added a new sample to show the key events

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14998 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin 2002-04-07 18:08:25 +00:00
parent 3806393b34
commit 7de7aed440
3 changed files with 639 additions and 0 deletions

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/////////////////////////////////////////////////////////////////////////////
// Name: keyboard.cpp
// Purpose: Keyboard wxWindows sample
// Author: Vadim Zeitlin
// Modified by:
// Created: 07.04.02
// RCS-ID: $Id$
// Copyright: (c) 2002 Vadim Zeitlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWindows headers)
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------
// Define a new application type, each program should derive a class from wxApp
class MyApp : public wxApp
{
public:
// override base class virtuals
// ----------------------------
// this one is called on application startup and is a good place for the app
// initialization (doing it here and not in the ctor allows to have an error
// return: if OnInit() returns false, the application terminates)
virtual bool OnInit();
};
// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
{
public:
// ctor(s)
MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size,
long style = wxDEFAULT_FRAME_STYLE);
~MyFrame() { delete m_logTarget; }
// event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
void OnClear(wxCommandEvent& event);
void OnSkip(wxCommandEvent& event);
void OnSize(wxSizeEvent& event);
private:
wxLog *m_logTarget;
class TextWindow *m_winText;
wxListBox *m_lboxLog;
// any class wishing to process wxWindows events must use this macro
DECLARE_EVENT_TABLE()
};
// A log target which just redirects the messages to a listbox
class LboxLogger : public wxLog
{
public:
LboxLogger(wxListBox *lbox, wxLog *logOld)
{
m_lbox = lbox;
//m_lbox->Disable(); -- looks ugly under MSW
m_logOld = logOld;
}
virtual ~LboxLogger()
{
wxLog::SetActiveTarget(m_logOld);
}
private:
// implement sink functions
virtual void DoLog(wxLogLevel level, const wxChar *szString, time_t t)
{
// don't put trace messages into listbox or we can get into infinite
// recursion
if ( level == wxLOG_Trace )
{
if ( m_logOld )
{
// cast is needed to call protected method
((LboxLogger *)m_logOld)->DoLog(level, szString, t);
}
}
else
{
wxLog::DoLog(level, szString, t);
}
}
virtual void DoLogString(const wxChar *szString, time_t t)
{
wxString msg;
TimeStamp(&msg);
msg += szString;
#ifdef __WXUNIVERSAL__
m_lbox->AppendAndEnsureVisible(msg);
#else // other ports don't have this method yet
m_lbox->Append(msg);
m_lbox->SetFirstItem(m_lbox->GetCount() - 1);
#endif
}
// the control we use
wxListBox *m_lbox;
// the old log target
wxLog *m_logOld;
};
class TextWindow : public wxWindow
{
public:
TextWindow(wxWindow *parent)
: wxWindow(parent, -1, wxDefaultPosition, wxDefaultSize,
wxRAISED_BORDER)
{
m_skip = TRUE;
SetBackgroundColour(*wxBLUE);
}
void SetSkip(bool skip) { m_skip = skip; }
protected:
void OnKeyDown(wxKeyEvent& event) { LogEvent(_T("Key down"), event); }
void OnKeyUp(wxKeyEvent& event) { LogEvent(_T("Key up"), event); }
void OnChar(wxKeyEvent& event) { LogEvent(_T("Char"), event); }
void OnPaint(wxPaintEvent& event)
{
wxPaintDC dc(this);
dc.SetTextForeground(*wxWHITE);
dc.DrawLabel(_T("Press keys here"), GetClientRect(), wxALIGN_CENTER);
}
private:
static inline wxChar GetChar(bool on, wxChar c) { return on ? c : _T('-'); }
void LogEvent(const wxChar *name, wxKeyEvent& event);
bool m_skip;
DECLARE_EVENT_TABLE()
};
BEGIN_EVENT_TABLE(TextWindow, wxWindow)
