implement button support for pre-XP systems (or with themes disabled); using only the normal bitmap so far
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@61063 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -112,6 +112,7 @@ class wxButtonImageData
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{
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public:
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wxButtonImageData() { }
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virtual ~wxButtonImageData() { }
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virtual wxBitmap GetBitmap(wxButton::State which) const = 0;
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virtual void SetBitmap(const wxBitmap& bitmap, wxButton::State which) = 0;
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@ -119,7 +120,7 @@ public:
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virtual wxSize GetBitmapMargins() const = 0;
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virtual void SetBitmapMargins(wxCoord x, wxCoord y) = 0;
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virtual bool IsHorizontal() const = 0;
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virtual wxDirection GetBitmapPosition() const = 0;
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virtual void SetBitmapPosition(wxDirection dir) = 0;
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private:
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@ -129,10 +130,20 @@ private:
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namespace
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{
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// the gap between button edge and the interior area used by Windows for the
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// standard buttons
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const int OD_BUTTON_MARGIN = 4;
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class wxODButtonImageData : public wxButtonImageData
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{
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public:
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wxODButtonImageData() { m_dir = wxLEFT; }
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wxODButtonImageData(wxButton *btn)
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{
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m_dir = wxLEFT;
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m_margin.x = btn->GetCharWidth();
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m_margin.y = btn->GetCharHeight() / 2;
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}
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virtual wxBitmap GetBitmap(wxButton::State which) const
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{
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@ -146,7 +157,7 @@ public:
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virtual wxSize GetBitmapMargins() const
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{
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return m_margin;
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return m_margin + wxSize(OD_BUTTON_MARGIN, OD_BUTTON_MARGIN);
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}
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virtual void SetBitmapMargins(wxCoord x, wxCoord y)
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@ -154,9 +165,9 @@ public:
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m_margin = wxSize(x, y);
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}
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virtual bool IsHorizontal() const
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virtual wxDirection GetBitmapPosition() const
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{
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return m_dir == wxLEFT || m_dir == wxRIGHT;
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return m_dir;
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}
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virtual void SetBitmapPosition(wxDirection dir)
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@ -243,10 +254,26 @@ public:
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}
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}
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virtual bool IsHorizontal() const
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virtual wxDirection GetBitmapPosition() const
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{
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return m_data.uAlign == BUTTON_IMAGELIST_ALIGN_LEFT ||
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m_data.uAlign == BUTTON_IMAGELIST_ALIGN_RIGHT;
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switch ( m_data.uAlign )
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{
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default:
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wxFAIL_MSG( "invalid image alignment" );
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// fall through
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case BUTTON_IMAGELIST_ALIGN_LEFT:
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return wxLEFT;
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case BUTTON_IMAGELIST_ALIGN_RIGHT:
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return wxRIGHT;
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case BUTTON_IMAGELIST_ALIGN_TOP:
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return wxTOP;
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case BUTTON_IMAGELIST_ALIGN_BOTTOM:
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return wxBOTTOM;
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}
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}
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virtual void SetBitmapPosition(wxDirection dir)
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@ -544,7 +571,8 @@ wxSize wxButton::DoGetBestSize() const
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if ( m_imageData )
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{
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const wxSize sizeBmp = m_imageData->GetBitmap(State_Normal).GetSize();
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if ( m_imageData->IsHorizontal() )
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const wxDirection dirBmp = m_imageData->GetBitmapPosition();
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if ( dirBmp == wxLEFT || dirBmp == wxRIGHT )
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{
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size.x += sizeBmp.x;
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if ( sizeBmp.y > size.y )
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@ -858,10 +886,15 @@ void wxButton::DoSetBitmap(const wxBitmap& bitmap, State which)
