Use automatic resource management in wxMSW wxDC::DrawRotatedText().

No real changes, just simplify the code by using RAII classes.

Also avoid unnecessary indentation by returning after checking for the special
cases.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@75751 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin 2014-01-31 19:33:58 +00:00
parent 0a86fd0f4f
commit a23b9cd8ce

View File

@ -1483,78 +1483,72 @@ void wxMSWDCImpl::DoDrawRotatedText(const wxString& text,
DoDrawText(text, x, y);
// Bounding box already updated by DoDrawText(), no need to do it again.
return;
}
#ifndef __WXMICROWIN__
else
// NB: don't take DEFAULT_GUI_FONT (a.k.a. wxSYS_DEFAULT_GUI_FONT)
// because it's not TrueType and so can't have non zero
// orientation/escapement under Win9x
wxFont font = m_font.IsOk() ? m_font : *wxSWISS_FONT;
LOGFONT lf;
if ( ::GetObject(GetHfontOf(font), sizeof(lf), &lf) == 0 )
{
// NB: don't take DEFAULT_GUI_FONT (a.k.a. wxSYS_DEFAULT_GUI_FONT)
// because it's not TrueType and so can't have non zero
// orientation/escapement under Win9x
wxFont font = m_font.IsOk() ? m_font : *wxSWISS_FONT;
HFONT hfont = (HFONT)font.GetResourceHandle();
LOGFONT lf;
if ( ::GetObject(hfont, sizeof(lf), &lf) == 0 )
{
wxLogLastError(wxT("GetObject(hfont)"));
}
// GDI wants the angle in tenth of degree
long angle10 = (long)(angle * 10);
lf.lfEscapement = angle10;
lf.lfOrientation = angle10;
hfont = ::CreateFontIndirect(&lf);
if ( !hfont )
{
wxLogLastError(wxT("CreateFont"));
}
else
{
HFONT hfontOld = (HFONT)::SelectObject(GetHdc(), hfont);
// Get extent of whole text.
wxCoord w, h, heightLine;
GetOwner()->GetMultiLineTextExtent(text, &w, &h, &heightLine);
// Prepare for drawing the text
wxTextColoursChanger textCol(GetHdc(), *this);
wxBkModeChanger bkMode(GetHdc(), m_backgroundMode);
// Compute the shift for the origin of the next line.
const double rad = DegToRad(angle);
const double dx = heightLine * sin(rad);
const double dy = heightLine * cos(rad);
// Draw all text line by line
const wxArrayString lines = wxSplit(text, '\n', '\0');
for ( size_t lineNum = 0; lineNum < lines.size(); lineNum++ )
{
// Calculate origin for each line to avoid accumulation of
// rounding errors.
DrawAnyText(lines[lineNum],
x + wxRound(lineNum*dx),
y + wxRound(lineNum*dy));
}
(void)::SelectObject(GetHdc(), hfontOld);
(void)::DeleteObject(hfont);
// call the bounding box by adding all four vertices of the rectangle
// containing the text to it (simpler and probably not slower than
// determining which of them is really topmost/leftmost/...)
// "upper left" and "upper right"
CalcBoundingBox(x, y);
CalcBoundingBox(x + wxCoord(w*cos(rad)), y - wxCoord(w*sin(rad)));
// "bottom left" and "bottom right"
x += (wxCoord)(h*sin(rad));
y += (wxCoord)(h*cos(rad));
CalcBoundingBox(x, y);
CalcBoundingBox(x + wxCoord(w*cos(rad)), y - wxCoord(w*sin(rad)));
}
wxLogLastError(wxT("GetObject(hfont)"));
}
// GDI wants the angle in tenth of degree
long angle10 = (long)(angle * 10);
lf.lfEscapement = angle10;
lf.lfOrientation = angle10;
AutoHFONT hfont(lf);
if ( !hfont )
{
wxLogLastError(wxT("CreateFont"));
return;
}
SelectInHDC selRotatedFont(GetHdc(), hfont);
// Get extent of whole text.
wxCoord w, h, heightLine;
GetOwner()->GetMultiLineTextExtent(text, &w, &h, &heightLine);
// Prepare for drawing the text
wxTextColoursChanger textCol(GetHdc(), *this);
wxBkModeChanger bkMode(GetHdc(), m_backgroundMode);
// Compute the shift for the origin of the next line.
const double rad = DegToRad(angle);
const double dx = heightLine * sin(rad);
const double dy = heightLine * cos(rad);
// Draw all text line by line
const wxArrayString lines = wxSplit(text, '\n', '\0');
for ( size_t lineNum = 0; lineNum < lines.size(); lineNum++ )
{
// Calculate origin for each line to avoid accumulation of
// rounding errors.
DrawAnyText(lines[lineNum],
x + wxRound(lineNum*dx),
y + wxRound(lineNum*dy));
}
// call the bounding box by adding all four vertices of the rectangle
// containing the text to it (simpler and probably not slower than
// determining which of them is really topmost/leftmost/...)
// "upper left" and "upper right"
CalcBoundingBox(x, y);
CalcBoundingBox(x + wxCoord(w*cos(rad)), y - wxCoord(w*sin(rad)));
// "bottom left" and "bottom right"
x += (wxCoord)(h*sin(rad));
y += (wxCoord)(h*cos(rad));
CalcBoundingBox(x, y);
CalcBoundingBox(x + wxCoord(w*cos(rad)), y - wxCoord(w*sin(rad)));
#endif
}