added (very) preliminary raw bitmap support
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@19708 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -981,6 +981,7 @@ proplist.h WXH
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quantize.h WXH
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radiobox.h WXH
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radiobut.h WXH
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rawbmp.h WXH
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regex.h WXH Base
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region.h WXH
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resource.h WXH
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259
include/wx/rawbmp.h
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259
include/wx/rawbmp.h
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///////////////////////////////////////////////////////////////////////////////
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// Name: wx/rawbmp.h
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// Purpose: macros for fast, raw bitmap data access
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// Author: Eric Kidd, Vadim Zeitlin
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// Modified by:
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// Created: 10.03.03
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// RCS-ID: $Id$
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// Copyright: (c) 2002 Vadim Zeitlin <vadim@wxwindows.org>
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_RAWBMP_H_BASE_
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#define _WX_RAWBMP_H_BASE_
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// ----------------------------------------------------------------------------
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// Abstract Pixel API
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//
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// We need to access our raw bitmap data (1) portably and (2) efficiently.
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// We do this using a two-dimensional "iteration" interface. Performance
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// is extremely important here: these functions will be called hundreds
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// of thousands of times in a row, and even small inefficiencies will
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// make applications seem slow.
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//
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// We can't always rely on inline functions, because not all compilers actually
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// bother to inline them unless we crank the optimization levels way up.
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// Therefore, we also provide macros to wring maximum speed out of compiler
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// unconditionally (e.g. even in debug builds). Of course, if the performance
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// isn't absolutely crucial for you you shouldn't be using them but the inline
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// functions instead.
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// ----------------------------------------------------------------------------
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/*
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Usage example:
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wxBitmap bmp;
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wxRawBitmapData data(bitmap);
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if ( !data )
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{
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... raw access to bitmap data unavailable, do something else ...
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return;
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}
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if ( data.m_width < 20 || data.m_height < 20 )
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{
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... complain: the bitmap it too small ...
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return;
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}
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wxRawBitmapIterator p(data);
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// we draw a (10, 10)-(20, 20) rect manually using the given r, g, b
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p.Offset(10, 10);
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for ( int y = 0; y < 10; ++y )
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{
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wxRawBitmapIterator rowStart = p;
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for ( int x = 0; x < 10; ++x, ++p )
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{
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p.Red() = r;
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p.Green() = g;
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p.Blue() = b;
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}
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p = rowStart;
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p.OffsetY(1);
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}
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*/
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// this struct represents a pointer to raw bitmap data
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class wxRawBitmapData
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{
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public:
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// ctor associates this pointer with a bitmap and locks the bitmap for raw
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// access, it will be unlocked only by our dtor and so these objects should
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// normally be only created on the stack, i.e. have limited life-time
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wxRawBitmapData(wxBitmap bmp) : m_bmp(bmp)
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{
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if ( !bmp.GetRawData(this) )
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m_pixels = NULL;
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}
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// we evaluate to true only if we could get access to bitmap data
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// successfully
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operator bool() const { return m_pixels != NULL; }
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// dtor unlocks the bitmap
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~wxRawBitmapData()
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{
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m_bmp.UngetRawData(this);
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}
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// accessors
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unsigned char *GetPixels() const { return m_pixels; }
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int GetWidth() const { return m_width; }
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int GetHeight() const { return m_height; }
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int GetByPP() const { return m_bypp; }
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int GetBPP() const { return 8*GetByPP(); }
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int GetRowStride() const { return m_stride; }
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// private: -- public because accessed by the macros below but still mustn't be
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// used directly
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// the bitmap we're associated with
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wxBitmap m_bmp;
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// pointer to the start of the data
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unsigned char *m_pixels;
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// the size of the image we address, in pixels
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int m_width,
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m_height;
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// number of bytes (NOT bits) per pixel, including alpha channel if any
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int m_bypp;
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// this parameter is the offset of the start of the (N+1)st row from the
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// Nth one and can be different from m_bypp*width in some cases:
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// a) the most usual one is to force 32/64 bit alignment of rows
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// b) another one is for bottom-to-top images where it's negative
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// c) finally, it could conceivably be 0 for the images with all
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// lines being identical
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int m_stride;
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};
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// this is the type for the iterator over raw bitmap data
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class wxRawBitmapIterator
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{
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public:
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// ctors and such
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// --------------
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// we must be associated/initialized with some bitmap data object
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wxRawBitmapIterator(const wxRawBitmapData& data) : m_data(&data)
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{
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m_ptr = m_data->GetPixels();
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}
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// default copy ctor, assignment operator and dtor are ok
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// navigation
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// ----------
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// move x pixels to the right and y down
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//
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// note that the rows don't wrap!
