removed spaces; added WXDLLEXPORTs; make overlay classes non copiable
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@41876 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -965,64 +965,70 @@ private:
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// ----------------------------------------------------------------------------
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// creates an overlay over an existing window, allowing for manipulations like
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// rubberbanding etc. this API is not stable yet, not to be used outside wx
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// rubberbanding etc. this API is not stable yet, not to be used outside wx
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// internal code
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// ----------------------------------------------------------------------------
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class wxOverlayImpl ;
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class wxWindowDC ;
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class WXDLLEXPORT wxOverlayImpl;
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class WXDLLEXPORT wxWindowDC;
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class WXDLLEXPORT wxOverlay
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class WXDLLEXPORT wxOverlay
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{
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public :
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wxOverlay();
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public:
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wxOverlay();
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~wxOverlay();
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// clears the overlay without restoring the former state
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// to be done eg when the window content has been changed and repainted
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void Reset();
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private :
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private:
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friend class WXDLLEXPORT wxDCOverlay;
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// returns true if it has been setup
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bool IsOk();
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void Init( wxWindowDC* dc, int x , int y , int width , int height );
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void BeginDrawing( wxWindowDC* dc);
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void EndDrawing( wxWindowDC* dc);
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void Clear( wxWindowDC* dc);
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void Init(wxWindowDC* dc, int x , int y , int width , int height);
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void BeginDrawing(wxWindowDC* dc);
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void EndDrawing(wxWindowDC* dc);
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void Clear(wxWindowDC* dc);
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wxOverlayImpl* m_impl;
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bool m_inDrawing;
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} ;
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DECLARE_NO_COPY_CLASS(wxOverlay);
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};
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class WXDLLEXPORT wxDCOverlay
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{
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public :
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public:
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// connects this overlay to the corresponding drawing dc, if the overlay is not initialized yet
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// this call will do so
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wxDCOverlay(wxOverlay &overlay, wxWindowDC *dc, int x , int y , int width , int height);
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wxDCOverlay(wxOverlay &overlay, wxWindowDC *dc, int x , int y , int width , int height);
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// convenience wrapper that behaves the same using the entire area of the dc
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wxDCOverlay(wxOverlay &overlay, wxWindowDC *dc);
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wxDCOverlay(wxOverlay &overlay, wxWindowDC *dc);
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// removes the connection between the overlay and the dc
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virtual ~wxDCOverlay();
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virtual ~wxDCOverlay();
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// clears the layer, restoring the state at the last init
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void Clear();
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private :
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private:
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void Init(wxWindowDC *dc, int x , int y , int width , int height);
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wxOverlay& m_overlay;
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wxWindowDC* m_dc;
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} ;
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#endif
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// _WX_DC_H_BASE_
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DECLARE_NO_COPY_CLASS(wxDCOverlay);
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};
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#endif // _WX_DC_H_BASE_
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