diff --git a/samples/keyboard/keyboard.cpp b/samples/keyboard/keyboard.cpp new file mode 100644 index 0000000000..0276694aca --- /dev/null +++ b/samples/keyboard/keyboard.cpp @@ -0,0 +1,469 @@ +///////////////////////////////////////////////////////////////////////////// +// Name: keyboard.cpp +// Purpose: Keyboard wxWindows sample +// Author: Vadim Zeitlin +// Modified by: +// Created: 07.04.02 +// RCS-ID: $Id$ +// Copyright: (c) 2002 Vadim Zeitlin +// Licence: wxWindows licence +///////////////////////////////////////////////////////////////////////////// + +// ============================================================================ +// declarations +// ============================================================================ + +// ---------------------------------------------------------------------------- +// headers +// ---------------------------------------------------------------------------- + +// For compilers that support precompilation, includes "wx/wx.h". +#include "wx/wxprec.h" + +#ifdef __BORLANDC__ + #pragma hdrstop +#endif + +// for all others, include the necessary headers (this file is usually all you +// need because it includes almost all "standard" wxWindows headers) +#ifndef WX_PRECOMP + #include "wx/wx.h" +#endif + +// ---------------------------------------------------------------------------- +// private classes +// ---------------------------------------------------------------------------- + +// Define a new application type, each program should derive a class from wxApp +class MyApp : public wxApp +{ +public: + // override base class virtuals + // ---------------------------- + + // this one is called on application startup and is a good place for the app + // initialization (doing it here and not in the ctor allows to have an error + // return: if OnInit() returns false, the application terminates) + virtual bool OnInit(); +}; + +// Define a new frame type: this is going to be our main frame +class MyFrame : public wxFrame +{ +public: + // ctor(s) + MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size, + long style = wxDEFAULT_FRAME_STYLE); + + ~MyFrame() { delete m_logTarget; } + + // event handlers (these functions should _not_ be virtual) + void OnQuit(wxCommandEvent& event); + void OnAbout(wxCommandEvent& event); + void OnClear(wxCommandEvent& event); + void OnSkip(wxCommandEvent& event); + + void OnSize(wxSizeEvent& event); + +private: + wxLog *m_logTarget; + + class TextWindow *m_winText; + wxListBox *m_lboxLog; + + // any class wishing to process wxWindows events must use this macro + DECLARE_EVENT_TABLE() +}; + +// A log target which just redirects the messages to a listbox +class LboxLogger : public wxLog +{ +public: + LboxLogger(wxListBox *lbox, wxLog *logOld) + { + m_lbox = lbox; + //m_lbox->Disable(); -- looks ugly under MSW + m_logOld = logOld; + } + + virtual ~LboxLogger() + { + wxLog::SetActiveTarget(m_logOld); + } + +private: + // implement sink functions + virtual void DoLog(wxLogLevel level, const wxChar *szString, time_t t) + { + // don't put trace messages into listbox or we can get into infinite + // recursion + if ( level == wxLOG_Trace ) + { + if ( m_logOld ) + { + // cast is needed to call protected method + ((LboxLogger *)m_logOld)->DoLog(level, szString, t); + } + } + else + { + wxLog::DoLog(level, szString, t); + } + } + + virtual void DoLogString(const wxChar *szString, time_t t) + { + wxString msg; + TimeStamp(&msg); + msg += szString; + + #ifdef __WXUNIVERSAL__ + m_lbox->AppendAndEnsureVisible(msg); + #else // other ports don't have this method yet + m_lbox->Append(msg); + m_lbox->SetFirstItem(m_lbox->GetCount() - 1); + #endif + } + + // the control we use + wxListBox *m_lbox; + + // the old log target + wxLog *m_logOld; +}; + +class TextWindow : public wxWindow +{ +public: + TextWindow(wxWindow *parent) + : wxWindow(parent, -1, wxDefaultPosition, wxDefaultSize, + wxRAISED_BORDER) + { + m_skip = TRUE; + + SetBackgroundColour(*wxBLUE); + } + + void SetSkip(bool skip) { m_skip = skip; } + +protected: + void OnKeyDown(wxKeyEvent& event) { LogEvent(_T("Key down"), event); } + void OnKeyUp(wxKeyEvent& event) { LogEvent(_T("Key up"), event); } + void OnChar(wxKeyEvent& event) { LogEvent(_T("Char"), event); } + + void OnPaint(wxPaintEvent& event) + { + wxPaintDC dc(this); + dc.SetTextForeground(*wxWHITE); + dc.DrawLabel(_T("Press keys here"), GetClientRect(), wxALIGN_CENTER); + } + +private: + static inline wxChar GetChar(bool on, wxChar c) { return on ? c : _T('-'); } + + void LogEvent(const wxChar *name, wxKeyEvent& event); + + bool m_skip; + + DECLARE_EVENT_TABLE() +}; + +BEGIN_EVENT_TABLE(TextWindow, wxWindow) + EVT_KEY_DOWN(TextWindow::OnKeyDown) + EVT_KEY_UP(TextWindow::OnKeyUp) + EVT_CHAR(TextWindow::OnChar) + + EVT_PAINT(TextWindow::OnPaint) +END_EVENT_TABLE() + +// ---------------------------------------------------------------------------- +// constants +// ---------------------------------------------------------------------------- + +// IDs for the controls and the menu commands +enum +{ + // menu items + Keyboard_Quit = 1, + + Keyboard_Clear, + Keyboard_Skip, + + // it is important for the id corresponding to the "About" command to have + // this standard value as otherwise it won't be handled properly under Mac + // (where it is special and put into the "Apple" menu) + Keyboard_About = wxID_ABOUT +}; + +// ---------------------------------------------------------------------------- +// event tables and other macros for wxWindows +// ---------------------------------------------------------------------------- + +// the event tables connect the wxWindows events with the functions (event +// handlers) which process them. It can be also done at run-time, but for the +// simple menu events like this the static method is much simpler. +BEGIN_EVENT_TABLE(MyFrame, wxFrame) + EVT_MENU(Keyboard_Quit, MyFrame::OnQuit) + EVT_MENU(Keyboard_About, MyFrame::OnAbout) + + EVT_MENU(Keyboard_Clear, MyFrame::OnClear) + EVT_MENU(Keyboard_Skip, MyFrame::OnSkip) + + EVT_SIZE(MyFrame::OnSize) +END_EVENT_TABLE() + +// Create a new application object: this macro will allow wxWindows to create +// the application object during program execution (it's better than using a +// static object for many reasons) and also declares the accessor function +// wxGetApp() which will return the reference of the right type (i.e. MyApp and +// not wxApp) +IMPLEMENT_APP(MyApp) + +// ============================================================================ +// implementation +// ============================================================================ + +// ---------------------------------------------------------------------------- +// the application class +// ---------------------------------------------------------------------------- + +// 'Main program' equivalent: the program execution "starts" here +bool MyApp::OnInit() +{ + // create the main application window + MyFrame *frame = new MyFrame(_T("Keyboard wxWindows App"), + wxPoint(50, 50), wxSize(450, 340)); + + // and show it (the frames, unlike simple controls, are not shown when + // created initially) + frame->Show(TRUE); + + // success: wxApp::OnRun() will be called which will enter the main message + // loop and the application will run. If we returned FALSE here, the + // application would exit immediately. + return TRUE; +} + +// ---------------------------------------------------------------------------- +// main frame +// ---------------------------------------------------------------------------- + +// frame constructor +MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size, long style) + : wxFrame(NULL, -1, title, pos, size, style), + m_winText(NULL) +{ +#if wxUSE_MENUS + // create a menu bar + wxMenu *menuFile = new wxMenu; + menuFile->Append(Keyboard_Clear, _T("&Clear log\tCtrl-L")); + menuFile->AppendSeparator(); + menuFile->Append(Keyboard_Quit, _T("E&xit\tAlt-X"), _T("Quit this program")); + + wxMenu *menuKeys = new wxMenu; + menuKeys->AppendCheckItem(Keyboard_Skip, _T("&Skip key down\tCtrl-S")); + + // the "About" item should be in the help menu + wxMenu *menuHelp = new wxMenu; + menuHelp->Append(Keyboard_About, _T("&About...