From 7e9a386e10bf434956b4deb1e9a1cd45693c947f Mon Sep 17 00:00:00 2001 From: Julian Smart Date: Sun, 5 Sep 1999 19:42:03 +0000 Subject: [PATCH] Fixed some doc problems git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3569 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775 --- docs/latex/wx/boxsizer.tex | 6 +- docs/latex/wx/sbsizer.tex | 5 +- docs/latex/wx/sizer.tex | 16 ++-- docs/latex/wx/socket.tex | 32 +++---- docs/latex/wx/treeevt.tex | 1 + docs/latex/wx/wxPython.tex | 181 +++++++++++++++++-------------------- 6 files changed, 108 insertions(+), 133 deletions(-) diff --git a/docs/latex/wx/boxsizer.tex b/docs/latex/wx/boxsizer.tex index ff1d69bec3..1e10ddc109 100644 --- a/docs/latex/wx/boxsizer.tex +++ b/docs/latex/wx/boxsizer.tex @@ -16,8 +16,8 @@ the buttons shall be centred as the width of the dialog changes. It is the unique feature of a box sizer, that it can grow in both directions (height and width) but can distribute its growth in the main direction (horizontal for a row) {\it unevenly} among its children. In our example case, the vertical sizer is supposed to propagate all its -height changes to only the text area, not to the button area. This is determined by the -{\it option} parameter when adding a window (or another sizer) to a sizer. It is interpreted +height changes to only the text area, not to the button area. This is determined by the {\it option} parameter +when adding a window (or another sizer) to a sizer. It is interpreted as a weight factor, i.e. it can be zero, indicating that the window may not be resized at all, or above zero. If several windows have a value above zero, the value is interpreted relative to the sum of all weight factors of the sizer, so when adding two windows with @@ -77,11 +77,9 @@ MyDialog::MyDialog(wxFrame *parent, wxWindowID id, const wxString &title ) : topsizer->Fit( this ); // set size to minimum size as calculated by the sizer topsizer->SetSizeHints( this ); // set size hints to honour mininum size - } \end{verbatim} - \wxheading{Derived from} \helpref{wxSizer}{wxsizer} diff --git a/docs/latex/wx/sbsizer.tex b/docs/latex/wx/sbsizer.tex index 814f0f0be2..df5a8a5e45 100644 --- a/docs/latex/wx/sbsizer.tex +++ b/docs/latex/wx/sbsizer.tex @@ -5,7 +5,7 @@ box around the sizer. Note that this static box has to be created separately. See also \helpref{wxSizer}{wxsizer}, \helpref{wxStaticBox}{wxstaticbox} and - \helpref{wxBoxSizer}{wxboxsizer}. + \helpref{wxBoxSizer}{wxboxsizer}. \wxheading{Derived from} @@ -26,4 +26,5 @@ as parameters - orient can be either of wxVERTICAL or wxHORIZONTAL. \func{wxStaticBox*}{GetStaticBox}{\void} -Returns the static box associated with the sizer. \ No newline at end of file +Returns the static box associated with the sizer. + diff --git a/docs/latex/wx/sizer.tex b/docs/latex/wx/sizer.tex index f522137bd7..e0cc3faa32 100644 --- a/docs/latex/wx/sizer.tex +++ b/docs/latex/wx/sizer.tex @@ -1,10 +1,10 @@ \section{\class{wxSizer}}\label{wxsizer} -wxSizer is the abstract base class used for layouting subwindows in a window. You -cannot use wxSizer directly; instead, you'll have to use \helpref{wxBoxSizer}{wxboxsizer} +wxSizer is the abstract base class used for laying out subwindows in a window. You +cannot use wxSizer directly; instead, you'll have to use \helpref{wxBoxSizer}{wxboxsizer} or \helpref{wxStaticBoxSizer}{wxstaticboxsizer}. -The layouting algorithm used by sizers in wxWindows closely related to layouting +The layout algorithm used by sizers in wxWindows closely related to layout in other GUI toolkits, such as Java's AWT, the GTK toolkit or the Qt toolkit. It is based upon the idea of the individual subwindows reporting their minimal required size and their ability to get stretched if the size of the parent window has changed. @@ -27,7 +27,6 @@ on Windows, the intial dialog size will automatically be bigger on Motif than on \latexignore{\rtfignore{\wxheading{Members}}} - \membersection{wxSizer::wxSizer}\label{wxsizerwxsizer} \func{}{wxSizer}{\void} @@ -56,7 +55,7 @@ of the paramters is described here: \docparam{window}{The window to be added to the sizer. Its initial size (either set explicitly by the user or calculated internally when using wxDefaultSize) is interpreted as the minimal and in many -cases also the initial size. This is particularly useful in connection with \helpref{SetSizeHint}{wxsizersetsizehints}. } +cases also the initial size. This is particularly useful in connection with \helpref{SetSizeHint}{wxsizersetsizehints}.