diff --git a/src/msw/window.cpp b/src/msw/window.cpp index d57a865456..78e16bb4d2 100644 --- a/src/msw/window.cpp +++ b/src/msw/window.cpp @@ -931,7 +931,7 @@ void wxWindowMSW::SubclassWin(WXHWND hWnd) // we don't need to subclass the window of our own class (in the Windows // sense of the word) - if ( !wxCheckWindowWndProc(hWnd, (WXFARPROC)wxWndProc) ) + if ( !wxCheckWindowWndProc(hWnd, (WXFARPROC)wxWndProc) ) { ::SetWindowLong(hwnd, GWL_WNDPROC, (LONG) wxWndProc); } @@ -977,6 +977,28 @@ bool wxCheckWindowWndProc(WXHWND hWnd, WXFARPROC wndProc) // unicows.dll, we can override unicows hooks by setting // Unicows_{Set,Get}WindowLong and Unicows_RegisterClass to our own // versions that keep track of fake<->real wnd proc mapping. + + // On WinCE (at least), the wndproc comparison doesn't work, + // so have to use something like this. +#ifdef __WXWINCE__ + extern const wxChar *wxCanvasClassName; + extern const wxChar *wxCanvasClassNameNR; + extern const wxChar *wxMDIFrameClassName; + extern const wxChar *wxMDIFrameClassNameNoRedraw; + extern const wxChar *wxMDIChildFrameClassName; + extern const wxChar *wxMDIChildFrameClassNameNoRedraw; + wxString str(wxGetWindowClass(hWnd)); + if (str == wxCanvasClassName || + str == wxCanvasClassNameNR || + str == wxMDIFrameClassName || + str == wxMDIFrameClassNameNoRedraw || + str == wxMDIChildFrameClassName || + str == wxMDIChildFrameClassNameNoRedraw || + str == _T("wxTLWHiddenParent")) + return TRUE; // Effectively means don't subclass + else + return FALSE; +#else WNDCLASS cls; if ( !::GetClassInfo(wxGetInstance(), wxGetWindowClass(hWnd), &cls) ) { @@ -986,6 +1008,7 @@ bool wxCheckWindowWndProc(WXHWND hWnd, WXFARPROC wndProc) } return wndProc == (WXFARPROC)cls.lpfnWndProc; +#endif } // ----------------------------------------------------------------------------