ); }
// return true if this is the identity matrix
virtual bool IsIdentity() = 0;
//
// transformation
//
// add the translation to this matrix
virtual void Translate( wxDouble dx , wxDouble dy ) = 0;
// add the scale to this matrix
virtual void Scale( wxDouble xScale , wxDouble yScale ) = 0;
// add the rotation to this matrix (radians)
virtual void Rotate( wxDouble angle ) = 0;
//
// apply the transforms
//
// applies that matrix to the point
virtual void TransformPoint( wxDouble *x, wxDouble *y ) = 0;
// applies the matrix except for translations
virtual void TransformDistance( wxDouble *dx, wxDouble *dy ) =0;
// returns the native representation
virtual void * GetNativeMatrix() const = 0;
DECLARE_NO_COPY_CLASS(wxGraphicsMatrix)
DECLARE_ABSTRACT_CLASS(wxGraphicsMatrix)
private :
DECLARE_DYNAMIC_CLASS(wxGraphicsPath)
} ;
extern WXDLLEXPORT_DATA(wxGraphicsPath) wxNullGraphicsPath;
class WXDLLIMPEXP_CORE wxGraphicsContext : public wxGraphicsObject
{
public:
@ -266,27 +393,27 @@ public:
static wxGraphicsContext* Create( wxWindow* window ) ;
wxGraphicsPath * CreatePath();
wxGraphicsPath CreatePath() const;
virtual wxGraphicsPen CreatePen(const wxPen& pen);
virtual wxGraphicsPen CreatePen(const wxPen& pen) const;
virtual wxGraphicsBrush CreateBrush(const wxBrush& brush );
virtual wxGraphicsBrush CreateBrush(const wxBrush& brush ) const;
// sets the brush to a linear gradient, starting at (x1,y1) with color c1 to (x2,y2) with color c2
virtual wxGraphicsBrush CreateLinearGradientBrush( wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2,
const wxColour&c1, const wxColour&c2);
const wxColour&c1, const wxColour&c2) const;
// sets the brush to a radial gradient originating at (xo,yc) with color oColor and ends on a circle around (xc,yc)
// with radius r and color cColor
virtual wxGraphicsBrush CreateRadialGradientBrush( wxDouble xo, wxDouble yo, wxDouble xc, wxDouble yc, wxDouble radius,
const wxColour &oColor, const wxColour &cColor);
const wxColour &oColor, const wxColour &cColor) const;
// sets the font
virtual wxGraphicsFont CreateFont( const wxFont &font , const wxColour &col = *wxBLACK );
virtual wxGraphicsFont CreateFont( const wxFont &font , const wxColour &col = *wxBLACK ) const;
// create a 'native' matrix corresponding to these values
virtual wxGraphicsMatrix* CreateMatrix( wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
wxDouble tx=0.0, wxDouble ty=0.0);
virtual wxGraphicsMatrix CreateMatrix( wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
wxDouble tx=0.0, wxDouble ty=0.0) const;
// push the current state of the context, ie the transformation matrix on a stack
virtual void PushState() = 0;
@ -320,13 +447,13 @@ public:
virtual void Rotate( wxDouble angle ) = 0;
// concatenates this transform with the current transform of this context
virtual void ConcatTransform( const wxGraphicsMatrix* matrix ) = 0;
virtual void ConcatTransform( const wxGraphicsMatrix& matrix ) = 0;
// sets the transform of this context
virtual void SetTransform( const wxGraphicsMatrix* matrix ) = 0;
virtual void SetTransform( const wxGraphicsMatrix& matrix ) = 0;
// gets the matrix of this context
virtual void GetTransform( wxGraphicsMatrix* matrix ) = 0;
virtual wxGraphicsMatrix GetTransform() const = 0;
//
// setting the paint
//
@ -348,13 +475,13 @@ public:
// strokes along a path with the current pen
virtual void StrokePath( const wxGraphicsPath *path ) = 0;
virtual void StrokePath( const wxGraphicsPath& path ) = 0;
// fills a path with the current brush
virtual void FillPath( const wxGraphicsPath *path, int fillStyle = wxWINDING_RULE ) = 0;
virtual void FillPath( const wxGraphicsPath& path, int fillStyle = wxODDEVEN_RULE ) = 0;
// draws a path by first filling and then stroking
virtual void DrawPath( const wxGraphicsPath *path, int fillStyle = wxWINDING_RULE );
virtual void DrawPath( const wxGraphicsPath& path, int fillStyle = wxODDEVEN_RULE );
//
// text
@ -391,7 +518,7 @@ public:
virtual void StrokeLines( size_t n, const wxPoint2DDouble *beginPoints, const wxPoint2DDouble *endPoints);
// draws a polygon
virtual void DrawLines( size_t n, const wxPoint2DDouble *points, int fillStyle = wxWINDING_RULE );
virtual void DrawLines( size_t n, const wxPoint2DDouble *points, int fillStyle = wxODDEVEN_RULE );
// draws a polygon
virtual void DrawRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h);
@ -480,11 +607,11 @@ public :
// Path
virtual wxGraphicsPath * CreatePath() = 0;
virtual wxGraphicsPath CreatePath() = 0;
// Matrix
virtual wxGraphicsMatrix * CreateMatrix( wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
virtual wxGraphicsMatrix CreateMatrix( wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
wxDouble tx=0.0, wxDouble ty=0.0) = 0;
// Paints

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@ -540,14 +540,13 @@ void wxGCDC::DoDrawArc( wxCoord x1, wxCoord y1,
bool fill = m_brush.GetStyle() != wxTRANSPARENT;
wxGraphicsPath* path = m_graphicContext->CreatePath();
wxGraphicsPath path = m_graphicContext->CreatePath();
if ( fill && ((x1!=x2)||(y1!=y2)) )
path->MoveToPoint( xxc, yyc );
path->AddArc( xxc, yyc , rad , DegToRad(sa) , DegToRad(ea), false );
path.MoveToPoint( xxc, yyc );
