Add beginning of the artwork paragraph
This will be fleshed out later.
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@ -103,8 +103,19 @@ For example, in a wxGLCanvas created with the size of 100 (logical) pixels, the
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rightmost physical pixel coordinate will be `100*GetContentScaleFactor()`.
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[comment]: # (TODO: High-Resolution Images and Artwork)
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High-Resolution Images and Artwork
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==================================
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In order to benefit from the increased detail on High DPI devices you might want
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to provide the images or artwork your application uses in higher resolutions as
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well. Note that it is not recommended to just provide a high-resolution version
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and let the system scale that down on 1x displays. Apart from performance
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consideration also the quality might suffer, contours become more blurry.
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You can use vector based graphics like SVG or you can add the same image at different
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sizes / resolutions.
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[comment]: # (TODO: API and Use Cases)
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Platform-Specific Build Issues
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==============================
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