\tF1"), _T("Show about dialog")); + + // now append the freshly created menu to the menu bar... + wxMenuBar *menuBar = new wxMenuBar(); + menuBar->Append(menuFile, _T("&File")); + menuBar->Append(menuKeys, _T("&Keys")); + menuBar->Append(menuHelp, _T("&Help")); + + // ... and attach this menu bar to the frame + SetMenuBar(menuBar); + + menuBar->Check(Keyboard_Skip, TRUE); +#endif // wxUSE_MENUS + + m_winText = new TextWindow(this); + m_lboxLog = new wxListBox(this, -1); + + m_logTarget = new LboxLogger(m_lboxLog, wxLog::GetActiveTarget()); + wxLog::SetActiveTarget(m_logTarget); + +#if wxUSE_STATUSBAR + // create a status bar just for fun (by default with 1 pane only) + CreateStatusBar(2); + SetStatusText(_T("Welcome to wxWindows!")); +#endif // wxUSE_STATUSBAR +} + +// event handlers + +void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) +{ + // TRUE is to force the frame to close + Close(TRUE); +} + +void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) +{ + wxString msg; + msg.Printf( _T("This is the about dialog of keyboard sample.\n") + _T("Welcome to %s"), wxVERSION_STRING); + + wxMessageBox(msg, _T("About Keyboard"), wxOK | wxICON_INFORMATION, this); +} + +void MyFrame::OnClear(wxCommandEvent& event) +{ + m_lboxLog->Clear(); +} + +void MyFrame::OnSkip(wxCommandEvent& event) +{ + m_winText->SetSkip(event.IsChecked()); +} + +void MyFrame::OnSize(wxSizeEvent& WXUNUSED(event)) +{ + if ( m_winText ) + { + wxSize size = GetClientSize(); + m_winText->SetSize(0, 0, size.x, 50); + m_lboxLog->SetSize(0, 51, size.x, size.y - 50); + } +} + +// ---------------------------------------------------------------------------- +// TextWindow +// ---------------------------------------------------------------------------- + +void TextWindow::LogEvent(const wxChar *name, wxKeyEvent& event) +{ + wxString key; + long keycode = event.KeyCode(); + { + switch ( keycode ) + { + case WXK_BACK: key = "BACK"; break; + case WXK_TAB: key = "TAB"; break; + case WXK_RETURN: key = "RETURN"; break; + case WXK_ESCAPE: key = "ESCAPE"; break; + case WXK_SPACE: key = "SPACE"; break; + case WXK_DELETE: key = "DELETE"; break; + case WXK_START: key = "START"; break; + case WXK_LBUTTON: key = "LBUTTON"; break; + case WXK_RBUTTON: key = "RBUTTON"; break; + case WXK_CANCEL: key = "CANCEL"; break; + case WXK_MBUTTON: key = "MBUTTON"; break; + case WXK_CLEAR: key = "CLEAR"; break; + case WXK_SHIFT: key = "SHIFT"; break; + case WXK_ALT: key = "ALT"; break; + case WXK_CONTROL: key = "CONTROL"; break; + case WXK_MENU: key = "MENU"; break; + case WXK_PAUSE: key = "PAUSE"; break; + case WXK_CAPITAL: key = "CAPITAL"; break; + case WXK_PRIOR: key = "PRIOR"; break; + case WXK_NEXT: key = "NEXT"; break; + case WXK_END: key = "END"; break; + case WXK_HOME: key = "HOME"; break; + case WXK_LEFT: key = "LEFT"; break; + case WXK_UP: key = "UP"; break; + case WXK_RIGHT: key = "RIGHT"; break; + case WXK_DOWN: key = "DOWN"; break; + case WXK_SELECT: key = "SELECT"; break; + case WXK_PRINT: key = "PRINT"; break; + case WXK_EXECUTE: key = "EXECUTE"; break; + case WXK_SNAPSHOT: key = "SNAPSHOT"; break; + case WXK_INSERT: key = "INSERT"; break; + case WXK_HELP: key = "HELP"; break; + case WXK_NUMPAD0: key = "NUMPAD0"; break; + case WXK_NUMPAD1: key = "NUMPAD1"; break; + case WXK_NUMPAD2: key = "NUMPAD2"; break; + case WXK_NUMPAD3: key = "NUMPAD3"; break; + case WXK_NUMPAD4: key = "NUMPAD4"; break; + case WXK_NUMPAD5: key = "NUMPAD5"; break; + case WXK_NUMPAD6: key = "NUMPAD6"; break; + case WXK_NUMPAD7: key = "NUMPAD7"; break; + case WXK_NUMPAD8: key = "NUMPAD8"; break; + case WXK_NUMPAD9: key = "NUMPAD9"; break; + case WXK_MULTIPLY: key = "MULTIPLY"; break; + case WXK_ADD: key = "ADD"; break; + case WXK_SEPARATOR: key = "SEPARATOR"; break; + case WXK_SUBTRACT: key = "SUBTRACT"; break; + case WXK_DECIMAL: key = "DECIMAL"; break; + case WXK_DIVIDE: key = "DIVIDE"; break; + case WXK_F1: key = "F1"; break; + case WXK_F2: key = "F2"; break; + case WXK_F3: key = "F3"; break; + case WXK_F4: key = "F4"; break; + case WXK_F5: key = "F5"; break; + case WXK_F6: key = "F6"; break; + case WXK_F7: key = "F7"; break; + case WXK_F8: key = "F8"; break; + case WXK_F9: key = "F9"; break; + case WXK_F10: key = "F10"; break; + case WXK_F11: key = "F11"; break; + case WXK_F12: key = "F12"; break; + case WXK_F13: key = "F13"; break; + case WXK_F14: key = "F14"; break; + case WXK_F15: key = "F15"; break; + case WXK_F16: key = "F16"; break; + case WXK_F17: key = "F17"; break; + case WXK_F18: key = "F18"; break; + case WXK_F19: key = "F19"; break; + case WXK_F20: key = "F20"; break; + case WXK_F21: key = "F21"; break; + case WXK_F22: key = "F22"; break; + case WXK_F23: key = "F23"; break; + case WXK_F24: key = "F24"; break; + case WXK_NUMLOCK: key = "NUMLOCK"; break; + case WXK_SCROLL: key = "SCROLL"; break; + case WXK_PAGEUP: key = "PAGEUP"; break; + case WXK_PAGEDOWN: key = "PAGEDOWN"; break; + case WXK_NUMPAD_SPACE: key = "NUMPAD_SPACE"; break; + case WXK_NUMPAD_TAB: key = "NUMPAD_TAB"; break; + case WXK_NUMPAD_ENTER: key = "NUMPAD_ENTER"; break; + case WXK_NUMPAD_F1: key = "NUMPAD_F1"; break; + case WXK_NUMPAD_F2: key = "NUMPAD_F2"; break; + case WXK_NUMPAD_F3: key = "NUMPAD_F3"; break; + case WXK_NUMPAD_F4: key = "NUMPAD_F4"; break; + case WXK_NUMPAD_HOME: key = "NUMPAD_HOME"; break; + case WXK_NUMPAD_LEFT: key = "NUMPAD_LEFT"; break; + case WXK_NUMPAD_UP: key = "NUMPAD_UP"; break; + case WXK_NUMPAD_RIGHT: key = "NUMPAD_RIGHT"; break; + case WXK_NUMPAD_DOWN: key = "NUMPAD_DOWN"; break; + case WXK_NUMPAD_PRIOR: key = "NUMPAD_PRIOR"; break; + case WXK_NUMPAD_PAGEUP: key = "NUMPAD_PAGEUP"; break; + case WXK_NUMPAD_PAGEDOWN: key = "NUMPAD_PAGEDOWN"; break; + case WXK_NUMPAD_END: key = "NUMPAD_END"; break; + case WXK_NUMPAD_BEGIN: key = "NUMPAD_BEGIN"; break; + case WXK_NUMPAD_INSERT: key = "NUMPAD_INSERT"; break; + case WXK_NUMPAD_DELETE: key = "NUMPAD_DELETE"; break; + case WXK_NUMPAD_EQUAL: key = "NUMPAD_EQUAL"; break; + case WXK_NUMPAD_MULTIPLY: key = "NUMPAD_MULTIPLY"; break; + case WXK_NUMPAD_ADD: key = "NUMPAD_ADD"; break; + case WXK_NUMPAD_SEPARATOR: key = "NUMPAD_SEPARATOR"; break; + case WXK_NUMPAD_SUBTRACT: key = "NUMPAD_SUBTRACT"; break; + case WXK_NUMPAD_DECIMAL: key = "NUMPAD_DECIMAL"; break; + + default: + { + if ( wxIsprint((int)keycode) ) + key.Printf(_T("'%c'"), (char)keycode); + else if ( keycode > 0 && keycode < 27 ) + key.Printf(_("Ctrl-%c"), _T('A') + keycode - 1); + else + key.Printf(_T("unknown (%ld)"), keycode); + } + } + } + + wxLogMessage( _T("%s event: %s (flags = %c%c%c%c)"), + name, + key.c_str(), + GetChar( event.ControlDown(), _T('C') ), + GetChar( event.AltDown(), _T('A') ), + GetChar( event.ShiftDown(), _T('S') ), + GetChar( event.MetaDown(), _T('M') ) ); + + if ( m_skip ) + { + event.Skip(); + } +} diff --git a/samples/keyboard/keyboard.dsp b/samples/keyboard/keyboard.dsp new file mode 100644 index 0000000000..6f6c4cbf7b --- /dev/null +++ b/samples/keyboard/keyboard.dsp @@ -0,0 +1,154 @@ +# Microsoft Developer Studio Project File - Name="keyboard" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Application" 0x0101 + +CFG=keyboard - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "keyboard.