path.AddArc( xxc, yyc , rad , DegToRad(sa) , DegToRad(ea), false );
if ( fill && ((x1!=x2)||(y1!=y2)) )
path->AddLineToPoint( xxc, yyc );
path.AddLineToPoint( xxc, yyc );
m_graphicContext->DrawPath(path);
delete path;
}
void wxGCDC::DoDrawEllipticArc( wxCoord x, wxCoord y, wxCoord w, wxCoord h,
@ -577,21 +576,20 @@ void wxGCDC::DoDrawEllipticArc( wxCoord x, wxCoord y, wxCoord w, wxCoord h,
bool fill = m_brush.GetStyle() != wxTRANSPARENT;
wxGraphicsPath* path = m_graphicContext->CreatePath();
wxGraphicsPath path = m_graphicContext->CreatePath();
m_graphicContext->PushState();
m_graphicContext->Translate(xx+ww/2,yy+hh/2);
wxDouble factor = ((wxDouble) ww) / hh;
m_graphicContext->Scale( factor , 1.0);
if ( fill && (sa!=ea) )
path->MoveToPoint(0,0);
path.MoveToPoint(0,0);
// since these angles (ea,sa) are measured counter-clockwise, we invert them to
// get clockwise angles
path->AddArc( 0, 0, hh/2 , DegToRad(-sa) , DegToRad(-ea), sa > ea );
path.AddArc( 0, 0, hh/2 , DegToRad(-sa) , DegToRad(-ea), sa > ea );
if ( fill && (sa!=ea) )
path->AddLineToPoint(0,0);
path.AddLineToPoint(0,0);
m_graphicContext->DrawPath( path );
m_graphicContext->PopState();
delete path;
}
void wxGCDC::DoDrawPoint( wxCoord x, wxCoord y )
@ -631,7 +629,7 @@ void wxGCDC::DoDrawSpline(wxList *points)
if ( m_logicalFunction != wxCOPY )
return;
wxGraphicsPath* path = m_graphicContext->CreatePath();
wxGraphicsPath path = m_graphicContext->CreatePath();
wxList::compatibility_iterator node = points->GetFirst();
if (node == wxList::compatibility_iterator())
@ -651,8 +649,8 @@ void wxGCDC::DoDrawSpline(wxList *points)
wxCoord cx1 = ( x1 + x2 ) / 2;
wxCoord cy1 = ( y1 + y2 ) / 2;
path->MoveToPoint( LogicalToDeviceX( x1 ) , LogicalToDeviceY( y1 ) );
path->AddLineToPoint( LogicalToDeviceX( cx1 ) , LogicalToDeviceY( cy1 ) );
path.MoveToPoint( LogicalToDeviceX( x1 ) , LogicalToDeviceY( y1 ) );
path.AddLineToPoint( LogicalToDeviceX( cx1 ) , LogicalToDeviceY( cy1 ) );
#if !wxUSE_STL
while ((node = node->GetNext()) != NULL)
@ -670,7 +668,7 @@ void wxGCDC::DoDrawSpline(wxList *points)
wxCoord cx4 = (x1 + x2) / 2;
wxCoord cy4 = (y1 + y2) / 2;
path->AddQuadCurveToPoint(
path.AddQuadCurveToPoint(
LogicalToDeviceX( x1 ) , LogicalToDeviceY( y1 ) ,
LogicalToDeviceX( cx4 ) , LogicalToDeviceY( cy4 ) );
@ -678,10 +676,9 @@ void wxGCDC::DoDrawSpline(wxList *points)
cy1 = cy4;
}
path->AddLineToPoint( LogicalToDeviceX( x2 ) , LogicalToDeviceY( y2 ) );
path.AddLineToPoint( LogicalToDeviceX( x2 ) , LogicalToDeviceY( y2 ) );
m_graphicContext->StrokePath( path );
delete path;
}
#endif // wxUSE_SPLINES
@ -721,26 +718,25 @@ void wxGCDC::DoDrawPolyPolygon(int n,
int fillStyle)
{
wxASSERT(n > 1);
wxGraphicsPath* path = m_graphicContext->CreatePath();
wxGraphicsPath path = m_graphicContext->CreatePath();
int i = 0;
for ( int j = 0; j < n; ++j)
{
wxPoint start = points[i];
path->MoveToPoint(LogicalToDeviceX(start.x+ xoffset), LogicalToDeviceY(start.y+ yoffset));
path.MoveToPoint(LogicalToDeviceX(start.x+ xoffset), LogicalToDeviceY(start.y+ yoffset));
++i;
int l = count[j];
for ( int k = 1; k < l; ++k)
{
path->AddLineToPoint( LogicalToDeviceX(points[i].x+ xoffset), LogicalToDeviceY(points[i].y+ yoffset));
path.AddLineToPoint( LogicalToDeviceX(points[i].x+ xoffset), LogicalToDeviceY(points[i].y+ yoffset));
++i;
}
// close the polygon
if ( start != points[i-1])
path->AddLineToPoint( LogicalToDeviceX(start.x+ xoffset), LogicalToDeviceY(start.y+ yoffset));
path.AddLineToPoint( LogicalToDeviceX(start.x+ xoffset), LogicalToDeviceY(start.y+ yoffset));
}
m_graphicContext->DrawPath( path , fillStyle);
delete path;
}
void wxGCDC::DoDrawRectangle(wxCoord x, wxCoord y, wxCoord width, wxCoord height)

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@ -120,18 +120,107 @@ wxObjectRefData* wxGraphicsObject::CloneRefData(const wxObjectRefData* data) con
IMPLEMENT_DYNAMIC_CLASS(wxGraphicsPen, wxGraphicsObject)
IMPLEMENT_DYNAMIC_CLASS(wxGraphicsBrush, wxGraphicsObject)
IMPLEMENT_DYNAMIC_CLASS(wxGraphicsFont, wxGraphicsObject)
WXDLLIMPEXP_DATA_CORE(wxGraphicsPen) wxNullGraphicsPen;
WXDLLIMPEXP_DATA_CORE(wxGraphicsBrush) wxNullGraphicsBrush;
WXDLLIMPEXP_DATA_CORE(wxGraphicsFont) wxNullGraphicsFont;
IMPLEMENT_ABSTRACT_CLASS(wxGraphicsRenderer, wxObject)
IMPLEMENT_ABSTRACT_CLASS(wxGraphicsMatrix, wxGraphicsObject)
IMPLEMENT_ABSTRACT_CLASS(wxGraphicsPath, wxGraphicsObject)
//-----------------------------------------------------------------------------
// matrix
//-----------------------------------------------------------------------------
wxPoint2DDouble wxGraphicsPath::GetCurrentPoint()
IMPLEMENT_DYNAMIC_CLASS(wxGraphicsMatrix, wxGraphicsObject)
WXDLLIMPEXP_DATA_CORE(wxGraphicsMatrix) wxNullGraphicsMatrix;
// concatenates the matrix
void wxGraphicsMatrix::Concat( const wxGraphicsMatrix *t )
{
AllocExclusive();
GetMatrixData()->Concat(t->GetMatrixData());
}
// sets the matrix to the respective values
void wxGraphicsMatrix::Set(wxDouble a, wxDouble b, wxDouble c, wxDouble d,
wxDouble tx, wxDouble ty)
{
AllocExclusive();
GetMatrixData()->Set(a,b,c,d,tx,ty);
}
// makes this the inverse matrix
void wxGraphicsMatrix::Invert()
{
AllocExclusive();
GetMatrixData()->Invert();
}
// returns true if the elements of the transformation matrix are equal ?