} \docparam{sizer}{The (child-)sizer to be added to the sizer. This allows placing a child sizer in a sizer and thus to create hierarchies of sizers (typically a vertical box as the top sizer and several @@ -85,8 +84,8 @@ the {\it option} flag - not in the main orientation, but the respectively other if you created a wxBoxSizer with the wxVERTICAL option, these flags will be relevant if the sizer changes its horizontal size. A child may get resized to completely fill out the new size (using either wxGROW or wxEXPAND), may get centered (wxCENTER or wxCENTRE) or may get aligned to either -side (wxALIGN_LEFT and wxALIGN_TOP are set to 0 and thus represent the default, wxALIGN_RIGHT and -wxALIGN_BOTTOM have their obvious meaning.} +side (wxALIGN\_LEFT and wxALIGN\_TOP are set to 0 and thus represent the default, wxALIGN\_RIGHT and +wxALIGN\_BOTTOM have their obvious meaning.} \docparam{border}{Determines the border width, if the {\it flag} parameter is set to any border.} @@ -111,7 +110,7 @@ list of items (windows, subsizers or spaces) owned by this sizer. Removes a child from the sizer. {\it window} is the window to be removed, {\it sizer} the equivalent sizer and {\it nth} is the position of the child in the sizer, typically 0 for -the first item. This method does not cause any layouting or resizing to take place and does +the first item. This method does not cause any layout or resizing to take place and does not delete the window itself. Call \helpref{wxSizer::Layout}{wxsizerlayout} for updating the layout "on screen" after removing a child fom the sizer. @@ -182,3 +181,4 @@ Tell the sizer to set the minimal size of the {\it window} to match the sizer's This is commonly done in the constructor of the window itself, see sample in the description of \helpref{wxBoxSizer}{wxboxsizer} if the window is resizable (as many dialogs under Unix and frames on probably all platforms). + diff --git a/docs/latex/wx/socket.tex b/docs/latex/wx/socket.tex index 682df90cd9..26fb37c2d3 100644 --- a/docs/latex/wx/socket.tex +++ b/docs/latex/wx/socket.tex @@ -8,7 +8,7 @@ -\wxheading{wxSocket errors}{wxsocketerrs} +\wxheading{wxSocket errors}%\label{wxsocketerrs} % Labels don't work on a non-section! \twocolwidtha{7cm} \begin{twocollist}\itemsep=0pt @@ -23,7 +23,7 @@ \twocolitem{{\bf wxSOCKET\_MEMERR}}{Memory exhausted.} \end{twocollist}% -\wxheading{wxSocket events}{wxsocketevents} +\wxheading{wxSocket events} \twocolwidtha{7cm} \begin{twocollist}\itemsep=0pt @@ -120,12 +120,13 @@ For example: In this example, the user will be notified about incoming socket datas and a broken connection. -For more information on socket events see \helpref{wxSocket events}{wxsocketevents}. +For more information on socket events see \helpref{wxSocket events}{wxsocketbase}. % % SetTimeout % \membersection{wxSocketBase::SetTimeout}{wxsocketbasesettimeout} + \func{void}{SetTimeout}{\param{int }{seconds}} This function sets the socket timeout in seconds. @@ -191,7 +192,7 @@ Returns the number of bytes read or written by the last IO call. \constfunc{wxSocketError}{LastError}{\void} -Returns the last occured wxSocket error. See \helpref{wxSocket errors}{wxsocketerrs}. +Returns the last occured wxSocket error. See \helpref{wxSocket errors}{wxsocketbase}. % --------------------------------------------------------------------------- % IO calls @@ -501,7 +502,8 @@ Returns TRUE if a "lost" event occured, FALSE if the timeout was reached. \func{void}{RestoreState}{\void} -This function restores a previously saved state. +This function restores the previous state of the socket (include flags, +notify flags, notify state, C callback function and data). \wxheading{See also} @@ -522,26 +524,13 @@ actually it saves all flags and the state of the asynchronous callbacks. \wxheading{See also} -% -% SaveState -% - \helpref{wxSocketBase::RestoreState}{wxsocketbaserestorestate} -\membersection{wxSocketBase::RestoreState}\label{wxsocketbaserestorestate} - -\func{void}{RestoreState}{\void} - -This function restores the previous state of the socket (include flags, -notify flags, notify state, C callback function and data). - -\wxheading{See also} - -\helpref{wxSocketBase::SaveState}{wxsocketbasesavestate} % % GetLocal % \membersection{wxSocketBase::GetLocal}{wxsocketbasegetlocal} + \constfunc{bool}{GetLocal}{\param{wxSockAddress\& }{addr_man}} This function returns the local address field of the socket. The local @@ -556,6 +545,7 @@ It returns TRUE if no errors happened, FALSE otherwise. % GetPeer % \membersection{wxSocketBase::GetPeer}{wxsocketbasegetlocal} + \constfunc{bool}{GetPeer}{\param{wxSockAddress\& }{addr_man}} This function returns the peer address field of the socket. The peer @@ -599,7 +589,7 @@ void SocketCallback(wxSocketBase& sock,wxSocketNotify evt,char *cdata); \end{verbatim} The first parameter reminds you of the caller socket. The second parameter -informs you about the current event (See \helpref{wxSocket events}{wxsocketevents}). +informs