this should be the file with the standard setting for wxWin compilation
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1549 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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include/wx/msw/setup0.h
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344
include/wx/msw/setup0.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: setup.h
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// Purpose: Configuration for the library
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// Author: Julian Smart
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// Modified by:
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// Created: 01/02/97
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_SETUP_H_
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#define _WX_SETUP_H_
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/*
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* General features
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*
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*/
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#define wxUSE_CONFIG 1
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// Use wxConfig, with CreateConfig in wxApp
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#define _WX_GOODCOMPILER__
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// gcc can have problems, but Windows compilers
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// are generally OK.
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#define WXWIN_COMPATIBILITY 0
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// Compatibility with 1.68 API.
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// Level 0: no backward compatibility, all new features
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// Level 1: Some compatibility. In fact
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// the compatibility code is now very minimal so there
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// is little advantage to setting it to 1.
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#define wxUSE_AUTOTRANS 1
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// Define wxTString
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#define wxUSE_POSTSCRIPT 0
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// 0 for no PostScript device context
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#define wxUSE_AFM_FOR_POSTSCRIPT 0
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// 1 to use font metric files in GetTextExtent
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#define wxUSE_METAFILE 1
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// 0 for no Metafile and metafile device context
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#define wxUSE_FORM 0
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// 0 for no wxForm
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#define wxUSE_IPC 1
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// 0 for no interprocess comms
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// Note: wxHELP uses IPC under X so these are interdependent!
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#define wxUSE_HELP 1
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// 0 for no help facility
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#define wxUSE_RESOURCES 1
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// 0 for no wxGetResource/wxWriteResource
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#define wxUSE_CONSTRAINTS 1
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// 0 for no window layout constraint system
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#define wxUSE_TIMEDATE 1
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// 0 for no wxTime/wxDate classes
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#define wxUSE_CLIPBOARD 1
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// 0 for no clipboard functions
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#define wxUSE_SPLINES 1
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// 0 for no splines
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#define wxUSE_XFIG_SPLINE_CODE 1
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// 1 for XFIG spline code, 0 for AIAI spline code.
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// AIAI spline code is slower, but freer of copyright issues.
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#define wxUSE_DRAG_AND_DROP 1
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// 0 for no drag and drop
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#define wxUSE_TOOLBAR 1
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// Define 1 to use toolbar classes
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#define wxUSE_BUTTONBAR 1
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// Define 1 to use buttonbar classes (enhanced toolbar
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// for MS Windows)
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#define wxUSE_GAUGE 1
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// Define 1 to use Microsoft's gauge (Windows)
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// or Bull's gauge (Motif) library (both in contrib).
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#define wxUSE_COMBOBOX 1
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// Define 1 to use COMBOXBOX control (Windows)
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// or FWW's ComboBox widget (Motif).
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#define wxUSE_RADIOBUTTON 1
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// Define 1 to use radio button control
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#define wxUSE_SCROLLBAR 1
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// Define 1 to compile contributed wxScrollBar class
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#define wxUSE_XPM_IN_MSW 1
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// Define 1 to support the XPM package in wxBitmap.
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#define wxUSE_IMAGE_LOADING_IN_MSW 1
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// Use dynamic DIB loading/saving code in utils/dib under MSW.
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#define wxUSE_RESOURCE_LOADING_IN_MSW 1
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// Use dynamic icon/cursor loading/saving code
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// under MSW.
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#define wxUSE_WX_RESOURCES 1
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// Use .wxr resource mechanism (requires PrologIO library)
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// BC++/Win16 can't cope with the amount of data in resource.cpp
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#if defined(__WIN16__) && defined(__BORLANDC__)
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#undef wxUSE_WX_RESOURCES
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#define wxUSE_WX_RESOURCES 0
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#endif
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#define HAVE_SOCKET 1
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// Use WinSock if 1
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#define wxUSE_DOC_VIEW_ARCHITECTURE 1
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// Set to 0 to disable document/view architecture
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#define wxUSE_PRINTING_ARCHITECTURE 1
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// Set to 0 to disable print/preview architecture code
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#define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 1
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// Set to 0 to disable PostScript print/preview architecture code
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// under Windows (just use Windows printing).
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#define wxUSE_DYNAMIC_CLASSES 1
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// If 1, enables provision of run-time type information.
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// NOW MANDATORY: don't change.
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#define wxUSE_MEMORY_TRACING 1
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// If 1, enables debugging versions of wxObject::new and
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// wxObject::delete *IF* __WXDEBUG__ is also defined.
