diff --git a/docs/doxygen/overviews/high_dpi.md b/docs/doxygen/overviews/high_dpi.md index db25a9c4c7..9770a232d2 100644 --- a/docs/doxygen/overviews/high_dpi.md +++ b/docs/doxygen/overviews/high_dpi.md @@ -103,8 +103,19 @@ For example, in a wxGLCanvas created with the size of 100 (logical) pixels, the rightmost physical pixel coordinate will be `100*GetContentScaleFactor()`. -[comment]: # (TODO: High-Resolution Images and Artwork) +High-Resolution Images and Artwork +================================== +In order to benefit from the increased detail on High DPI devices you might want +to provide the images or artwork your application uses in higher resolutions as +well. Note that it is not recommended to just provide a high-resolution version +and let the system scale that down on 1x displays. Apart from performance +consideration also the quality might suffer, contours become more blurry. + +You can use vector based graphics like SVG or you can add the same image at different +sizes / resolutions. + +[comment]: # (TODO: API and Use Cases) Platform-Specific Build Issues ==============================