you about the current event (See \helpref{wxSocket events}{wxsocketbase}). The third parameters is the client data you specified using \helpref{CallbackData}{wxsocketcallbackdata}. \wxheading{Return value} @@ -615,7 +605,7 @@ It returns the previous callback. \func{char *}{CallbackData}{\param{char *}{cdata}} -This function sets the the client data which will be passed to a \helpref{C callback}{wxsocketcallback}. +This function sets the the client data which will be passed to a \helpref{C callback}{wxsocketbasecallback}. \wxheading{Return value} diff --git a/docs/latex/wx/treeevt.tex b/docs/latex/wx/treeevt.tex index dbf88e847e..c1acd82341 100644 --- a/docs/latex/wx/treeevt.tex +++ b/docs/latex/wx/treeevt.tex @@ -75,3 +75,4 @@ The key code if the event was is a key event. \constfunc{const wxString&}{GetLabel}{} Returns the label if the event was a begin or end edit label event. + diff --git a/docs/latex/wx/wxPython.tex b/docs/latex/wx/wxPython.tex index baf996cb0b..d7f5f469ef 100644 --- a/docs/latex/wx/wxPython.tex +++ b/docs/latex/wx/wxPython.tex @@ -13,9 +13,9 @@ wxPython is a blending of the wxWindows GUI classes and the \wxheading{Python} -So what is Python? Go to -\urlref{http://www.python.org}{http://www.python.org} -to learn more, but in a nutshell Python is an interpreted, +So what is Python? Go to +\urlref{http://www.python.org}{http://www.python.org} to learn more, +but in a nutshell Python is an interpreted, interactive, object-oriented programming language. It is often compared to Tcl, Perl, Scheme or Java. @@ -33,38 +33,37 @@ commercial use. wxPython is a Python package that can be imported at runtime that includes a collection of Python modules and an extension module -(native code). It provides a series of Python classes that mirror (or -shadow) many of the wxWindows GUI classes. This extension module +(native code). It provides a series of Python classes that mirror (or +shadow) many of the wxWindows GUI classes. This extension module attempts to mirror the class heiarchy of wxWindows as closely as possble. This means that there is a wxFrame class in wxPython that looks, smells, tastes and acts almost the same as the wxFrame class in the C++ version. -wxPython is very versitile. It can be used to create standalone GUI +wxPython is very versitile. It can be used to create standalone GUI applications, or in situations where Python is embedded in a C++ application as an internal scripting or macro language. Currently wxPython is available for Win32 platforms and the GTK -toolkit (wxGTK) on most Unix/X-windows platforms. The effort to -enable wxPython for wxMotif will begin shortly. See \helpref{Building Python}{wxpbuild} for +toolkit (wxGTK) on most Unix/X-windows platforms. The effort to +enable wxPython for wxMotif will begin shortly. See \helpref{Building Python}{wxpbuild} for details about getting wxPython working for you. - %---------------------------------------------------------------------- \section{Why use wxPython?}\label{wxpwhy} So why would you want to use wxPython over just C++ and wxWindows? Personally I prefer using Python for everything. I only use C++ when -I absolutely have to eek more performance out of an algorithm, and even +I absolutely have to eke more performance out of an algorithm, and even then I ususally code it as an extension module and leave the majority of the program in Python. Another good thing to use wxPython for is quick prototyping of your -wxWindows apps. With C++ you have to continuously go though the -edit-compile-link-run cycle, which can be quite time comsuming. With -Python it is only an edit-run cycle. You can easily build an +wxWindows apps. With C++ you have to continuously go though the +edit-compile-link-run cycle, which can be quite time consuming. With +Python it is only an edit-run cycle. You can easily build an application in a few hours with Python that would normally take a few -days or longer with C++. Converting a wxPython app to a C++/wxWindows app +days or longer with C++. Converting a wxPython app to a C++/wxWindows app should be a straight forward task. %---------------------------------------------------------------------- @@ -74,48 +73,47 @@ There are other GUI solutions out there for Python. \wxheading{Tkinter} -Tkinter is the defacto standard GUI for Python. It is available -on nearly every platform that Python and Tcl/TK are. Why Tcl/Tk? +Tkinter is the defacto standard GUI for Python. It is available +on nearly every platform that Python and Tcl/TK are. Why Tcl/Tk? Well because Tkinter is just a wrapper around Tcl's GUI toolkit, Tk. This has its upsides and its downsides... -The upside is that Tk is a pretty veristile toolkit. It can be made -to do a lot of things