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// WARNING: this code may not work with all architectures, especially
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// if alignment is an issue.
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#define wxUSE_DEBUG_CONTEXT 1
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// If 1, enables wxDebugContext, for
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// writing error messages to file, etc.
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// If __WXDEBUG__ is not defined, will still use
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// normal memory operators.
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// It's recommended to set this to 1,
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// since you may well need to output
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// an error log in a production
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// version (or non-debugging beta)
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#define wxUSE_GLOBAL_MEMORY_OPERATORS 1
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// In debug mode, cause new and delete to be redefined globally.
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// If this causes problems (e.g. link errors), set this to 0.
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#define wxUSE_DEBUG_NEW_ALWAYS 1
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// In debug mode, causes new to be defined to
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// be WXDEBUG_NEW (see object.h).
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// If this causes problems (e.g. link errors), set this to 0.
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// You may need to set this to 0 if using templates (at least
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// for VC++).
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#define REMOVE_UNUSED_ARG 1
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// Set this to 0 if your compiler can't cope
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// with omission of prototype parameters.
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#define wxUSE_ODBC 1
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// Define 1 to use ODBC classes
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#ifndef __MWERKS__
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#define wxUSE_IOSTREAMH 1
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#else
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#define wxUSE_IOSTREAMH 0
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#endif
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// VC++ 4.2 and above allows <iostream> and <iostream.h>
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// but you can't mix them. Set to 1 for <iostream.h>,
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// 0 for <iostream>
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#define wxUSE_WXCONFIG 1
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// if enabled, compiles built-in OS independent wxConfig
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// class and it's file (any platform) and registry (Win)
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// based implementations
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#define wxUSE_THREADS 1
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// support for multithreaded applications: if
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// 1, compile in thread classes (thread.h)
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// and make the library thread safe
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#define wxUSE_ZLIB 1
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// Use zlib for compression in streams and PNG code
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#define wxUSE_LIBPNG 1
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// Use PNG bitmap code
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#define wxUSE_STD_IOSTREAM 1
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// Use standard C++ streams if 1. If 0, use wxWin
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// streams implementation.
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#define wxUSE_TOOLTIPS 1
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// Define to use wxToolTip class and
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// wxWindow::SetToolTip() method
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/*
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* Finer detail
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*
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*/
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#define wxUSE_APPLE_IEEE 1
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// if enabled, the float codec written by Apple
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// will be used to write, in a portable way,
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// float on the disk
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/*
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* MS Windows/Windows NT
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*
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*/
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#if defined(__WIN95__)
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#define CTL3D 0
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#else
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#define CTL3D 1
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// Define 1 to use Microsoft CTL3D library.
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// See note above about using FAFA and CTL3D.
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#endif
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#define wxUSE_COMMON_DIALOGS 1
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// On rare occasions (e.g. using DJGPP) may want
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// to omit common dialogs
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// (e.g. file selector, printer dialog).
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// Switching this off also switches off
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// the printing architecture and interactive
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// wxPrinterDC.
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#define wxUSE_ITSY_BITSY 1
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// Define 1 to use Microsoft's ItsyBitsy
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// small title bar library, for wxMiniFrame
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#define wxUSE_BITMAP_MESSAGE 1
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// Define 1 to use bitmap messages.
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#define wxUSE_PORTABLE_FONTS_IN_MSW 0
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// Define 1 to use new portable font scheme in Windows
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// (used by default under X)
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#define FONT_SIZE_COMPATIBILITY 0
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// Define 1 for font size to be backward compatible
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// to 1.63 and earlier. 1.64 and later define point
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// sizes to be compatible with Windows.
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#define wxUSE_GENERIC_DIALOGS_IN_MSW 1
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// Define 1 to use generic dialogs in Windows, even though
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// they duplicate native common dialog (e.g. wxColourDialog)
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#define wxUSE_PENWINDOWS 0
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// Set to 1 to use PenWindows
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#define wxUSE_OWNER_DRAWN 1
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// Owner-drawn menus and listboxes
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#define wxUSE_NATIVE_STATUSBAR 1
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// Set to 0 to use cross-platform wxStatusBar
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#define wxUSE_DBWIN32 1
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// Use Andrew Tucker's OutputDebugString implementation
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// (required on Win95 only). See utils.cpp.