bool wxGraphicsMatrix::IsEqual( const wxGraphicsMatrix* t) const
{
return GetMatrixData()->IsEqual(t->GetMatrixData());
}
// return true if this is the identity matrix
bool wxGraphicsMatrix::IsIdentity() const
{
return GetMatrixData()->IsIdentity();
}
// add the translation to this matrix
void wxGraphicsMatrix::Translate( wxDouble dx , wxDouble dy )
{
AllocExclusive();
GetMatrixData()->Translate(dx,dy);
}
// add the scale to this matrix
void wxGraphicsMatrix::Scale( wxDouble xScale , wxDouble yScale )
{
AllocExclusive();
GetMatrixData()->Scale(xScale,yScale);
}
// add the rotation to this matrix (radians)
void wxGraphicsMatrix::Rotate( wxDouble angle )
{
AllocExclusive();
GetMatrixData()->Rotate(angle);
}
//
// apply the transforms
//
// applies that matrix to the point
void wxGraphicsMatrix::TransformPoint( wxDouble *x, wxDouble *y ) const
{
GetMatrixData()->TransformPoint(x,y);
}
// applies the matrix except for translations
void wxGraphicsMatrix::TransformDistance( wxDouble *dx, wxDouble *dy ) const
{
GetMatrixData()->TransformDistance(dx,dy);
}
// returns the native representation
void * wxGraphicsMatrix::GetNativeMatrix() const
{
return GetMatrixData()->GetNativeMatrix();
}
//-----------------------------------------------------------------------------
// path
//-----------------------------------------------------------------------------
IMPLEMENT_DYNAMIC_CLASS(wxGraphicsPath, wxGraphicsObject)
// convenience functions, for using wxPoint2DDouble etc
wxPoint2DDouble wxGraphicsPath::GetCurrentPoint() const
{
wxDouble x,y;
GetCurrentPoint(x,y);
GetCurrentPoint(&x,&y);
return wxPoint2DDouble(x,y);
}
@ -155,29 +244,156 @@ void wxGraphicsPath::AddArc( const wxPoint2DDouble& c, wxDouble r, wxDouble star
AddArc(c.m_x, c.m_y, r, startAngle, endAngle, clockwise);
}
wxRect2DDouble wxGraphicsPath::GetBox()
wxRect2DDouble wxGraphicsPath::GetBox() const
{
wxDouble x,y,w,h;
GetBox(&x,&y,&w,&h);
return wxRect2DDouble( x,y,w,h );
}
bool wxGraphicsPath::Contains( const wxPoint2DDouble& c, int fillStyle )
bool wxGraphicsPath::Contains( const wxPoint2DDouble& c, int fillStyle ) const
{
return Contains( c.m_x, c.m_y, fillStyle);
}
// true redirections
// begins a new subpath at (x,y)
void wxGraphicsPath::MoveToPoint( wxDouble x, wxDouble y )
{
AllocExclusive();
GetPathData()->MoveToPoint(x,y);
}
// adds a straight line from the current point to (x,y)
void wxGraphicsPath::AddLineToPoint( wxDouble x, wxDouble y )
{
AllocExclusive();
GetPathData()->AddLineToPoint(x,y);
}
// adds a cubic Bezier curve from the current point, using two control points and an end point
void wxGraphicsPath::AddCurveToPoint( wxDouble cx1, wxDouble cy1, wxDouble cx2, wxDouble cy2, wxDouble x, wxDouble y )
{
AllocExclusive();
GetPathData()->AddCurveToPoint(cx1,cy1,cx2,cy2,x,y);
}
// adds another path
void wxGraphicsPath::AddPath( const wxGraphicsPath& path )
{
AllocExclusive();
GetPathData()->AddPath(path.GetPathData());
}
// closes the current sub-path
void wxGraphicsPath::CloseSubpath()
{
AllocExclusive();
GetPathData()->CloseSubpath();
}
// gets the last point of the current path, (0,0) if not yet set
void wxGraphicsPath::GetCurrentPoint( wxDouble* x, wxDouble* y) const
{
GetPathData()->GetCurrentPoint(x,y);
}
// adds an arc of a circle centering at (x,y) with radius (r) from startAngle to endAngle
void wxGraphicsPath::AddArc( wxDouble x, wxDouble y, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise )
{
AllocExclusive();
GetPathData()->AddArc(x,y,r,startAngle,endAngle,clockwise);
}
//
// Emulations
// These are convenience functions which - if not available natively will be assembled
// using the primitives from above
//
// adds a quadratic Bezier curve from the current point, using a control point and an end point
void wxGraphicsPath::AddQuadCurveToPoint( wxDouble cx, wxDouble cy, wxDouble x, wxDouble y )
{
AllocExclusive();
GetPathData()->AddQuadCurveToPoint(cx,cy,x,y);
}
// appends a rectangle as a new closed subpath
void wxGraphicsPath::AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h )
{
AllocExclusive();
GetPathData()->AddRectangle(x,y,w,h);
}
// appends an ellipsis as a new closed subpath fitting the passed rectangle
void wxGraphicsPath::AddCircle( wxDouble x, wxDouble y, wxDouble r )
{
AllocExclusive();
GetPathData()->AddCircle(x,y,r);
}
// appends a an arc to two tangents connecting (current) to (x1,y1) and (x1,y1) to (x2,y2), also a straight line from (current) to (x1,y1)
void wxGraphicsPath::AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2, wxDouble y2, wxDouble r )
{
GetPathData()->AddArcToPoint(x1,y1,x2,y2,r);
}
// appends an ellipse
void wxGraphicsPath::AddEllipse( wxDouble x, wxDouble y, wxDouble w, wxDouble h)
{
AllocExclusive();
GetPathData()->AddEllipse(x,y,w,h);
}
// appends a rounded rectangle
void wxGraphicsPath::AddRoundedRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h, wxDouble radius)
{
AllocExclusive();
GetPathData()->AddRoundedRectangle(x,y,w,h,radius);
}
// returns the native path
void * wxGraphicsPath::GetNativePath() const
{
return GetPathData()->GetNativePath();
}