in a lot of different environments. It is fairly +The upside is that Tk is a pretty versatile toolkit. It can be made +to do a lot of things in a lot of different environments. It is fairly easy to create new widgets and use them interchangably in your programs. -The downside is Tcl. When using Tkinter you actually have two +The downside is Tcl. When using Tkinter you actually have two separate language interpreters running, the Python interpreter and the -Tcl interpreter for the GUI. Since the guts of Tcl is mostly about -string processing, it is fairly slow as well. (Not too bad on a fast +Tcl interpreter for the GUI. Since the guts of Tcl is mostly about +string processing, it is fairly slow as well. (Not too bad on a fast Pentium II, but you really notice the difference on slower machines.) It wasn't until the lastest version of Tcl/Tk that native Look and -Feel's were possible on non-Motif platforms. This is because Tk -usually implements it's own widgets (controls) even when there are +Feel was possible on non-Motif platforms. This is because Tk +usually implements its own widgets (controls) even when there are native controls available. -Tkinter is a pretty low-level toolkit. You have to do a lot of work +Tkinter is a pretty low-level toolkit. You have to do a lot of work (verbose program code) to do things that would be much simpler with a higher level of abstraction. \wxheading{PythonWin} -PythonWin is an add-on package for Python for the Win32 platform. It -includes wrappers for MFC as well as much of the win32 API. Because +PythonWin is an add-on package for Python for the Win32 platform. It +includes wrappers for MFC as well as much of the Win32 API. Because of its foundation, it is very familiar for programmers who have -experience with MFC and the Win32 API. It is obviously not compatible -with other platforms and toolkits. PythonWin is organized as separate +experience with MFC and the Win32 API. It is obviously not compatible +with other platforms and toolkits. PythonWin is organized as separate packages and modules so you can use the pieces you need without having to use the GUI portions. \wxheading{Others} There are quite a few other GUI modules available for Python, some in -active use, some that havn't been updated for ages. Most are simple +active use, some that havn't been updated for ages. Most are simple wrappers around some C or C++ toolkit or another, and most are not -cross-platform compatible. See \urlref{this -link}{http://www.python.org/download/Contributed.html\#Graphics} +cross-platform compatible. See \urlref{this link}{http://www.python.org/download/Contributed.html\#Graphics} for a listing of a few of them. %---------------------------------------------------------------------- @@ -123,27 +121,27 @@ for a listing of a few of them. I used SWIG (\urlref{http://www.swig.org}{http://www.swig.org}) to to create the source code for the -extension module. This enabled me to only have to deal with a small +extension module. This enabled me to only have to deal with a small amount of code and only have to bother with the exceptional issues. SWIG takes care of the rest and generates all the repetative code for -me. You don't need SWIG to build the extension module as all the +me. You don't need SWIG to build the extension module as all the generated C++ code is included under the src directory. I added a few minor features to SWIG to control some of the code -generation. If you want to play around with this you will need to get -a recent version of SWIG from their CVS or from a daily build. See +generation. If you want to play around with this you will need to get +a recent version of SWIG from their CVS or from a daily build. See \urlref{http://www.swig.org/}{http://www.swig.org/} for details. -wxPython is organized as a Python package. This means that the +wxPython is organized as a Python package. This means that the directory containing the results of the build process should be a -subdirectory of a directory on the \tt{PYTHONPATH}. (And preferably should -be named wxPython.) You can control where the build process will dump -wxPython by setting the \tt{TARGETDIR} variable for the build utility, (see -below.) +subdirectory of a directory on the \tt{PYTHONPATH}. (And preferably should +be named wxPython.) You can control where the build process will dump +wxPython by setting the \tt{TARGETDIR} variable for the build utility (see +below). \begin{enumerate}\itemsep=0pt -\item Build wxWindows as described in its BuildCVS.txt file. For *nix - systems I run configure with these flags: +\item Build wxWindows as described in its BuildCVS.txt file. For Unix +systems I run configure with these flags: \begin{verbatim} --with-gtk @@ -157,63 +155,52 @@ below.) --disable-std_iostreams \end{verbatim} - You can use whatever flags you want, but I know these work. - - For Win32 systems I use Visual C++ 6.0, but 5.0 should work also. The - build utility currently does not support any other win32 compilers. +You can use whatever flags you want, but I know these work. +For Win32 systems I use Visual C++ 6.0, but 5.0 should work also. The +build utility currently does not support any other Win32 compilers. \item At this point you may want to make an alias or symlink, script, - batch file, whatever on the PATH that invokes - \tt{\$(WXWIN)/utils/wxPython/distrib/build.py} to help simplify matters - somewhat. For example, on my win32 system I have a file named - \tt{build}.bat in a directory on the PATH that contains: - - \tt{python \%WXWIN/utils/wxPython/distrib/build.py \%1 \%2 \%3 \%4 \%5 \%6} +batch file, whatever on the PATH that invokes \tt{\$(WXWIN)/utils/wxPython/distrib/build.py} to +help simplify matters somewhat. For example, on my Win32 system I have a file named + \tt{build}.bat in a directory on the PATH that contains: +\tt{python \%WXWIN/utils/wxPython/distrib/build.py \%1 \%2 \%3 \%4 \%5 \%6} \item Change into the \tt{\$(WXWIN)/utils/wxPython/src} directory. - \item Type "\tt{build -b}" to build wxPython and "\tt{build -i}" to -install it, or \"\tt{build -bi}\" to do both steps at once. - - The build.py script actually generates a Makefile based on what it - finds on your system and information found in the build.cfg file. - If you have troubles building or you want it built or installed in - a different way, take a look at the docstring in build.py. You are - able to to override many configuration options in a file named - build.local. +install it, or "\tt{build -bi}" to do both steps at once. +The build.py script actually generates a Makefile based on what it +finds on your system and information found in the build.cfg file. +If you have troubles building or you want it built or installed in +a different way, take a look at the docstring in build.py. You are +able to to override many configuration options in a file named +build.local. \item To build and install the add-on modules, change to the appropriate - directory under \tt{\$(WXWIN)/utils/wxPython/modules} and run the build - utility again. - +directory under \tt{\$(WXWIN)/utils/wxPython/modules} and run the build +utility again. \item Change to the \tt{\$(WXWIN)/utils/wxPython/demo} directory. +\item Try executing the demo program. For example: -\item Try executing the demo program. For example: +\tt{python demo.py} - \tt{python demo.py} - -To run it without requiring a console on win32, you can use the +To run it without requiring a console on Win32, you can use the \tt{pythonw.exe} version of Python either from the command line or from a shortcut. - - - \end{enumerate} - %---------------------------------------------------------------------- \section{Using wxPython}\label{wxpusing} \wxheading{First things first...} -I'm not going to try and teach the Python language here. You can do +I'm not going to try and teach the Python language here. You can do that at the \urlref{Python Tutorial}{http://www.python.org/doc/tut/tut.html}. I'm also going to assume that you know a bit about wxWindows already, enough to notice the similarities in the classes used. -Take a look at the following wxPython program. You can find a similar -program in the \tt{wxPython/demo} directory, named \tt{DialogUnits.py}. If your +Take a look at the following wxPython program. You can find a similar +program in the \tt{wxPython/demo} directory, named \tt{DialogUnits.py}. If your Python and wxPython are properly installed, you should be able to run it by issuing this command: @@ -305,38 +292,38 @@ it by issuing this command: \begin{enumerate}\itemsep=0pt \item At line 2 the wxPython classes, constants, and etc. are imported -into the current module's namespace. If you prefer to reduce +into the current module's namespace. If you prefer to reduce namespace pollution you can use "\tt{from wxPython import wx}" and then access all the wxPython identifiers through the wx module, for example, "\tt{wx.wxFrame}". \item At line 13 the frame's sizing and moving events are connected to -methods of the class. These helper functions are intended to be like -the event table macros that wxWindows employs. But since static event +methods of the class. These helper functions are intended to be like +the event table macros that wxWindows employs. But since static event tables are impossible with wxPython, we use helpers that are named the -same to dynamically build the table. The only real difference is +same to dynamically build the table. The only real difference is that