EVT_KEY_DOWN(TextWindow::OnKeyDown)
EVT_KEY_UP(TextWindow::OnKeyUp)
EVT_CHAR(TextWindow::OnChar)
EVT_PAINT(TextWindow::OnPaint)
END_EVENT_TABLE()
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// IDs for the controls and the menu commands
enum
{
// menu items
Keyboard_Quit = 1,
Keyboard_Clear,
Keyboard_Skip,
// it is important for the id corresponding to the "About" command to have
// this standard value as otherwise it won't be handled properly under Mac
// (where it is special and put into the "Apple" menu)
Keyboard_About = wxID_ABOUT
};
// ----------------------------------------------------------------------------
// event tables and other macros for wxWindows
// ----------------------------------------------------------------------------
// the event tables connect the wxWindows events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(Keyboard_Quit, MyFrame::OnQuit)
EVT_MENU(Keyboard_About, MyFrame::OnAbout)
EVT_MENU(Keyboard_Clear, MyFrame::OnClear)
EVT_MENU(Keyboard_Skip, MyFrame::OnSkip)
EVT_SIZE(MyFrame::OnSize)
END_EVENT_TABLE()
// Create a new application object: this macro will allow wxWindows to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// not wxApp)
IMPLEMENT_APP(MyApp)
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// the application class
// ----------------------------------------------------------------------------
// 'Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
// create the main application window
MyFrame *frame = new MyFrame(_T("Keyboard wxWindows App"),
wxPoint(50, 50), wxSize(450, 340));
// and show it (the frames, unlike simple controls, are not shown when
// created initially)
frame->Show(TRUE);
// success: wxApp::OnRun() will be called which will enter the main message
// loop and the application will run. If we returned FALSE here, the
// application would exit immediately.
return TRUE;
}
// ----------------------------------------------------------------------------
// main frame
// ----------------------------------------------------------------------------
// frame constructor
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size, long style)
: wxFrame(NULL, -1, title, pos, size, style),
m_winText(NULL)
{
#if wxUSE_MENUS
// create a menu bar
wxMenu *menuFile = new wxMenu;
menuFile->Append(Keyboard_Clear, _T("&Clear log\tCtrl-L"));
menuFile->AppendSeparator();
menuFile->Append(Keyboard_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
wxMenu *menuKeys = new wxMenu;
menuKeys->AppendCheckItem(Keyboard_Skip, _T("&Skip key down\tCtrl-S"));
// the "About" item should be in the help menu
wxMenu *menuHelp = new wxMenu;
menuHelp->Append(Keyboard_About, _T("&About...\tF1"), _T("Show about dialog"));
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar();
menuBar->Append(menuFile, _T("&File"));
menuBar->Append(menuKeys, _T("&Keys"));
menuBar->Append(menuHelp, _T("&Help"));
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
menuBar->Check(Keyboard_Skip, TRUE);
#endif // wxUSE_MENUS
m_winText = new TextWindow(this);
m_lboxLog = new wxListBox(this, -1);
m_logTarget = new LboxLogger(m_lboxLog, wxLog::GetActiveTarget());
wxLog::SetActiveTarget(m_logTarget);
#if wxUSE_STATUSBAR
// create a status bar just for fun (by default with 1 pane only)
CreateStatusBar(2);
SetStatusText(_T("Welcome to wxWindows!"));
#endif // wxUSE_STATUSBAR
}
// event handlers
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
// TRUE is to force the frame to close
Close(TRUE);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxString msg;
msg.Printf( _T("This is the about dialog of keyboard sample.\n")
