wxThread docs updates
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4713 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -6,18 +6,17 @@ next release (2.1.12 or 2.2?)
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all:
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- wxThread class modified to support both detached and joinable threads
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- wxLog functions are now MT-safe
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- wxStopWatch class, timer functions have more chances to return correct
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results for your platform (use ANSI function where available)
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- buffer overflows in wxString and wxLog classes fixed (if snprintf() function
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is available)
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- wxArray::RemoveAt() replaces deprectaed wxArray::Remove(index)
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wxMSW:
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- tooltips work with wxRadioBox
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- arbitrary controls (and not only buttons) can be put into a toolbar
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wxGTK:
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@ -1,6 +1,15 @@
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\section{\class{wxCondition}}\label{wxcondition}
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Condition class for code protection in multithreaded applications.
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wxCondition variables correspond to pthread conditions or to Win32 event
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objects. They may be used in a multithreaded application to wait until the
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given condition becomes true which happens when the condition becomes signaled.
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For example, if a worker thread is doing some long task and another thread has
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to wait until it's finished, the latter thread will wait on the condition
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object and the worker thread will signal it on exit (this example is not
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perfect because in this particular case it would be much better to just
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\helpref{Wait()}{wxthreadwait} for the worker thread, but if there are several
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worker threads it already makes much more sense).
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\wxheading{Derived from}
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@ -26,17 +26,24 @@ None.
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\func{}{wxThread}{\void}
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Default constructor: it doesn't create nor starts the thread.
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Constructor creates a new detached (default) or joinable C++ thread object. It
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does not create (or starts execution of) the real thread - for this you should
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use \helpref{Create}{wxthreadcreate} and \helpref{Run}{wxthreadrun} methods.
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\membersection{wxThread::\destruct{wxThread}}
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\func{}{\destruct{wxThread}}{\void}
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wxThread destructor is private, so you can not call it directly - i.e., deleting
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wxThread objects is forbidden. Instead, you should use \helpref{Delete}{wxthreaddelete} or
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\helpref{Kill}{wxthreadkill} methods. This also means that thread objects should
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eb {\bf always} allocated on the heap (i.e. with {\it new}) because the functions
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mentioned above will try to reclaim the storage from the heap.
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Destructor frees the ressources associated with the thread. Notice that you
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should never delete a detached thread - you may only call
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\helpref{Delete}{wxthreaddelete} on it or wait until it terminates (and auto
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destructs) itself. Because the detached threads delete themselves, they can
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only be allocated on the heap.
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The joinable threads, however, may and should be deleted explicitly and
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\helpref{Delete}{wxthreaddelete} and \helpref{Kill}{wxthreadkill} functions
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will not delete the C++ thread object. It is also safe to allocate them on
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stack.
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\membersection{wxThread::Create}\label{wxthreadcreate}
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@ -60,29 +67,44 @@ One of:
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\func{void}{Delete}{\void}
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This function should be called to terminate this thread. Unlike \helpref{Kill}{wxthreadkill}, it
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gives the target thread the time to terminate gracefully. Because of this, however, this function
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may not return immediately and if the thread is "hung" won't return at all. Also, message processing
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is not stopped during this function execution, so the message handlers may be called from inside
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it.
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Calling \helpref{Delete}{wxthreaddelete} is a graceful way to terminate the
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thread. It asks the thread to terminate and, if the thread code is well
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written, the thread will terminate after the next call to
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\helpref{TestDestroy}{wxthreadtestdestroy} which should happen quiet soon.
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Delete() may be called for thread in any state: running, paused or even not yet created. Moreover,
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it must be called if \helpref{Create}{wxthreadcreate} or \helpref{Run}{wxthreadrun} fail to free
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the memory occupied by the thread object.
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However, if the thread doesn't call \helpref{TestDestroy}{wxthreadtestdestroy}
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often enough (or at all), the function will not return immediately, but wait
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until the thread terminates. As it may take a long time, the message processing
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is not stopped during this function execution, so the message handlers may be
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called from inside it!
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Delete() may be called for thread in any state: running, paused or even not yet
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created. Moreover, it must be called if \helpref{Create}{wxthreadcreate} or
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\helpref{Run}{wxthreadrun} failed for a detached thread to free the memory
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occupied by the thread object (it will be done in the destructor for joinable
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threads).
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For detached threads Delete() will also delete the C++ thread object, but it
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will not do this for joinable ones.
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This function can only be called from another thread context.
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\membersection{wxThread::Entry}\label{wxthreadentry}
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\func{virtual void *}{Entry}{\void}
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\func{virtual ExitCode}{Entry}{\void}
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This is the entry point of the thread. This function is pure virtual and must
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be implemented by any derived class. The thread execution will start here.
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The returned value is the thread exit code but is currently ignored in
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wxWindows implementation (this will change in near future).
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The returned value is the thread exit code which is only useful for the
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joinable threads and is the value returned by \helpref{Wait}{wxthreadwait}.
