Don't return a valid image from wxImageList if its index is out of range
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@ -405,7 +405,9 @@ wxBitmap wxImageList::GetBitmap(int index) const
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if ( ii.hbmMask )
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if ( ii.hbmMask )
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{
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{
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// draw it the first time to find a suitable mask colour
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// draw it the first time to find a suitable mask colour
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const_cast<wxImageList*>(this)->Draw(index, dc, 0, 0, wxIMAGELIST_DRAW_TRANSPARENT);
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if ( !const_cast<wxImageList*>(this)->Draw(index, dc, 0, 0, wxIMAGELIST_DRAW_TRANSPARENT) )
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return wxNullBitmap;
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dc.SelectObject(wxNullBitmap);
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dc.SelectObject(wxNullBitmap);
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// find the suitable mask colour
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// find the suitable mask colour
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@ -431,7 +433,9 @@ wxBitmap wxImageList::GetBitmap(int index) const
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else // no mask
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else // no mask
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{
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{
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// Just draw it normally.
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// Just draw it normally.
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const_cast<wxImageList*>(this)->Draw(index, dc, 0, 0, wxIMAGELIST_DRAW_NORMAL);
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if ( !const_cast<wxImageList*>(this)->Draw(index, dc, 0, 0, wxIMAGELIST_DRAW_NORMAL) )
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return wxNullBitmap;
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dc.SelectObject(wxNullBitmap);
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dc.SelectObject(wxNullBitmap);
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// And adjust its alpha flag as the destination bitmap would get it if
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// And adjust its alpha flag as the destination bitmap would get it if
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