Add demonstration of flags to the render sample.
Allow to select the flags to pass to DrawXXX() functions. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@62291 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -105,7 +105,19 @@ public:
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MyFrame();
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virtual ~MyFrame();
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private:
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// event handlers (these functions should _not_ be virtual)
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void OnDrawDisabled(wxCommandEvent& event)
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{ OnToggleDrawFlag(event, wxCONTROL_DISABLED); }
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void OnDrawFocused(wxCommandEvent& event)
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{ OnToggleDrawFlag(event, wxCONTROL_FOCUSED); }
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void OnDrawPressed(wxCommandEvent& event)
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{ OnToggleDrawFlag(event, wxCONTROL_PRESSED); }
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void OnDrawChecked(wxCommandEvent& event)
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{ OnToggleDrawFlag(event, wxCONTROL_CHECKED); }
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void OnDrawHot(wxCommandEvent& event)
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{ OnToggleDrawFlag(event, wxCONTROL_CURRENT); }
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#if wxUSE_DYNLIB_CLASS
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void OnLoad(wxCommandEvent& event);
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void OnUnload(wxCommandEvent& event);
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@ -113,8 +125,9 @@ public:
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void OnQuit(wxCommandEvent& event);
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void OnAbout(wxCommandEvent& event);
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private:
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wxPanel *m_panel;
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void OnToggleDrawFlag(wxCommandEvent& event, int flag);
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class MyPanel *m_panel;
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// any class wishing to process wxWidgets events must use this macro
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DECLARE_EVENT_TABLE()
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@ -124,8 +137,12 @@ private:
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class MyPanel : public wxPanel
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{
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public:
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MyPanel(wxWindow *parent) : wxPanel(parent) { }
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MyPanel(wxWindow *parent) : wxPanel(parent) { m_flags = 0; }
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int GetFlags() const { return m_flags; }
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void SetFlags(int flags) { m_flags = flags; }
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private:
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void OnPaint(wxPaintEvent&)
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{
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wxPaintDC dc(this);
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@ -138,27 +155,48 @@ public:
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const int lineHeight = dc.GetCharHeight();
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dc.DrawText("Demonstration of various wxRenderer functions:", x1, y);
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y += lineHeight;
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wxString flagsString;
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if ( m_flags & wxCONTROL_DISABLED )
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flagsString += "wxCONTROL_DISABLED ";
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if ( m_flags & wxCONTROL_FOCUSED )
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flagsString += "wxCONTROL_FOCUSED ";
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if ( m_flags & wxCONTROL_PRESSED )
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flagsString += "wxCONTROL_PRESSED ";
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if ( m_flags & wxCONTROL_CURRENT )
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flagsString += "wxCONTROL_CURRENT ";
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if ( m_flags & wxCONTROL_CHECKED )
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flagsString += "wxCONTROL_CHECKED ";
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if ( flagsString.empty() )
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flagsString = "(none)";
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dc.DrawText("Using flags: " + flagsString, x1, y);
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y += lineHeight*3;
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dc.DrawText("DrawHeaderButton() (overridden)", x1, y);
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const wxCoord heightHdr = renderer.GetHeaderButtonHeight(this);
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renderer.DrawHeaderButton(this, dc, wxRect(x2, y, 100, heightHdr));
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renderer.DrawHeaderButton(this, dc,
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wxRect(x2, y, 100, heightHdr), m_flags);
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y += lineHeight + heightHdr;
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dc.DrawText("DrawCheckBox()", x1, y);
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const wxSize sizeCheck = renderer.GetCheckBoxSize(this);
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renderer.DrawCheckBox(this, dc, wxRect(wxPoint(x2, y), sizeCheck));
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renderer.DrawCheckBox(this, dc,
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wxRect(wxPoint(x2, y), sizeCheck), m_flags);
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y += lineHeight + sizeCheck.y;
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dc.DrawText("DrawRadioBitmap()", x1, y);
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renderer.DrawRadioBitmap(this, dc, wxRect(wxPoint(x2, y), sizeCheck));
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renderer.DrawRadioBitmap(this, dc,
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wxRect(wxPoint(x2, y), sizeCheck), m_flags);
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y += lineHeight + sizeCheck.y;
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dc.DrawText("DrawTreeItemButton()", x1, y);
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renderer.DrawTreeItemButton(this, dc, wxRect(x2, y, 20, 20));
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renderer.DrawTreeItemButton(this, dc,
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wxRect(x2, y, 20, 20), m_flags);
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y += lineHeight + 20;
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}
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int m_flags;
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DECLARE_EVENT_TABLE()
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};
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@ -174,8 +212,14 @@ END_EVENT_TABLE()
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enum
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{
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// our menu items
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Render_DrawDisabled = 100,
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Render_DrawFocused,
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Render_DrawPressed,
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Render_DrawChecked,
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Render_DrawHot,
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#if wxUSE_DYNLIB_CLASS
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Render_Load = 100,
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Render_Load,
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Render_Unload,
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#endif // wxUSE_DYNLIB_CLASS
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@ -196,6 +240,12 @@ enum
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// handlers) which process them. It can be also done at run-time, but for the
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// simple menu events like this the static method is much simpler.