// give the native path returned by GetNativePath() back (there might be some deallocations necessary)
void wxGraphicsPath::UnGetNativePath(void *p)const
{
GetPathData()->UnGetNativePath(p);
}
// transforms each point of this path by the matrix
void wxGraphicsPath::Transform( const wxGraphicsMatrix& matrix )
{
AllocExclusive();
GetPathData()->Transform(matrix.GetMatrixData());
}
// gets the bounding box enclosing all points (possibly including control points)
void wxGraphicsPath::GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h) const
{
GetPathData()->GetBox(x,y,w,h);
}
bool wxGraphicsPath::Contains( wxDouble x, wxDouble y, int fillStyle ) const
{
return GetPathData()->Contains(x,y,fillStyle);
}
//
// Emulations, these mus be implemented in the ...Data classes in order to allow for proper overrides
//
void wxGraphicsPathData::AddQuadCurveToPoint( wxDouble cx, wxDouble cy, wxDouble x, wxDouble y )
{
// calculate using degree elevation to a cubic bezier
wxPoint2DDouble c1;
wxPoint2DDouble c2;
wxPoint2DDouble start = GetCurrentPoint();
wxPoint2DDouble start;
GetCurrentPoint(&start.m_x,&start.m_y);
wxPoint2DDouble end(x,y);
wxPoint2DDouble c(cx,cy);
c1 = wxDouble(1/3.0) * start + wxDouble(2/3.0) * c;
@ -185,7 +401,7 @@ void wxGraphicsPath::AddQuadCurveToPoint( wxDouble cx, wxDouble cy, wxDouble x,
AddCurveToPoint(c1.m_x,c1.m_y,c2.m_x,c2.m_y,x,y);
}
void wxGraphicsPath::AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h )
void wxGraphicsPathData::AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h )
{
MoveToPoint(x,y);
AddLineToPoint(x,y+h);
@ -194,31 +410,29 @@ void wxGraphicsPath::AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble
CloseSubpath();
}
void wxGraphicsPath::AddCircle( wxDouble x, wxDouble y, wxDouble r )
void wxGraphicsPathData::AddCircle( wxDouble x, wxDouble y, wxDouble r )
{
MoveToPoint(x+r,y);
AddArc( x,y,r,0,2*M_PI,false);
CloseSubpath();
}
void wxGraphicsPath::AddEllipse( wxDouble x, wxDouble y, wxDouble w, wxDouble h)
void wxGraphicsPathData::AddEllipse( wxDouble x, wxDouble y, wxDouble w, wxDouble h)
{
wxDouble rw = w/2;
wxDouble rh = h/2;
wxDouble xc = x + rw;
wxDouble yc = y + rh;
wxGraphicsMatrix* m = GetRenderer()->CreateMatrix();
m->Translate(xc,yc);
m->Scale(rw/rh,1.0);
wxGraphicsPath* p = GetRenderer()->CreatePath();
p->AddCircle(0,0,rh);
p->Transform(m);
AddPath(p);
delete p;
delete m;
wxGraphicsMatrix m = GetRenderer()->CreateMatrix();
m.Translate(xc,yc);
m.Scale(rw/rh,1.0);
wxGraphicsPath p = GetRenderer()->CreatePath();
p.AddCircle(0,0,rh);
p.Transform(m);
AddPath(p.GetPathData());
}
void wxGraphicsPath::AddRoundedRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h, wxDouble radius)
void wxGraphicsPathData::AddRoundedRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h, wxDouble radius)
{
if ( radius == 0 )
AddRectangle(x,y,w,h);
@ -234,9 +448,10 @@ void wxGraphicsPath::AddRoundedRectangle( wxDouble x, wxDouble y, wxDouble w, wx
}
// draws a an arc to two tangents connecting (current) to (x1,y1) and (x1,y1) to (x2,y2), also a straight line from (current) to (x1,y1)
void wxGraphicsPath::AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2, wxDouble y2, wxDouble r )
void wxGraphicsPathData::AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2, wxDouble y2, wxDouble r )
{
wxPoint2DDouble current = GetCurrentPoint();
wxPoint2DDouble current;
GetCurrentPoint(&current.m_x,&current.m_y);
wxPoint2DDouble p1(x1,y1);
wxPoint2DDouble p2(x2,y2);
@ -265,9 +480,9 @@ void wxGraphicsPath::AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2, wxDo
wxDouble a1 = v1.GetVectorAngle()+90;
wxDouble a2 = v2.GetVectorAngle()-90;
AddLineToPoint(t1);
AddLineToPoint(t1.m_x,t1.m_y);
AddArc(c.m_x,c.m_y,r,DegToRad(a1),DegToRad(a2),true);
AddLineToPoint(p2);
AddLineToPoint(p2.m_x,p2.m_y);
}
//-----------------------------------------------------------------------------
@ -327,7 +542,7 @@ void wxGraphicsContext::SetFont( const wxFont& font, const wxColour& colour )
SetFont( wxNullGraphicsFont );
}
void wxGraphicsContext::DrawPath( const wxGraphicsPath *path, int fillStyle )
void wxGraphicsContext::DrawPath( const wxGraphicsPath& path, int fillStyle )
{
FillPath( path , fillStyle );
StrokePath( path );
@ -344,97 +559,90 @@ void wxGraphicsContext::DrawText( const wxString &str, wxDouble x, wxDouble y, w
void wxGraphicsContext::StrokeLine( wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2)
{
wxGraphicsPath* path = CreatePath();
path->MoveToPoint(x1, y1);
path->AddLineToPoint( x2, y2 );
wxGraphicsPath path = CreatePath();
path.MoveToPoint(x1, y1);
path.AddLineToPoint( x2, y2 );
StrokePath( path );
delete path;
}
void wxGraphicsContext::DrawRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h)
{
wxGraphicsPath* path = CreatePath();
path->AddRectangle( x , y , w , h );
wxGraphicsPath path = CreatePath();
path.AddRectangle( x , y , w , h );
DrawPath( path );
delete path;
}
void wxGraphicsContext::DrawEllipse( wxDouble x, wxDouble y, wxDouble w, wxDouble h)
{
wxGraphicsPath* path = CreatePath();
path->AddEllipse(x,y,w,h);
wxGraphicsPath path = CreatePath();
path.AddEllipse(x,y,w,h);
DrawPath(path);
delete path;
}