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void Offset(int x, int y)
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{
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m_ptr += m_data->GetRowStride()*y + m_data->GetByPP()*x;
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}
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// move x pixels to the right (again, no row wrapping)
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void OffsetX(int x)
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{
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m_ptr += m_data->GetByPP()*x;
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}
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// move y rows to the bottom
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void OffsetY(int y)
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{
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m_ptr += m_data->GetRowStride()*y;
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}
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// go back to (0, 0)
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void Reset()
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{
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m_ptr = m_data->GetPixels();
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}
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// go to the given position
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void MoveTo(int x, int y)
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{
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Reset();
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Offset(x, y);
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}
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// same as OffsetX(1) for convenience
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wxRawBitmapIterator& operator++()
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{
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OffsetX(1);
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return *this;
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}
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// postfix (hence less efficient) version
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wxRawBitmapIterator operator++(int)
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{
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wxRawBitmapIterator p(*this);
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OffsetX(1);
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return p;
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}
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// data access
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// -----------
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// DIBs store data in BGR format, i.e. "little endian" RGB
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enum
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{
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#ifdef __WXMSW__
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BLUE, GREEN, RED,
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#else // !__WXMSW__
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RED, GREEN, BLUE
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#endif // __WXMSW__/!__WXMSW__
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ALPHA
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};
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// access to invidividual colour components
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unsigned char& Red() { return m_ptr[RED]; }
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unsigned char& Green() { return m_ptr[GREEN]; }
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unsigned char& Blue() { return m_ptr[BLUE]; }
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unsigned char& Alpha() { return m_ptr[ALPHA]; }
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// address the pixel contents directly
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//
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// warning: the format is platform dependent
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wxUint32& Data() { return *(wxUint32 *)m_ptr; }
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// private: -- don't access these fields directly, same as as above
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unsigned char *m_ptr;
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const wxRawBitmapData *m_data;
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};
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// these macros are used to change the current location in the bitmap
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// ------------------------------------------------------------------
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// move x pixels to the right and y down
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//
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// note that the rows don't wrap!
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#define wxBMP_OFFSET(p, x, y) \
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p.m_ptr += p.m_data->m_stride * (y) + p.m_data->m_bypp * (x)
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// move x pixels to the right (again, no row wrapping)
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#define wxBMP_OFFSET_X(p, x) p.m_ptr += p.m_data->m_bypp * (x)
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// move y rows to the bottom
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#define wxBMP_OFFSET_Y(p, y) p.m_ptr += p.m_data->m_stride * (y)
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// these macros are used to work with the pixel values
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//
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// all of them can be used as either lvalues or rvalues.
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// ----------------------------------------------------
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#define wxBMP_RED(p) (p.m_ptr[wxRawBitmapIterator::RED])
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#define wxBMP_GREEN(p) (p.m_ptr[wxRawBitmapIterator::GREEN])
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#define wxBMP_BLUE(p) (p.m_ptr[wxRawBitmapIterator::BLUE])
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#define wxBMP_ALPHA(p) (p.m_ptr[wxRawBitmapIterator::ALPHA])
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// these macros are most efficient but return the buffer contents in
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// platform-specific format, e.g. RGB on all sane platforms and BGR under Win32
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#define wxBMP_RGB(p) *(wxUint32 *)(p.m_ptr)
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#define wxBMP_RGBA(p) *(wxUint32 *)(p.m_ptr)
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#endif // _WX_RAWBMP_H_BASE_
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