Add wxSize::IncBy() and DecBy() overloads taking wxPoint.

It seems to make at least as much sense to extend a wxSize by wxPoint than by
another wxSize (which doesn't make much size to me...) so add Inc/DecBy()
overloads doing this.

We might also add operator+=() overloads taking wxPoint for consistency but
for now don't add more operator overloads unnecessarily, let's wait if anybody
asks about this first.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@64883 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin 2010-07-11 10:44:03 +00:00
parent e61fedabe7
commit 89b799cccf
2 changed files with 29 additions and 20 deletions

View File

@ -255,10 +255,12 @@ public:
{ if ( sz.x < x ) x = sz.x; if ( sz.y < y ) y = sz.y; }
void IncBy(int dx, int dy) { x += dx; y += dy; }
void IncBy(const wxPoint& pt);
void IncBy(const wxSize& sz) { IncBy(sz.x, sz.y); }
void IncBy(int d) { IncBy(d, d); }
void DecBy(int dx, int dy) { IncBy(-dx, -dy); }
void DecBy(const wxPoint& pt);
void DecBy(const wxSize& sz) { DecBy(sz.x, sz.y); }
void DecBy(int d) { DecBy(d, d); }
@ -396,7 +398,7 @@ public:
wxRealPoint() : x(0.0), y(0.0) { }
wxRealPoint(double xx, double yy) : x(xx), y(yy) { }
wxRealPoint(const wxPoint& pt);
// no copy ctor or assignment operator - the defaults are ok
//assignment operators
@ -827,6 +829,11 @@ inline bool wxRect::Inside(const wxRect& rect) const { return Contains(rect); }
#endif // WXWIN_COMPATIBILITY_2_6
// define functions which couldn't be defined above because of declarations
// order
inline void wxSize::IncBy(const wxPoint& pt) { IncBy(pt.x, pt.y); }
inline void wxSize::DecBy(const wxPoint& pt) { DecBy(pt.x, pt.y); }
// ---------------------------------------------------------------------------
// Management of pens, brushes and fonts
// ---------------------------------------------------------------------------

View File

@ -113,10 +113,10 @@ enum wxStockCursor
A wxRealPoint is a useful data structure for graphics operations.
It contains floating point @e x and @e y members.
It contains floating point @e x and @e y members.
See wxPoint for an integer version.
Note that the coordinates stored inside a wxRealPoint object may be negative
Note that the coordinates stored inside a wxRealPoint object may be negative
and that wxRealPoint functions do not perform any check against negative values.
@library{wxcore}
@ -136,7 +136,7 @@ public:
Initializes the point with the given coordinates.
*/
wxRealPoint(double x, double y);
/**
Converts the given wxPoint (with integer coordinates) to a wxRealPoint.
*/
@ -144,7 +144,7 @@ public:
/**
@name Miscellaneous operators
Note that these operators are documented as class members
(to make them easier to find) but, as their prototype shows,
they are implemented as global operators; note that this is
@ -171,14 +171,14 @@ public:
wxRealPoint& operator +=(const wxSize& sz);
wxRealPoint& operator -=(const wxSize& sz);
wxSize operator /(const wxRealPoint& sz, int factor);
wxSize operator *(const wxRealPoint& sz, int factor);
wxSize operator *(int factor, const wxSize& sz);
wxSize& operator /=(int factor);
wxSize& operator *=(int factor);
//@}
/**
X coordinate of this point.
*/
@ -197,8 +197,8 @@ public:
A class for manipulating rectangles.
Note that the x, y coordinates and the width and height stored inside a wxRect
object may be negative and that wxRect functions do not perform any check against
Note that the x, y coordinates and the width and height stored inside a wxRect
object may be negative and that wxRect functions do not perform any check against
negative values.
@library{wxcore}
@ -511,7 +511,7 @@ public:
A wxPoint is a useful data structure for graphics operations.
It contains integer @e x and @e y members.
It contains integer @e x and @e y members.
See wxRealPoint for a floating point version.
Note that the width and height stored inside a wxPoint object may be negative
@ -534,12 +534,12 @@ public:
Initializes the internal x and y coordinates to zero.
*/
wxPoint();
/**
Initializes the point object with the given @a x and @a y coordinates.
*/
wxPoint(int x, int y);
/**
Converts the given wxRealPoint (with floating point coordinates) to a
wxPoint instance.
@ -548,7 +548,7 @@ public:
/**
@name Miscellaneous operators
Note that these operators are documented as class members
(to make them easier to find) but, as their prototype shows,
they are implemented as global operators; note that this is
@ -575,14 +575,14 @@ public:
wxPoint& operator +=(const wxSize& sz);
wxPoint& operator -=(const wxSize& sz);
wxSize operator /(const wxPoint& sz, int factor);
wxSize operator *(const wxPoint& sz, int factor);
wxSize operator *(int factor, const wxSize& sz);
wxSize& operator /=(int factor);
wxSize& operator *=(int factor);
//@}
/**
x member.
*/
@ -727,9 +727,9 @@ public:
/**
@class wxSize
A wxSize is a useful data structure for graphics operations.
A wxSize is a useful data structure for graphics operations.
It simply contains integer @e width and @e height members.
Note that the width and height stored inside a wxSize object may be negative
and that wxSize functions do not perform any check against negative values
(this is used to e.g. store the special -1 value in ::wxDefaultSize instance).
@ -760,7 +760,7 @@ public:
Initializes this size object with zero width and height.
*/
wxSize();
/**
Initializes this size object with the given @a width and @a height.
*/
@ -772,6 +772,7 @@ public:
@see IncBy()
*/
void DecBy(const wxPoint& pt);
void DecBy(const wxSize& size);
void DecBy(int dx, int dy);
void DecBy(int d);
@ -801,6 +802,7 @@ public:
@see DecBy()
*/
void IncBy(const wxPoint& pt);
void IncBy(const wxSize& size);
void IncBy(int dx, int dy);
void IncBy(int d);
@ -864,10 +866,10 @@ public:
*/
void SetWidth(int width);
/**
@name Miscellaneous operators
Note that these operators are documented as class members
(to make them easier to find) but, as their prototype shows,
they are implemented as global operators; note that this is