void wxGraphicsContext::DrawRoundedRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h, wxDouble radius)
{
wxGraphicsPath* path = CreatePath();
path->AddRoundedRectangle(x,y,w,h,radius);
wxGraphicsPath path = CreatePath();
path.AddRoundedRectangle(x,y,w,h,radius);
DrawPath(path);
delete path;
}
void wxGraphicsContext::StrokeLines( size_t n, const wxPoint2DDouble *points)
{
wxASSERT(n > 1);
wxGraphicsPath* path = CreatePath();
path->MoveToPoint(points[0].m_x, points[0].m_y);
wxGraphicsPath path = CreatePath();
path.MoveToPoint(points[0].m_x, points[0].m_y);
for ( size_t i = 1; i < n; ++i)
path->AddLineToPoint( points[i].m_x, points[i].m_y );
path.AddLineToPoint( points[i].m_x, points[i].m_y );
StrokePath( path );
delete path;
}
void wxGraphicsContext::DrawLines( size_t n, const wxPoint2DDouble *points, int fillStyle)
{
wxASSERT(n > 1);
wxGraphicsPath* path = CreatePath();
path->MoveToPoint(points[0].m_x, points[0].m_y);
wxGraphicsPath path = CreatePath();
path.MoveToPoint(points[0].m_x, points[0].m_y);
for ( size_t i = 1; i < n; ++i)
path->AddLineToPoint( points[i].m_x, points[i].m_y );
path.AddLineToPoint( points[i].m_x, points[i].m_y );
DrawPath( path , fillStyle);
delete path;
}
void wxGraphicsContext::StrokeLines( size_t n, const wxPoint2DDouble *beginPoints, const wxPoint2DDouble *endPoints)
{
wxASSERT(n > 0);
wxGraphicsPath* path = CreatePath();
wxGraphicsPath path = CreatePath();
for ( size_t i = 0; i < n; ++i)
{
path->MoveToPoint(beginPoints[i].m_x, beginPoints[i].m_y);
path->AddLineToPoint( endPoints[i].m_x, endPoints[i].m_y );
path.MoveToPoint(beginPoints[i].m_x, beginPoints[i].m_y);
path.AddLineToPoint( endPoints[i].m_x, endPoints[i].m_y );
}
StrokePath( path );
delete path;
}
// create a 'native' matrix corresponding to these values
wxGraphicsMatrix* wxGraphicsContext::CreateMatrix( wxDouble a, wxDouble b, wxDouble c, wxDouble d,
wxDouble tx, wxDouble ty)
wxGraphicsMatrix wxGraphicsContext::CreateMatrix( wxDouble a, wxDouble b, wxDouble c, wxDouble d,
wxDouble tx, wxDouble ty) const
{
return GetRenderer()->CreateMatrix(a,b,c,d,tx,ty);
}
wxGraphicsPath * wxGraphicsContext::CreatePath()
wxGraphicsPath wxGraphicsContext::CreatePath() const
{
return GetRenderer()->CreatePath();
}
wxGraphicsPen wxGraphicsContext::CreatePen(const wxPen& pen)
wxGraphicsPen wxGraphicsContext::CreatePen(const wxPen& pen) const
{
return GetRenderer()->CreatePen(pen);
}
wxGraphicsBrush wxGraphicsContext::CreateBrush(const wxBrush& brush )
wxGraphicsBrush wxGraphicsContext::CreateBrush(const wxBrush& brush ) const
{
return GetRenderer()->CreateBrush(brush);
}
// sets the brush to a linear gradient, starting at (x1,y1) with color c1 to (x2,y2) with color c2
wxGraphicsBrush wxGraphicsContext::CreateLinearGradientBrush( wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2,
const wxColour&c1, const wxColour&c2)
const wxColour&c1, const wxColour&c2) const
{
return GetRenderer()->CreateLinearGradientBrush(x1,y1,x2,y2,c1,c2);
}
@ -442,13 +650,13 @@ wxGraphicsBrush wxGraphicsContext::CreateLinearGradientBrush( wxDouble x1, wxDou
// sets the brush to a radial gradient originating at (xo,yc) with color oColor and ends on a circle around (xc,yc)
// with radius r and color cColor
wxGraphicsBrush wxGraphicsContext::CreateRadialGradientBrush( wxDouble xo, wxDouble yo, wxDouble xc, wxDouble yc, wxDouble radius,
const wxColour &oColor, const wxColour &cColor)
const wxColour &oColor, const wxColour &cColor) const
{
return GetRenderer()->CreateRadialGradientBrush(xo,yo,xc,yc,radius,oColor,cColor);
}
// sets the font
wxGraphicsFont wxGraphicsContext::CreateFont( const wxFont &font , const wxColour &col )
wxGraphicsFont wxGraphicsContext::CreateFont( const wxFont &font , const wxColour &col ) const
{
return GetRenderer()->CreateFont(font,col);
}
@ -473,4 +681,10 @@ wxGraphicsContext* wxGraphicsContext::Create( wxWindow* window )
return wxGraphicsRenderer::GetDefaultRenderer()->CreateContext(window);
}
//-----------------------------------------------------------------------------
// wxGraphicsRenderer
//-----------------------------------------------------------------------------
IMPLEMENT_ABSTRACT_CLASS(wxGraphicsRenderer, wxObject)
#endif // wxUSE_GRAPHICS_CONTEXT

View File

@ -92,14 +92,13 @@ static inline double RadToDeg(double deg) { return (deg * 180.0) / M_PI; }
#include "gdiplus.h"
using namespace Gdiplus;
class WXDLLIMPEXP_CORE wxGDIPlusPath : public wxGraphicsPath
class WXDLLIMPEXP_CORE wxGDIPlusPathData : public wxGraphicsPathData
{
public :
wxGDIPlusPath();
wxGDIPlusPath(wxGraphicsRenderer* renderer, GraphicsPath* path = NULL);
~wxGDIPlusPath();
wxGDIPlusPathData(wxGraphicsRenderer* renderer, GraphicsPath* path = NULL);
~wxGDIPlusPathData();
virtual wxGraphicsPath *Clone() const;
virtual wxGraphicsObjectRefData *Clone() const;
//
// These are the path primitives from which everything else can be constructed
@ -119,10 +118,10 @@ public :
virtual void AddArc( wxDouble x, wxDouble y, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise ) ;
// gets the last point of the current path, (0,0) if not yet set
virtual void GetCurrentPoint( wxDouble& x, wxDouble&y) ;