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\membersection{wxThread::GetID}\label{wxthreadgetid}
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This function is called by wxWindows itself and should never be called
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directly.
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\constfunc{unsigned long}{GetID}{\void}
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\membersection{wxThread::GetId}\label{wxthreadgetid}
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\constfunc{unsigned long}{GetId}{\void}
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Gets the thread identifier: this is a platform dependent number which uniquely identifies the
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thread throughout the system during its existence (i.e. the thread identifiers may be reused).
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@ -93,7 +115,7 @@ thread throughout the system during its existence (i.e. the thread identifiers m
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Gets the priority of the thread, between zero and 100.
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The following priorities are already defined:
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The following priorities are defined:
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\twocolwidtha{7cm}
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\begin{twocollist}\itemsep=0pt
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@ -108,9 +130,15 @@ The following priorities are already defined:
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Returns TRUE if the thread is alive (i.e. started and not terminating).
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\membersection{wxThread::IsDetached}\label{wxthreadisdetached}
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\constfunc{bool}{IsDetached}{\void}
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Returns TRUE if the thread is of detached kind, FALSE if it is a joinable one.
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\membersection{wxThread::IsMain}\label{wxthreadismain}
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\constfunc{bool}{IsMain}{\void}
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\func{static bool}{IsMain}{\void}
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Returns TRUE if the calling thread is the main application thread.
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@ -135,6 +163,10 @@ be used with extreme care (and not used at all whenever possible)!} The resource
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allocated to the thread will not be freed and the state of the C runtime library
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may become inconsistent. Use \helpref{Delete()}{wxthreaddelete} instead.
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For detached threads Kill() will also delete the associated C++ object.
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This function can only be called from another thread context.
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\membersection{wxThread::OnExit}\label{wxthreadonexit}
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\func{void}{OnExit}{\void}
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@ -142,11 +174,27 @@ may become inconsistent. Use \helpref{Delete()}{wxthreaddelete} instead.
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Called when the thread exits. This function is called in the context of the thread
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associated with the wxThread object, not in the context of the main thread.
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This function should never be called directly.
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\membersection{wxThread::Pause}\label{wxthreadpause}
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\func{wxThreadError}{Pause}{\void}
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Suspends the thread. Under some implementations (Win32), the thread is
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suspended immediately, under others it will only be suspended when it calls
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\helpref{TestDestroy}{wxthreadtestdestroy} for the next time (hence, if the
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thread doesn't call it at all, it won't be suspended).
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This function can only be called from another thread context.
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\membersection{wxThread::Run}\label{wxthreadrun}
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\func{wxThreadError}{Run}{\void}
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Runs the thread.
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Starts the thread execution. Should be called after
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\helpref{Create}{wxthreadcreate}.
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This function can only be called from another thread context.
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\membersection{wxThread::SetPriority}\label{wxthreadsetpriority}
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@ -165,16 +213,32 @@ The following priorities are already defined:
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\membersection{wxThread::Sleep}\label{wxthreadsleep}
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\func{\void}{Sleep}{\param{unsigned long }{milliseconds}}
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\func{static void}{Sleep}{\param{unsigned long }{milliseconds}}
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Pauses the thread execution for the given amount of time.
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This function should be used instead of \helpref{wxSleep}{wxsleep} by all worker
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(i.e. all except the main one) threads.
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\membersection{wxThread::Resume}\label{wxthreadresume}
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\func{wxThreadError}{Resume}{\void}
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Resumes a thread suspended by the call to \helpref{Pause}{wxthreadpause}.
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This function can only be called from another thread context.
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\membersection{wxThread::TestDestroy}\label{wxthreadtestdestroy}
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\func{bool}{TestDestroy}{\void}
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This function should be periodically called by the thread to ensure that calls
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to \helpref{Pause}{wxthreadpause} and \helpref{Delete}{wxthreaddelete} will
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work. If it returns TRUE, the thread should exit as soon as possible.
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\membersection{wxThread::This}\label{wxthreadthis}
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\func{wxThread *}{This}{\void}
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\func{static wxThread *}{This}{\void}
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Return the thread object for the calling thread. NULL is returned if the calling thread
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is the main (GUI) thread, but \helpref{IsMain}{wxthreadismain} should be used to test
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@ -184,8 +248,18 @@ is undefined.
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\membersection{wxThread::Yield}\label{wxthreadyield}
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\func{\void}{Yield}{\void}
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\func{void}{Yield}{\void}
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Give the rest of the thread time slice to the system allowing the other threads to run.
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See also \helpref{Sleep()}{wxthreadsleep}.
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\membersection{wxThread::Wait}\label{wxthreadwait}
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\constfunc{ExitCode}{Wait}{\void}
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Waits until the thread terminates and returns its exit code or {\tt
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(ExitCode)-1} on error.
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You can only Wait() for joinable (not detached) threads.
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This function can only be called from another thread context.
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