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{
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#if wxUSE_UXTHEME
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if ( wxUxThemeEngine::GetIfActive() )
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{
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m_imageData = new wxXPButtonImageData(this, bitmap.GetSize());
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}
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else
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#endif // wxUSE_UXTHEME
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m_imageData = new wxODButtonImageData;
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{
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m_imageData = new wxODButtonImageData(this);
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MakeOwnerDrawn();
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}
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// if a bitmap was assigned to the bitmap, its best size must be
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// changed to account for it
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@ -977,7 +1010,7 @@ void DrawRect(HDC hdc, const RECT& r)
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BGGGGGGGGGGGGGGGGGB
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BBBBBBBBBBBBBBBBBBB
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*/
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void DrawButtonFrame(HDC hdc, const RECT& rectBtn,
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void DrawButtonFrame(HDC hdc, RECT& rectBtn,
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bool selected, bool pushed)
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{
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RECT r;
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@ -1026,17 +1059,13 @@ void DrawButtonFrame(HDC hdc, const RECT& rectBtn,
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wxDrawLine(hdc, r.left + 1, r.bottom - 1, r.right - 1, r.bottom - 1);
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wxDrawLine(hdc, r.right - 1, r.bottom - 1, r.right - 1, r.top);
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}
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InflateRect(&rectBtn, -OD_BUTTON_MARGIN, -OD_BUTTON_MARGIN);
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}
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#if wxUSE_UXTHEME
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void MSWDrawXPBackground(wxButton *button, WXDRAWITEMSTRUCT *wxdis)
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void MSWDrawXPBackground(wxButton *button, HDC hdc, RECT& rectBtn, UINT state)
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{
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LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT)wxdis;
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HDC hdc = lpDIS->hDC;
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UINT state = lpDIS->itemState;
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RECT rectBtn;
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CopyRect(&rectBtn, &lpDIS->rcItem);
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wxUxThemeHandle theme(button, L"BUTTON");
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int iState;
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@ -1077,15 +1106,7 @@ void MSWDrawXPBackground(wxButton *button, WXDRAWITEMSTRUCT *wxdis)
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MARGINS margins;
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wxUxThemeEngine::Get()->GetThemeMargins(theme, hdc, BP_PUSHBUTTON, iState,
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TMT_CONTENTMARGINS, &rectBtn, &margins);
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RECT rectClient;
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::CopyRect(&rectClient, &rectBtn);
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::InflateRect(&rectClient, -margins.cxLeftWidth, -margins.cyTopHeight);
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// if focused and !nofocus rect
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if ( (state & ODS_FOCUS) && !(state & ODS_NOFOCUSRECT) )
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{
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DrawFocusRect(hdc, &rectClient);
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}
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::InflateRect(&rectBtn, -margins.cxLeftWidth, -margins.cyTopHeight);
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if ( button->UseBgCol() )
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{
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@ -1093,6 +1114,8 @@ void MSWDrawXPBackground(wxButton *button, WXDRAWITEMSTRUCT *wxdis)
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AutoHBRUSH hbrushBackground(colBg);
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// don't overwrite the focus rect
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RECT rectClient;
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::CopyRect(&rectClient, &rectBtn);
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::InflateRect(&rectClient, -1, -1);
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FillRect(hdc, &rectClient, hbrushBackground);
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}
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@ -1150,14 +1173,18 @@ bool wxButton::MSWOnDraw(WXDRAWITEMSTRUCT *wxdis)
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{
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LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT)wxdis;
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HDC hdc = lpDIS->hDC;
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UINT state = lpDIS->itemState;
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bool pushed = (SendMessage(GetHwnd(), BM_GETSTATE, 0, 0) & BST_PUSHED) != 0;
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RECT rectBtn;
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CopyRect(&rectBtn, &lpDIS->rcItem);
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// draw the button background
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#if wxUSE_UXTHEME
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if ( wxUxThemeEngine::GetIfActive() )
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{
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MSWDrawXPBackground(this, wxdis);
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MSWDrawXPBackground(this, hdc, rectBtn, state);
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}
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else
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#endif // wxUSE_UXTHEME
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@ -1172,36 +1199,84 @@ bool wxButton::MSWOnDraw(WXDRAWITEMSTRUCT *wxdis)