virtual void GetCurrentPoint( wxDouble* x, wxDouble* y) const;
// adds another path
virtual void AddPath( const wxGraphicsPath* path );
virtual void AddPath( const wxGraphicsPathData* path );
// closes the current sub-path
virtual void CloseSubpath();
@ -147,36 +146,30 @@ public :
virtual void * GetNativePath() const { return m_path; }
// give the native path returned by GetNativePath() back (there might be some deallocations necessary)
virtual void UnGetNativePath(void * WXUNUSED(path)) {}
virtual void UnGetNativePath(void * WXUNUSED(path)) const {}
// transforms each point of this path by the matrix
virtual void Transform( wxGraphicsMatrix* matrix ) ;
virtual void Transform( const wxGraphicsMatrixData* matrix ) ;
// gets the bounding box enclosing all points (possibly including control points)
virtual void GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h) ;
virtual void GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h) const;
virtual bool Contains( wxDouble x, wxDouble y, int fillStyle = wxWINDING_RULE) ;
virtual bool Contains( wxDouble x, wxDouble y, int fillStyle = wxODDEVEN_RULE) const;
private :
GraphicsPath* m_path;
DECLARE_DYNAMIC_CLASS_NO_COPY(wxGDIPlusPath)
};
class WXDLLIMPEXP_CORE wxGDIPlusMatrix : public wxGraphicsMatrix
class WXDLLIMPEXP_CORE wxGDIPlusMatrixData : public wxGraphicsMatrixData
{
public :
wxGDIPlusMatrix() ;
wxGDIPlusMatrixData(wxGraphicsRenderer* renderer, Matrix* matrix = NULL) ;
virtual ~wxGDIPlusMatrixData() ;
wxGDIPlusMatrix(wxGraphicsRenderer* renderer, Matrix* matrix = NULL ) ;
virtual ~wxGDIPlusMatrix() ;
virtual wxGraphicsMatrix *Clone() const ;
virtual wxGraphicsObjectRefData* Clone() const ;
// concatenates the matrix
virtual void Concat( const wxGraphicsMatrix *t );
// copies the passed in matrix
virtual void Copy( const wxGraphicsMatrix *t );
virtual void Concat( const wxGraphicsMatrixData *t );
// sets the matrix to the respective values
virtual void Set(wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
@ -186,10 +179,10 @@ public :
virtual void Invert();
// returns true if the elements of the transformation matrix are equal ?
virtual bool IsEqual( const wxGraphicsMatrix* t) const ;
virtual bool IsEqual( const wxGraphicsMatrixData* t) const ;
// return true if this is the identity matrix
virtual bool IsIdentity();
virtual bool IsIdentity() const;
//
// transformation
@ -209,17 +202,15 @@ public :
//
// applies that matrix to the point
virtual void TransformPoint( wxDouble *x, wxDouble *y );
virtual void TransformPoint( wxDouble *x, wxDouble *y ) const;
// applies the matrix except for translations
virtual void TransformDistance( wxDouble *dx, wxDouble *dy );
virtual void TransformDistance( wxDouble *dx, wxDouble *dy ) const;
// returns the native representation
virtual void * GetNativeMatrix() const;
private:
Matrix* m_matrix ;
DECLARE_DYNAMIC_CLASS_NO_COPY(wxGDIPlusMatrix)
} ;
class WXDLLIMPEXP_CORE wxGDIPlusPenData : public wxGraphicsObjectRefData
@ -295,21 +286,21 @@ public:
virtual void * GetNativeContext();
virtual void StrokePath( const wxGraphicsPath *p );
virtual void FillPath( const wxGraphicsPath *p , int fillStyle = wxWINDING_RULE );
virtual void StrokePath( const wxGraphicsPath& p );
virtual void FillPath( const wxGraphicsPath& p , int fillStyle = wxODDEVEN_RULE );
virtual void Translate( wxDouble dx , wxDouble dy );
virtual void Scale( wxDouble xScale , wxDouble yScale );
virtual void Rotate( wxDouble angle );
// concatenates this transform with the current transform of this context
virtual void ConcatTransform( const wxGraphicsMatrix* matrix );
virtual void ConcatTransform( const wxGraphicsMatrix& matrix );
// sets the transform of this context
virtual void SetTransform( const wxGraphicsMatrix* matrix );
virtual void SetTransform( const wxGraphicsMatrix& matrix );
// gets the matrix of this context
virtual void GetTransform( wxGraphicsMatrix* matrix );
virtual wxGraphicsMatrix GetTransform() const;
virtual void DrawBitmap( const wxBitmap &bmp, wxDouble x, wxDouble y, wxDouble w, wxDouble h );
virtual void DrawIcon( const wxIcon &icon, wxDouble x, wxDouble y, wxDouble w, wxDouble h );
@ -624,9 +615,7 @@ wxGDIPlusFontData::~wxGDIPlusFontData()
// wxGDIPlusPath implementation
//-----------------------------------------------------------------------------
IMPLEMENT_DYNAMIC_CLASS(wxGDIPlusPath,wxGraphicsPath)
wxGDIPlusPath::wxGDIPlusPath(wxGraphicsRenderer* renderer, GraphicsPath* path ) : wxGraphicsPath(renderer)
wxGDIPlusPathData::wxGDIPlusPathData(wxGraphicsRenderer* renderer, GraphicsPath* path ) : wxGraphicsPathData(renderer)
{
if ( path )
m_path = path;
@ -634,45 +623,37 @@ wxGDIPlusPath::wxGDIPlusPath(wxGraphicsRenderer* renderer, GraphicsPath* path )
m_path = new GraphicsPath();
}
wxGDIPlusPath::wxGDIPlusPath() : wxGraphicsPath(NULL)
{
wxLogDebug(wxT("Illegal Constructor called"));
}
wxGDIPlusPath::~wxGDIPlusPath()
wxGDIPlusPathData::~wxGDIPlusPathData()
{
delete m_path;
}
wxGraphicsPath* wxGDIPlusPath::Clone() const
wxGraphicsObjectRefData* wxGDIPlusPathData::Clone() const
{
return new wxGDIPlusPath( GetRenderer() , m_path->Clone());