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/*
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* Any platform
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*
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*/
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#define wxUSE_TYPEDEFS 0
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// Use typedefs not classes for wxPoint
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// and others, to reduce overhead and avoid
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// MS C7 memory bug. Bounds checker
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// complains about deallocating
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// arrays of wxPoints if wxPoint is a class.
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#if (!defined(WIN32) && !defined(__WIN32__)) || defined(__GNUWIN32__) || defined(__BORLANDC__)
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// Can't use OLE drag and drop in Windows 3.1 because we don't know how
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// to implement UUIDs
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// GnuWin32 doesn't have appropriate headers for e.g. IUnknown.
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#undef wxUSE_DRAG_AND_DROP
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#define wxUSE_DRAG_AND_DROP 0
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#endif
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// Only WIN32 supports wxStatusBar95
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#if !defined(__WIN32__) && wxUSE_NATIVE_STATUSBAR
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#undef wxUSE_NATIVE_STATUSBAR
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#define wxUSE_NATIVE_STATUSBAR 0
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#endif
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// Salford C++ doesn't like some of the memory operator definitions
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#ifdef __SALFORDC__
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#undef wxUSE_MEMORY_TRACING
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#define wxUSE_MEMORY_TRACING 0
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#undef wxUSE_GLOBAL_MEMORY_OPERATORS
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#define wxUSE_GLOBAL_MEMORY_OPERATORS 0
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#undef wxUSE_DEBUG_NEW_ALWAYS
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#define wxUSE_DEBUG_NEW_ALWAYS 0
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#undef wxUSE_THREADS
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#define wxUSE_THREADS 0
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#undef wxUSE_DBWIN32
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#define wxUSE_DBWIN32 0
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#undef wxUSE_OWNER_DRAWN
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#define wxUSE_OWNER_DRAWN 0
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#endif
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#ifdef __TWIN32__
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#undef wxUSE_THREADS
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#define wxUSE_THREADS 0
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#undef wxUSE_DBWIN32
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#define wxUSE_DBWIN32 0
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#undef wxUSE_ODBC
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#define wxUSE_ODBC 0
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#endif
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#if defined(__WXMSW__) && !defined(__WIN32__)
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#undef wxUSE_THREADS
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#define wxUSE_THREADS 0
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#endif
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// Minimal setup e.g. for compiling small utilities
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#define MINIMAL_WXWINDOWS_SETUP 0
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#if MINIMAL_WXWINDOWS_SETUP
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#undef wxUSE_POSTSCRIPT
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# define wxUSE_POSTSCRIPT 0
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#undef wxUSE_PRINTING_ARCHITECTURE
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# define wxUSE_PRINTING_ARCHITECTURE 0
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#undef wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW
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# define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 0
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#undef wxUSE_METAFILE
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# define wxUSE_METAFILE 0
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#undef wxUSE_FORM
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# define wxUSE_FORM 0
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#undef wxUSE_SPLINES
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# define wxUSE_SPLINES 0
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#undef wxUSE_SCROLLBAR
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# define wxUSE_SCROLLBAR 0
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#undef wxUSE_COMBOBOX
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# define wxUSE_COMBOBOX 0
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#undef wxUSE_RADIOBUTTON
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# define wxUSE_RADIOBUTTON 0
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#undef wxUSE_XPM_IN_MSW
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# define wxUSE_XPM_IN_MSW 0
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#undef wxUSE_WX_RESOURCES
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# define wxUSE_WX_RESOURCES 0
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#undef wxUSE_DOC_VIEW_ARCHITECTURE
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# define wxUSE_DOC_VIEW_ARCHITECTURE 0
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#undef wxUSE_GNU_WXSTRING
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# define wxUSE_GNU_WXSTRING 0
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#undef wxUSE_ODBC
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# define wxUSE_ODBC 0
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#undef wxUSE_TIMEDATE
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# define wxUSE_TIMEDATE 0
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#undef CTL3D
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# define CTL3D 0
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#undef wxUSE_ITSY_BITSY
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# define wxUSE_ITSY_BITSY 0
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#undef wxUSE_IMAGE_LOADING_IN_MSW
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# define wxUSE_IMAGE_LOADING_IN_MSW 0
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#undef wxUSE_GAUGE
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# define wxUSE_GAUGE 0
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#undef wxUSE_RESOURCE_LOADING_IN_MSW
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# define wxUSE_RESOURCE_LOADING_IN_MSW 0
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#undef wxUSE_DRAG_AND_DROP
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# define wxUSE_DRAG_AND_DROP 0
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#endif
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#endif
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// _WX_SETUP_H_
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