don't make wxGridTableBase::IsEmptyCell() pure virtual, there is really no point to force all derived table classes to implement it when it has a default implementation which works just fine in 99% of cases
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@57047 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -918,7 +918,10 @@ public:
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{ return const_cast<wxGridTableBase *>(this)->GetNumberCols(); }
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virtual bool IsEmptyCell( int row, int col ) = 0;
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virtual bool IsEmptyCell( int row, int col )
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{
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return GetValue(row, col).empty();
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}
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bool IsEmpty(const wxGridCellCoords& coord)
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{
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@ -1071,7 +1074,6 @@ public:
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int GetNumberCols();
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wxString GetValue( int row, int col );
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void SetValue( int row, int col, const wxString& s );
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bool IsEmptyCell( int row, int col );
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// overridden functions from wxGridTableBase
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//
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@ -673,9 +673,14 @@ public:
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//@{
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/**
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Must be overridden to implement testing for empty cells.
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May be overridden to implement testing for empty cells.
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This method is used by the grid to test if the given cell is not used
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and so whether a neighbouring cell may overflow into it. By default it
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only returns true if the value of the given cell, as returned by
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GetValue(), is empty.
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*/
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virtual bool IsEmptyCell(int row, int col) = 0;
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virtual bool IsEmptyCell(int row, int col);
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/**
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Same as IsEmptyCell() but taking wxGridCellCoords.
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