return new wxGDIPlusPathData( GetRenderer() , m_path->Clone());
}
//
// The Primitives
//
void wxGDIPlusPath::MoveToPoint( wxDouble x , wxDouble y )
void wxGDIPlusPathData::MoveToPoint( wxDouble x , wxDouble y )
{
m_path->StartFigure();
m_path->AddLine((REAL) x,(REAL) y,(REAL) x,(REAL) y);
}
void wxGDIPlusPath::AddLineToPoint( wxDouble x , wxDouble y )
void wxGDIPlusPathData::AddLineToPoint( wxDouble x , wxDouble y )
{
m_path->AddLine((REAL) x,(REAL) y,(REAL) x,(REAL) y);
}
void wxGDIPlusPath::CloseSubpath()
void wxGDIPlusPathData::CloseSubpath()
{
m_path->CloseFigure();
}
void wxGDIPlusPath::AddCurveToPoint( wxDouble cx1, wxDouble cy1, wxDouble cx2, wxDouble cy2, wxDouble x, wxDouble y )
void wxGDIPlusPathData::AddCurveToPoint( wxDouble cx1, wxDouble cy1, wxDouble cx2, wxDouble cy2, wxDouble x, wxDouble y )
{
PointF c1(cx1,cy1);
PointF c2(cx2,cy2);
@ -683,15 +664,15 @@ void wxGDIPlusPath::AddCurveToPoint( wxDouble cx1, wxDouble cy1, wxDouble cx2, w
}
// gets the last point of the current path, (0,0) if not yet set
void wxGDIPlusPath::GetCurrentPoint( wxDouble& x, wxDouble&y)
void wxGDIPlusPathData::GetCurrentPoint( wxDouble* x, wxDouble* y) const
{
PointF start;
m_path->GetLastPoint(&start);
x = start.X ;
y = start.Y ;
*x = start.X ;
*y = start.Y ;
}
void wxGDIPlusPath::AddArc( wxDouble x, wxDouble y, wxDouble r, double startAngle, double endAngle, bool clockwise )
void wxGDIPlusPathData::AddArc( wxDouble x, wxDouble y, wxDouble r, double startAngle, double endAngle, bool clockwise )
{
double sweepAngle = endAngle - startAngle ;
if( abs(sweepAngle) >= 2*M_PI)
@ -715,25 +696,25 @@ void wxGDIPlusPath::AddArc( wxDouble x, wxDouble y, wxDouble r, double startAngl
m_path->AddArc((REAL) (x-r),(REAL) (y-r),(REAL) (2*r),(REAL) (2*r),RadToDeg(startAngle),RadToDeg(sweepAngle));
}
void wxGDIPlusPath::AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h )
void wxGDIPlusPathData::AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h )
{
m_path->AddRectangle(RectF(x,y,w,h));
}
void wxGDIPlusPath::AddPath( const wxGraphicsPath* path )
void wxGDIPlusPathData::AddPath( const wxGraphicsPathData* path )
{
m_path->AddPath( (GraphicsPath*) path->GetNativePath(), FALSE);
}
// transforms each point of this path by the matrix
void wxGDIPlusPath::Transform( wxGraphicsMatrix* matrix )
void wxGDIPlusPathData::Transform( const wxGraphicsMatrixData* matrix )
{
m_path->Transform( (Matrix*) matrix->GetNativeMatrix() );
}
// gets the bounding box enclosing all points (possibly including control points)
void wxGDIPlusPath::GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h)
void wxGDIPlusPathData::GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h) const
{
RectF bounds;
m_path->GetBounds( &bounds, NULL, NULL) ;
@ -743,25 +724,18 @@ void wxGDIPlusPath::GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h)
*h = bounds.Height;
}
bool wxGDIPlusPath::Contains( wxDouble x, wxDouble y, int fillStyle )
bool wxGDIPlusPathData::Contains( wxDouble x, wxDouble y, int fillStyle ) const
{
m_path->SetFillMode( fillStyle == wxODDEVEN_RULE ? FillModeAlternate : FillModeWinding);
return m_path->IsVisible( (FLOAT) x,(FLOAT) y) == TRUE ;
}
//-----------------------------------------------------------------------------
// wxGDIPlusMatrix implementation
// wxGDIPlusMatrixData implementation
//-----------------------------------------------------------------------------
IMPLEMENT_DYNAMIC_CLASS(wxGDIPlusMatrix,wxGraphicsMatrix)
wxGDIPlusMatrix::wxGDIPlusMatrix() : wxGraphicsMatrix(NULL)
{
wxLogDebug(wxT("Illegal Constructor called"));
}
wxGDIPlusMatrix::wxGDIPlusMatrix(wxGraphicsRenderer* renderer, Matrix* matrix )
: wxGraphicsMatrix(renderer)
wxGDIPlusMatrixData::wxGDIPlusMatrixData(wxGraphicsRenderer* renderer, Matrix* matrix )
: wxGraphicsMatrixData(renderer)
{
if ( matrix )
m_matrix = matrix ;
@ -769,50 +743,43 @@ wxGDIPlusMatrix::wxGDIPlusMatrix(wxGraphicsRenderer* renderer, Matrix* matrix )
m_matrix = new Matrix();
}
wxGDIPlusMatrix::~wxGDIPlusMatrix()
wxGDIPlusMatrixData::~wxGDIPlusMatrixData()
{
delete m_matrix;
}
wxGraphicsMatrix *wxGDIPlusMatrix::Clone() const
wxGraphicsObjectRefData *wxGDIPlusMatrixData::Clone() const
{
return new wxGDIPlusMatrix( GetRenderer(), m_matrix->Clone());
return new wxGDIPlusMatrixData( GetRenderer(), m_matrix->Clone());
}
// concatenates the matrix
void wxGDIPlusMatrix::Concat( const wxGraphicsMatrix *t )
void wxGDIPlusMatrixData::Concat( const wxGraphicsMatrixData *t )
{
m_matrix->Multiply( (Matrix*) t->GetNativeMatrix());
}
// copies the passed in matrix
void wxGDIPlusMatrix::Copy( const wxGraphicsMatrix *t )
{
delete m_matrix;
m_matrix = ((Matrix*) t->GetNativeMatrix())->Clone();
}
// sets the matrix to the respective values
void wxGDIPlusMatrix::Set(wxDouble a, wxDouble b, wxDouble c, wxDouble d,
void wxGDIPlusMatrixData::Set(wxDouble a, wxDouble b, wxDouble c, wxDouble d,
wxDouble tx, wxDouble ty)
{
m_matrix->SetElements(a,b,c,d,tx,ty);
}
// makes this the inverse matrix
void wxGDIPlusMatrix::Invert()
void wxGDIPlusMatrixData::Invert()
{
m_matrix->Invert();
}
// returns true if the elements of the transformation matrix are equal ?