the first arguemnt to the event helpers is always the window that the event table entry should be added to. \item Notice the use of \tt{wxDLG\_PNT} and \tt{wxDLG\_SZE} in lines 19 -- 29 to convert from dialog units to pixels. These helpers are unique +- 29 to convert from dialog units to pixels. These helpers are unique to wxPython since Python can't do method overloading like C++. \item There is an \tt{OnCloseWindow} method at line 34 but no call to -EVT\_CLOSE to attach the event to the method. Does it really get -called? The answer is, yes it does. This is because many of the +EVT\_CLOSE to attach the event to the method. Does it really get +called? The answer is, yes it does. This is because many of the \em{standard} events are attached to windows that have the associated -\em{standard} method names. I have tried to follow the lead of the +\em{standard} method names. I have tried to follow the lead of the C++ classes in this area to determine what is \em{standard} but since that changes from time to time I can make no guarentees, nor will it -be fully documented. When in doubt, use an EVT\_*** function. +be fully documented. When in doubt, use an EVT\_*** function. \item At lines 17 to 21 notice that there are no saved references to -the panel or the static text items that are created. Those of you +the panel or the static text items that are created. Those of you who know Python might be wondering what happens when Python deletes -these objects when they go out of scope. Do they disappear from the GUI? They -don't. Remember that in wxPython the Python objects are just shadows of the -coresponding C++ objects. Once the C++ windows and controls are +these objects when they go out of scope. Do they disappear from the GUI? They +don't. Remember that in wxPython the Python objects are just shadows of the +coresponding C++ objects. Once the C++ windows and controls are attached to their parents, the parents manage them and delete them -when necessary. For this reason, most wxPython objects do not need to +when necessary. For this reason, most wxPython objects do not need to have a \_\_del\_\_ method that explicitly causes the C++ object to be -deleted. If you ever have the need to forcibly delete a window, use +deleted. If you ever have the need to forcibly delete a window, use the Destroy() method as shown on line 36. \item Just like wxWindows in C++, wxPython apps need to create a class derived from \tt{wxApp} (line 56) that implements a method named @@ -344,9 +331,9 @@ derived from \tt{wxApp} (line 56) that implements a method named main window (line 62) and use \tt{wxApp.SetTopWindow()} (line 66) to inform wxWindows about it. \item And finally, at line 72 an instance of the application class is -created. At this point wxPython finishes initializing itself, and calls -the \tt{OnInit} method to get things started. (The zero parameter here is -a flag for functionality that isn't quite implemented yet. Just +created. At this point wxPython finishes initializing itself, and calls +the \tt{OnInit} method to get things started. (The zero parameter here is +a flag for functionality that isn't quite implemented yet. Just ignore it for now.) The call to \tt{MainLoop} at line 73 starts the event loop which continues until the application terminates or all the top level windows are closed. @@ -355,9 +342,9 @@ level windows are closed. %---------------------------------------------------------------------- \section{wxWindows classes implemented in wxPython}\label{wxpclasses} -The following classes are supported in wxPython. Most provide nearly +The following classes are supported in wxPython. Most provide nearly full implementations of the public interfaces specified in the C++ -documentation, others are less so. They will all be brought as close +documentation, others are less so. They will all be brought as close as possible to the C++ spec over time. \begin{itemize}\itemsep=0pt @@ -496,8 +483,6 @@ as possible to the C++ spec over time. \item \helpref{wxUpdateUIEvent}{wxupdateuievent} \item \helpref{wxWindowDC}{wxwindowdc} \item \helpref{wxWindow}{wxwindow} - - \end{itemize} %---------------------------------------------------------------------- @@ -507,7 +492,7 @@ Since wxPython is a blending of multiple technologies, help comes from multiple sources. See \urlref{http://alldunn.com/wxPython}{http://alldunn.com/wxPython} for details on various sources of help, but probably the best source is the -wxPython-users mail list. You can view the archive or subscribe by +wxPython-users mail list. You can view the archive or subscribe by going to \urlref{http://starship.python.net/mailman/listinfo/wxpython-users}{http://starship.python.net/mailman/listinfo/wxpython-users}