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "keyboard.mak" CFG="keyboard - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "keyboard - Win32 Release DLL" (based on "Win32 (x86) Application") +!MESSAGE "keyboard - Win32 Debug DLL" (based on "Win32 (x86) Application") +!MESSAGE "keyboard - Win32 Release" (based on "Win32 (x86) Application") +!MESSAGE "keyboard - Win32 Debug" (based on "Win32 (x86) Application") +!MESSAGE + +# Begin Project +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!ELSEIF "$(CFG)" == "keyboard - Win32 Release DLL" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "ReleaseDll" +# PROP BASE Intermediate_Dir "ReleaseDll" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "ReleaseDll" +# PROP Intermediate_Dir "ReleaseDll" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W4 /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /YX /FD /c +# ADD CPP /nologo /W4 /O2 /I "..\..\include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /D WIN32 /D WINVER=0x400 /D wxUSE_GUI=1 /YX /FD /c /MD /D WXUSINGDLL /I..\..\lib\mswdll +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" /I "..\..\include" +# ADD RSC /l 0x409 /d "NDEBUG" /I "..\..\include" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386 ..\..\lib\wxmsw233.lib + +!ELSEIF "$(CFG)" == "keyboard - Win32 Debug DLL" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "DebugDll" +# PROP BASE Intermediate_Dir "DebugDll" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "DebugDll" +# PROP Intermediate_Dir "DebugDll" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W4 /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /YX /FD /c +# ADD CPP /nologo /W4 /Zi /Od /I "..\..\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /D WIN32 /D WINVER=0x400 /D wxUSE_GUI=1 /YX /FD /c /MDd /D "__WXDEBUG__" /D "WXDEBUG=1" /D WXUSINGDLL /I..\..\lib\mswdlld +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" /I "..\..\include" +# ADD RSC /l 0x409 /d "_DEBUG" /I "..\..\include" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept ..\..\lib\wxmsw233d.lib + +!ELSEIF "$(CFG)" == "keyboard - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W4 /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /YX /FD /c +# ADD CPP /nologo /W4 /O2 /I "..\..\include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /D WIN32 /D WINVER=0x400 /D wxUSE_GUI=1 /YX /FD /c /MD /I..\..\lib\msw +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" /I "..\..\include" +# ADD RSC /l 0x409 /d "NDEBUG" /I "..\..\include" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386 ..\..\lib\zlib.lib ..\..\lib\regex.lib ..\..\lib\png.lib ..\..\lib\jpeg.lib ..\..\lib\tiff.lib ..\..\lib\wxmsw.lib + +!ELSEIF "$(CFG)" == "keyboard - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W4 /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /YX /FD /c +# ADD CPP /nologo /W4 /Zi /Od /I "..\..\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /D WIN32 /D WINVER=0x400 /D wxUSE_GUI=1 /YX /FD /c /MDd /D "__WXDEBUG__" /D "WXDEBUG=1" /I..\..\lib\mswd +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" /I "..\..\include" +# ADD RSC /l 0x409 /d "_DEBUG" /I "..\..\include" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept ..\..\lib\zlibd.lib ..\..\lib\regexd.lib ..\..\lib\pngd.lib ..\..\lib\jpegd.lib ..\..\lib\tiffd.lib ..\..\lib\wxmswd.lib + +!ENDIF + +# Begin Target + +# Name "keyboard - Win32 Release DLL" +# Name "keyboard - Win32 Debug DLL" +# Name "keyboard - Win32 Release" +# Name "keyboard - Win32 Debug" +# Begin Source File + +SOURCE=.\keyboard.cpp +# End Source File +# Begin Source File + +SOURCE=.\keyboard.rc +# End Source File +# End Target +# End Project diff --git a/samples/keyboard/keyboard.pro b/samples/keyboard/keyboard.pro new file mode 100644 index 0000000000..12cde7c5a3 --- /dev/null +++ b/samples/keyboard/keyboard.pro @@ -0,0 +1,16 @@ +# this is the project file for the keyboard wxWindows sample + +# we generate the VC++ IDE project file, comment this line +# to generate a makefile for (n)make +TEMPLATE = vc6app + +# wx is mandatory for wxWindows projects +CONFIG = wx + +# the configurations of wxWindows we want to use: the value below is the +# default one; possible other values are {Debug|Release}Unicode[Dll] +#WXCONFIGS = Debug Release DebugDll ReleaseDll + +# project files +SOURCES = keyboard.cpp +TARGET = keyboard