bool wxGDIPlusMatrix::IsEqual( const wxGraphicsMatrix* t) const
bool wxGDIPlusMatrixData::IsEqual( const wxGraphicsMatrixData* t) const
{
return m_matrix->Equals((Matrix*) t->GetNativeMatrix())== TRUE ;
}
// return true if this is the identity matrix
bool wxGDIPlusMatrix::IsIdentity()
bool wxGDIPlusMatrixData::IsIdentity() const
{
return m_matrix->IsIdentity() == TRUE ;
}
@ -822,19 +789,19 @@ bool wxGDIPlusMatrix::IsIdentity()
//
// add the translation to this matrix
void wxGDIPlusMatrix::Translate( wxDouble dx , wxDouble dy )
void wxGDIPlusMatrixData::Translate( wxDouble dx , wxDouble dy )
{
m_matrix->Translate(dx,dy);
}
// add the scale to this matrix
void wxGDIPlusMatrix::Scale( wxDouble xScale , wxDouble yScale )
void wxGDIPlusMatrixData::Scale( wxDouble xScale , wxDouble yScale )
{
m_matrix->Scale(xScale,yScale);
}
// add the rotation to this matrix (radians)
void wxGDIPlusMatrix::Rotate( wxDouble angle )
void wxGDIPlusMatrixData::Rotate( wxDouble angle )
{
m_matrix->Rotate( angle );
}
@ -844,7 +811,7 @@ void wxGDIPlusMatrix::Rotate( wxDouble angle )
//
// applies that matrix to the point
void wxGDIPlusMatrix::TransformPoint( wxDouble *x, wxDouble *y )
void wxGDIPlusMatrixData::TransformPoint( wxDouble *x, wxDouble *y ) const
{
PointF pt(*x,*y);
m_matrix->TransformPoints(&pt);
@ -853,7 +820,7 @@ void wxGDIPlusMatrix::TransformPoint( wxDouble *x, wxDouble *y )
}
// applies the matrix except for translations
void wxGDIPlusMatrix::TransformDistance( wxDouble *dx, wxDouble *dy )
void wxGDIPlusMatrixData::TransformDistance( wxDouble *dx, wxDouble *dy ) const
{
PointF pt(*dx,*dy);
m_matrix->TransformVectors(&pt);
@ -862,7 +829,7 @@ void wxGDIPlusMatrix::TransformDistance( wxDouble *dx, wxDouble *dy )
}
// returns the native representation
void * wxGDIPlusMatrix::GetNativeMatrix() const
void * wxGDIPlusMatrixData::GetNativeMatrix() const
{
return m_matrix;
}
@ -942,21 +909,21 @@ void wxGDIPlusContext::ResetClip()
m_context->ResetClip();
}
void wxGDIPlusContext::StrokePath( const wxGraphicsPath *path )
void wxGDIPlusContext::StrokePath( const wxGraphicsPath& path )
{
if ( !m_pen.IsNull() )
{
m_context->DrawPath( ((wxGDIPlusPenData*)m_pen.GetGraphicsData())->GetGDIPlusPen() , (GraphicsPath*) path->GetNativePath() );
m_context->DrawPath( ((wxGDIPlusPenData*)m_pen.GetGraphicsData())->GetGDIPlusPen() , (GraphicsPath*) path.GetNativePath() );
}
}
void wxGDIPlusContext::FillPath( const wxGraphicsPath *path , int fillStyle )
void wxGDIPlusContext::FillPath( const wxGraphicsPath& path , int fillStyle )
{
if ( !m_brush.IsNull() )
{
((GraphicsPath*) path->GetNativePath())->SetFillMode( fillStyle == wxODDEVEN_RULE ? FillModeAlternate : FillModeWinding);
((GraphicsPath*) path.GetNativePath())->SetFillMode( fillStyle == wxODDEVEN_RULE ? FillModeAlternate : FillModeWinding);
m_context->FillPath( ((wxGDIPlusBrushData*)m_brush.GetRefData())->GetGDIPlusBrush() ,
(GraphicsPath*) path->GetNativePath());
(GraphicsPath*) path.GetNativePath());
}
}
@ -1216,21 +1183,23 @@ void* wxGDIPlusContext::GetNativeContext()
}
// concatenates this transform with the current transform of this context
void wxGDIPlusContext::ConcatTransform( const wxGraphicsMatrix* matrix )
void wxGDIPlusContext::ConcatTransform( const wxGraphicsMatrix& matrix )
{
m_context->MultiplyTransform((Matrix*) matrix->GetNativeMatrix());
m_context->MultiplyTransform((Matrix*) matrix.GetNativeMatrix());
}
// sets the transform of this context
void wxGDIPlusContext::SetTransform( const wxGraphicsMatrix* matrix )
void wxGDIPlusContext::SetTransform( const wxGraphicsMatrix& matrix )
{
m_context->SetTransform((Matrix*) matrix->GetNativeMatrix());
m_context->SetTransform((Matrix*) matrix.GetNativeMatrix());
}
// gets the matrix of this context
void wxGDIPlusContext::GetTransform( wxGraphicsMatrix* matrix )
wxGraphicsMatrix wxGDIPlusContext::GetTransform() const
{
m_context->GetTransform((Matrix*) matrix->GetNativeMatrix());
wxGraphicsMatrix matrix = CreateMatrix();
m_context->GetTransform((Matrix*) matrix.GetNativeMatrix());
return matrix;
}
//-----------------------------------------------------------------------------
// wxGDIPlusRenderer declaration
@ -1265,11 +1234,11 @@ public :
// Path
virtual wxGraphicsPath * CreatePath();
virtual wxGraphicsPath CreatePath();
// Matrix
virtual wxGraphicsMatrix * CreateMatrix( wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
virtual wxGraphicsMatrix CreateMatrix( wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
wxDouble tx=0.0, wxDouble ty=0.0);
@ -1362,22 +1331,26 @@ wxGraphicsContext * wxGDIPlusRenderer::CreateContext( wxWindow* window )
// Path
wxGraphicsPath * wxGDIPlusRenderer::CreatePath()
wxGraphicsPath wxGDIPlusRenderer::CreatePath()
{
EnsureIsLoaded();
return new wxGDIPlusPath( this );
wxGraphicsPath m;
m.SetRefData( new wxGDIPlusPathData(this));
return m;
}
// Matrix
wxGraphicsMatrix * wxGDIPlusRenderer::CreateMatrix( wxDouble a, wxDouble b, wxDouble c, wxDouble d,
wxGraphicsMatrix wxGDIPlusRenderer::CreateMatrix( wxDouble a, wxDouble b, wxDouble c, wxDouble d,
wxDouble tx, wxDouble ty)
{
EnsureIsLoaded();
wxGDIPlusMatrix* m = new wxGDIPlusMatrix( this );
m->Set( a,b,c,d,tx,ty ) ;
wxGraphicsMatrix m;
wxGDIPlusMatrixData* data = new wxGDIPlusMatrixData( this );
data->Set( a,b,c,d,tx,ty ) ;
m.SetRefData(data);
return m;
}