VZ: I have reformatted it to correspond to our style conventions (tab stop =

4, no hard tabs, no function(void), ...) and added a couple of comments to
make it (hopefully!) more understandable.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@744 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin 1998-09-17 15:18:33 +00:00
parent 054889057e
commit 9fdf3c3877

View File

@ -6,112 +6,185 @@
// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Markus Holzem
// Licence: wxWindows license
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#ifdef __GNUG__
#pragma implementation "minimal.cpp"
#pragma interface "minimal.cpp"
#pragma implementation "minimal.cpp"
#pragma interface "minimal.cpp"
#endif
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#pragma hdrstop
#endif
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWindows headers
#ifndef WX_PRECOMP
#include "wx/wx.h"
#include "wx/wx.h"
#endif
// ----------------------------------------------------------------------------
// ressources
// ----------------------------------------------------------------------------
// the application icon
#ifdef __WXGTK__
#include "mondrian.xpm"
#include "mondrian.xpm"
#endif
// Define a new application type
class MyApp: public wxApp
{ public:
bool OnInit(void);
// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------
// Define a new application type, each program should derive a class from wxApp
class MyApp : public wxApp
{
public:
// override base class virtuals
// ----------------------------
// this one is called on application startup and is a good place for the app
// initialization (doing it here and not in the ctor allows to have an error
// return: if OnInit() returns false, the application terminates)
virtual bool OnInit();
};
// Define a new frame type
class MyFrame: public wxFrame
{ public:
MyFrame(wxFrame *parent, const wxString& title,
const wxPoint& pos, const wxSize& size);
public:
// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
{
public:
// ctor(s)
MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
// event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
bool OnClose(void) { return TRUE; }
DECLARE_EVENT_TABLE()
private:
// any class wishing to process wxWindows events must use this macro
DECLARE_EVENT_TABLE()
};
// ID for the menu commands
#define MINIMAL_QUIT 1
#define MINIMAL_TEXT 101
#define MINIMAL_ABOUT 102
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// IDs for the controls and the menu commands
enum
{
// menu items
Minimal_Quit = 1,
Minimal_About,
// controls start here (the numbers are, of course, arbitrary)
Minimal_Text = 1000,
};
// ----------------------------------------------------------------------------
// event tables and other macros for wxWindows
// ----------------------------------------------------------------------------
// the event tables connect the wxWindows events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(MINIMAL_QUIT, MyFrame::OnQuit)
EVT_MENU(MINIMAL_ABOUT, MyFrame::OnAbout)
EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
EVT_MENU(Minimal_About, MyFrame::OnAbout)
END_EVENT_TABLE()
// Create a new application object
IMPLEMENT_APP (MyApp)
// Create a new application object: this macro will allow wxWindows to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// not wxApp)
IMPLEMENT_APP(MyApp)
// `Main program' equivalent
bool MyApp::OnInit(void)
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// the application class
// ----------------------------------------------------------------------------
// `Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
// Create the main frame window
MyFrame *frame = new MyFrame((wxFrame *) NULL, "Minimal wxWindows App",
wxPoint(50, 50), wxSize(450, 340));
// Create the main application window
MyFrame *frame = new MyFrame("Minimal wxWindows App",
wxPoint(50, 50), wxSize(450, 340));
// Give it an icon
frame->SetIcon(wxICON(mondrian));
// Show it and tell the application that it's our main window
// @@@ what does it do exactly, in fact? is it necessary here?
frame->Show(TRUE);
SetTopWindow(frame);
// Make a menubar
wxMenu *file_menu = new wxMenu;
file_menu->Append(MINIMAL_ABOUT, "&About");
file_menu->Append(MINIMAL_QUIT, "E&xit");
wxMenuBar *menu_bar = new wxMenuBar;
menu_bar->Append(file_menu, "&File");
frame->SetMenuBar(menu_bar);
// Make a panel with a message
wxPanel *panel = new wxPanel(frame, -1, wxPoint(0, 0), wxSize(400, 200), wxTAB_TRAVERSAL);
(void)new wxStaticText(panel, 311, "Hello!", wxPoint(10, 10), wxSize(-1, -1), 0);
// Show the frame
frame->Show(TRUE);
SetTopWindow(frame);
return TRUE;
// success: wxApp::OnRun() will be called which will enter the main message
// loop and the application will run. If we returned FALSE here, the
// application would exit immediately.
return TRUE;
}
// My frame constructor
MyFrame::MyFrame(wxFrame *parent, const wxString& title,
const wxPoint& pos, const wxSize& size):
wxFrame(parent, -1, title, pos, size)
{}
// ----------------------------------------------------------------------------
// main frame
// ----------------------------------------------------------------------------
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event) )
// frame constructor
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
: wxFrame((wxFrame *)NULL, -1, title, pos, size)
{
Close(TRUE);
}
// set the frame icon
SetIcon(wxICON(mondrian));
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event) )
{
wxMessageDialog dialog(this, "This is a minimal sample\nA second line in the message box",
"About Minimal", wxYES_NO|wxCANCEL);
// create a menu bar
wxMenu *menuFile = new wxMenu;
dialog.ShowModal();
menuFile->Append(Minimal_About, "&About...");
menuFile->AppendSeparator();
menuFile->Append(Minimal_Quit, "E&xit");
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar;
menuBar->Append(menuFile, "&File");
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
// create a status bar just for fun (by default with 1 pane only)
CreateStatusBar();
SetStatusText("Welcome to wxWindows!");
// now create some controls
// a panel first - if there were several controls, it would allow us to
// navigate between them from the keyboard
wxPanel *panel = new wxPanel(this, -1, wxPoint(0, 0), wxSize(400, 200));
// and a static control whose parent is the panel
(void)new wxStaticText(panel, -1, "Hello, world!", wxPoint(10, 10));
}
// event handlers
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
// TRUE is to force the frame to close
Close(TRUE);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxMessageBox("This is a minimal sample\nA second line in the message box",
"About Minimal", wxOK | wxICON_INFORMATION, this);
}