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bool selected = (state & ODS_SELECTED) != 0;
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if ( !selected )
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{
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wxTopLevelWindow *tlw = wxDynamicCast(wxGetTopLevelParent(this), wxTopLevelWindow);
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wxTopLevelWindow *
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tlw = wxDynamicCast(wxGetTopLevelParent(this), wxTopLevelWindow);
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if ( tlw )
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{
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selected = tlw->GetDefaultItem() == this;
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}
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}
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bool pushed = (SendMessage(GetHwnd(), BM_GETSTATE, 0, 0) & BST_PUSHED) != 0;
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DrawButtonFrame(hdc, rectBtn, selected, pushed);
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}
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// if focused and !nofocus rect
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if ( (state & ODS_FOCUS) && !(state & ODS_NOFOCUSRECT) )
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// draw the focus rectangle if we need it
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if ( (state & ODS_FOCUS) && !(state & ODS_NOFOCUSRECT) )
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{
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DrawFocusRect(hdc, &rectBtn);
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#if wxUSE_UXTHEME
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if ( !wxUxThemeEngine::GetIfActive() )
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#endif // wxUSE_UXTHEME
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{
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RECT rectFocus;
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CopyRect(&rectFocus, &rectBtn);
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// I don't know where does this constant come from, but this is how
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// Windows draws them
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InflateRect(&rectFocus, -4, -4);
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DrawFocusRect(hdc, &rectFocus);
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}
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if ( pushed )
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{
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// the label is shifted by 1 pixel to create "pushed" effect
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OffsetRect(&rectBtn, 1, 1);
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if ( pushed )
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{
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// the label is shifted by 1 pixel to create "pushed" effect
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OffsetRect(&rectBtn, 1, 1);
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}
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}
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}
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// draw the image, if any
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if ( m_imageData )
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{
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wxBitmap bmp = m_imageData->GetBitmap(State_Normal);
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const wxSize sizeBmp = bmp.GetSize();
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const wxSize margin = m_imageData->GetBitmapMargins();
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const wxSize sizeBmpWithMargins(sizeBmp + 2*margin);
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wxRect rectButton(wxRectFromRECT(rectBtn));
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// for simplicity, we start with centred rectangle and then move it to
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// the appropriate edge
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wxRect rectBitmap = wxRect(sizeBmp).CentreIn(rectButton);
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switch ( m_imageData->GetBitmapPosition() )
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{
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default:
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wxFAIL_MSG( "invalid direction" );
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// fall through
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case wxLEFT:
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rectBitmap.x = rectButton.x + margin.x;
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rectButton.x += sizeBmpWithMargins.x;
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rectButton.width -= sizeBmpWithMargins.x;
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break;
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case wxRIGHT:
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rectBitmap.x = rectButton.GetRight() - sizeBmp.x - margin.x;
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rectButton.width -= sizeBmpWithMargins.x;
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break;
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case wxTOP:
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rectBitmap.y = rectButton.y + margin.y;
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rectButton.y += sizeBmpWithMargins.y;
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rectButton.height -= sizeBmpWithMargins.y;
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break;
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case wxBOTTOM:
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rectBitmap.y = rectButton.GetBottom() - sizeBmp.y - margin.y;
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rectButton.height -= sizeBmpWithMargins.y;
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break;
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}
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wxDCTemp dst((WXHDC)hdc);
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dst.DrawBitmap(bmp, rectBitmap.GetPosition(), true);
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wxCopyRectToRECT(rectButton, rectBtn);
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}
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// finally draw the label
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COLORREF colFg = state & ODS_DISABLED
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? ::GetSysColor(COLOR_GRAYTEXT)
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: wxColourToRGB(GetForegroundColour());
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