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(Render_DrawDisabled, MyFrame::OnDrawDisabled)
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EVT_MENU(Render_DrawFocused, MyFrame::OnDrawFocused)
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EVT_MENU(Render_DrawPressed, MyFrame::OnDrawPressed)
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EVT_MENU(Render_DrawChecked, MyFrame::OnDrawChecked)
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EVT_MENU(Render_DrawHot, MyFrame::OnDrawHot)
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#if wxUSE_DYNLIB_CLASS
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EVT_MENU(Render_Load, MyFrame::OnLoad)
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EVT_MENU(Render_Unload,MyFrame::OnUnload)
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@ -250,15 +300,27 @@ MyFrame::MyFrame()
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#if wxUSE_MENUS
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// create a menu bar
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wxMenu *menuFile = new wxMenu;
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menuFile->AppendCheckItem(Render_DrawDisabled,
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"Draw in &disabled state\tCtrl-D");
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menuFile->AppendCheckItem(Render_DrawFocused,
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"Draw in &focused state\tCtrl-F");
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menuFile->AppendCheckItem(Render_DrawPressed,
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"Draw in &pressed state\tCtrl-P");
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menuFile->AppendCheckItem(Render_DrawChecked,
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"Draw in &checked state\tCtrl-C");
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menuFile->AppendCheckItem(Render_DrawHot,
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"Draw in &hot state\tCtrl-H");
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menuFile->AppendSeparator();
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#if wxUSE_DYNLIB_CLASS
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menuFile->Append(Render_Load, wxT("&Load renderer...\tCtrl-L"));
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menuFile->Append(Render_Unload, wxT("&Unload renderer\tCtrl-U"));
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menuFile->AppendSeparator();
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#endif // wxUSE_DYNLIB_CLASS
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menuFile->Append(Render_Quit, wxT("E&xit\tCtrl-Q"), wxT("Quit this program"));
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menuFile->Append(Render_Quit);
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// the "About" item should be in the help menu
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wxMenu *helpMenu = new wxMenu;
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helpMenu->Append(Render_About, wxT("&About...\tF1"), wxT("Show about dialog"));
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helpMenu->Append(Render_About);
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// now append the freshly created menu to the menu bar...
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wxMenuBar *menuBar = new wxMenuBar();
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@ -288,6 +350,18 @@ MyFrame::~MyFrame()
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// event handlers
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void MyFrame::OnToggleDrawFlag(wxCommandEvent& event, int flag)
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{
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int flags = m_panel->GetFlags();
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if ( event.IsChecked() )
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flags |= flag;
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else
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flags &= ~flag;
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m_panel->SetFlags(flags);
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m_panel->Refresh();
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}
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#if wxUSE_DYNLIB_CLASS
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void MyFrame::OnLoad(wxCommandEvent& WXUNUSED(event))
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