Add wxSize::IncBy() and DecBy() overloads taking wxPoint.
It seems to make at least as much sense to extend a wxSize by wxPoint than by another wxSize (which doesn't make much size to me...) so add Inc/DecBy() overloads doing this. We might also add operator+=() overloads taking wxPoint for consistency but for now don't add more operator overloads unnecessarily, let's wait if anybody asks about this first. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@64883 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -255,10 +255,12 @@ public:
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{ if ( sz.x < x ) x = sz.x; if ( sz.y < y ) y = sz.y; }
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void IncBy(int dx, int dy) { x += dx; y += dy; }
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void IncBy(const wxPoint& pt);
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void IncBy(const wxSize& sz) { IncBy(sz.x, sz.y); }
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void IncBy(int d) { IncBy(d, d); }
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void DecBy(int dx, int dy) { IncBy(-dx, -dy); }
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void DecBy(const wxPoint& pt);
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void DecBy(const wxSize& sz) { DecBy(sz.x, sz.y); }
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void DecBy(int d) { DecBy(d, d); }
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@ -396,7 +398,7 @@ public:
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wxRealPoint() : x(0.0), y(0.0) { }
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wxRealPoint(double xx, double yy) : x(xx), y(yy) { }
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wxRealPoint(const wxPoint& pt);
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// no copy ctor or assignment operator - the defaults are ok
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//assignment operators
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@ -827,6 +829,11 @@ inline bool wxRect::Inside(const wxRect& rect) const { return Contains(rect); }
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#endif // WXWIN_COMPATIBILITY_2_6
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// define functions which couldn't be defined above because of declarations
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// order
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inline void wxSize::IncBy(const wxPoint& pt) { IncBy(pt.x, pt.y); }
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inline void wxSize::DecBy(const wxPoint& pt) { DecBy(pt.x, pt.y); }
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// ---------------------------------------------------------------------------
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// Management of pens, brushes and fonts
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// ---------------------------------------------------------------------------
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@ -113,10 +113,10 @@ enum wxStockCursor
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A wxRealPoint is a useful data structure for graphics operations.
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It contains floating point @e x and @e y members.
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It contains floating point @e x and @e y members.
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See wxPoint for an integer version.
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Note that the coordinates stored inside a wxRealPoint object may be negative
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Note that the coordinates stored inside a wxRealPoint object may be negative
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and that wxRealPoint functions do not perform any check against negative values.
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@library{wxcore}
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@ -136,7 +136,7 @@ public:
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Initializes the point with the given coordinates.
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*/
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wxRealPoint(double x, double y);
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/**
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Converts the given wxPoint (with integer coordinates) to a wxRealPoint.
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*/
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@ -144,7 +144,7 @@ public:
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/**
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@name Miscellaneous operators
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Note that these operators are documented as class members
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(to make them easier to find) but, as their prototype shows,
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they are implemented as global operators; note that this is
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@ -171,14 +171,14 @@ public:
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wxRealPoint& operator +=(const wxSize& sz);
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wxRealPoint& operator -=(const wxSize& sz);
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wxSize operator /(const wxRealPoint& sz, int factor);
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wxSize operator *(const wxRealPoint& sz, int factor);
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wxSize operator *(int factor, const wxSize& sz);
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wxSize& operator /=(int factor);
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wxSize& operator *=(int factor);
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//@}
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/**
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X coordinate of this point.
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*/
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@ -197,8 +197,8 @@ public:
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A class for manipulating rectangles.
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Note that the x, y coordinates and the width and height stored inside a wxRect
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object may be negative and that wxRect functions do not perform any check against
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Note that the x, y coordinates and the width and height stored inside a wxRect
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object may be negative and that wxRect functions do not perform any check against
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negative values.
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@library{wxcore}
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@ -511,7 +511,7 @@ public:
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A wxPoint is a useful data structure for graphics operations.
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It contains integer @e x and @e y members.
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It contains integer @e x and @e y members.
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See wxRealPoint for a floating point version.
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Note that the width and height stored inside a wxPoint object may be negative
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@ -534,12 +534,12 @@ public:
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Initializes the internal x and y coordinates to zero.
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*/
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wxPoint();
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/**
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Initializes the point object with the given @a x and @a y coordinates.
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*/
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wxPoint(int x, int y);
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/**
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Converts the given wxRealPoint (with floating point coordinates) to a
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wxPoint instance.
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@ -548,7 +548,7 @@ public:
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/**
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@name Miscellaneous operators
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Note that these operators are documented as class members
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(to make them easier to find) but, as their prototype shows,
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they are implemented as global operators; note that this is
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@ -575,14 +575,14 @@ public:
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wxPoint& operator +=(const wxSize& sz);
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wxPoint& operator -=(const wxSize& sz);
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wxSize operator /(const wxPoint& sz, int factor);
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wxSize operator *(const wxPoint& sz, int factor);
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wxSize operator *(int factor, const wxSize& sz);
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wxSize& operator /=(int factor);
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wxSize& operator *=(int factor);
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//@}
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/**
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x member.
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*/
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@ -727,9 +727,9 @@ public:
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/**
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@class wxSize
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A wxSize is a useful data structure for graphics operations.
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A wxSize is a useful data structure for graphics operations.
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It simply contains integer @e width and @e height members.
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Note that the width and height stored inside a wxSize object may be negative
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and that wxSize functions do not perform any check against negative values
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(this is used to e.g. store the special -1 value in ::wxDefaultSize instance).
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@ -760,7 +760,7 @@ public:
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Initializes this size object with zero width and height.
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*/
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wxSize();
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/**
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Initializes this size object with the given @a width and @a height.
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*/
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@ -772,6 +772,7 @@ public:
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@see IncBy()
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*/
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void DecBy(const wxPoint& pt);
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void DecBy(const wxSize& size);
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void DecBy(int dx, int dy);
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void DecBy(int d);
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@ -801,6 +802,7 @@ public:
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@see DecBy()
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*/
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void IncBy(const wxPoint& pt);
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void IncBy(const wxSize& size);
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void IncBy(int dx, int dy);
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void IncBy(int d);
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@ -864,10 +866,10 @@ public:
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*/
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void SetWidth(int width);
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/**
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@name Miscellaneous operators
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Note that these operators are documented as class members
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(to make them easier to find) but, as their prototype shows,
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they are implemented as global operators; note that this is
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