_T("Welcome to %s"), wxVERSION_STRING);
wxMessageBox(msg, _T("About Keyboard"), wxOK | wxICON_INFORMATION, this);
}
void MyFrame::OnClear(wxCommandEvent& event)
{
m_lboxLog->Clear();
}
void MyFrame::OnSkip(wxCommandEvent& event)
{
m_winText->SetSkip(event.IsChecked());
}
void MyFrame::OnSize(wxSizeEvent& WXUNUSED(event))
{
if ( m_winText )
{
wxSize size = GetClientSize();
m_winText->SetSize(0, 0, size.x, 50);
m_lboxLog->SetSize(0, 51, size.x, size.y - 50);
}
}
// ----------------------------------------------------------------------------
// TextWindow
// ----------------------------------------------------------------------------
void TextWindow::LogEvent(const wxChar *name, wxKeyEvent& event)
{
wxString key;
long keycode = event.KeyCode();
{
switch ( keycode )
{
case WXK_BACK: key = "BACK"; break;
case WXK_TAB: key = "TAB"; break;
case WXK_RETURN: key = "RETURN"; break;
case WXK_ESCAPE: key = "ESCAPE"; break;
case WXK_SPACE: key = "SPACE"; break;
case WXK_DELETE: key = "DELETE"; break;
case WXK_START: key = "START"; break;
case WXK_LBUTTON: key = "LBUTTON"; break;
case WXK_RBUTTON: key = "RBUTTON"; break;
case WXK_CANCEL: key = "CANCEL"; break;
case WXK_MBUTTON: key = "MBUTTON"; break;
case WXK_CLEAR: key = "CLEAR"; break;
case WXK_SHIFT: key = "SHIFT"; break;
case WXK_ALT: key = "ALT"; break;
case WXK_CONTROL: key = "CONTROL"; break;
case WXK_MENU: key = "MENU"; break;
case WXK_PAUSE: key = "PAUSE"; break;
case WXK_CAPITAL: key = "CAPITAL"; break;
case WXK_PRIOR: key = "PRIOR"; break;
case WXK_NEXT: key = "NEXT"; break;
case WXK_END: key = "END"; break;
case WXK_HOME: key = "HOME"; break;
case WXK_LEFT: key = "LEFT"; break;
case WXK_UP: key = "UP"; break;
case WXK_RIGHT: key = "RIGHT"; break;
case WXK_DOWN: key = "DOWN"; break;
case WXK_SELECT: key = "SELECT"; break;
case WXK_PRINT: key = "PRINT"; break;
case WXK_EXECUTE: key = "EXECUTE"; break;
case WXK_SNAPSHOT: key = "SNAPSHOT"; break;
case WXK_INSERT: key = "INSERT"; break;
case WXK_HELP: key = "HELP"; break;
case WXK_NUMPAD0: key = "NUMPAD0"; break;
case WXK_NUMPAD1: key = "NUMPAD1"; break;
case WXK_NUMPAD2: key = "NUMPAD2"; break;
case WXK_NUMPAD3: key = "NUMPAD3"; break;
case WXK_NUMPAD4: key = "NUMPAD4"; break;
case WXK_NUMPAD5: key = "NUMPAD5"; break;
case WXK_NUMPAD6: key = "NUMPAD6"; break;
case WXK_NUMPAD7: key = "NUMPAD7"; break;
case WXK_NUMPAD8: key = "NUMPAD8"; break;
case WXK_NUMPAD9: key = "NUMPAD9"; break;
case WXK_MULTIPLY: key = "MULTIPLY"; break;
case WXK_ADD: key = "ADD"; break;
case WXK_SEPARATOR: key = "SEPARATOR"; break;
case WXK_SUBTRACT: key = "SUBTRACT"; break;
case WXK_DECIMAL: key = "DECIMAL"; break;
case WXK_DIVIDE: key = "DIVIDE"; break;
case WXK_F1: key = "F1"; break;
case WXK_F2: key = "F2"; break;
case WXK_F3: key = "F3"; break;
case WXK_F4: key = "F4"; break;
case WXK_F5: key = "F5"; break;
case WXK_F6: key = "F6"; break;
case WXK_F7: key = "F7"; break;
case WXK_F8: key = "F8"; break;
case WXK_F9: key = "F9"; break;
case WXK_F10: key = "F10"; break;
case WXK_F11: key = "F11"; break;
case WXK_F12: key = "F12"; break;
case WXK_F13: key = "F13"; break;
case WXK_F14: key = "F14"; break;
case WXK_F15: key = "F15"; break;
case WXK_F16: key = "F16"; break;
case WXK_F17: key = "F17"; break;
case WXK_F18: key = "F18"; break;
case WXK_F19: key = "F19"; break;
case WXK_F20: key = "F20"; break;
case WXK_F21: key = "F21"; break;
case WXK_F22: key = "F22"; break;
case WXK_F23: key = "F23"; break;
case WXK_F24: key = "F24"; break;
case WXK_NUMLOCK: key = "NUMLOCK"; break;
case WXK_SCROLL: key = "SCROLL"; break;
case WXK_PAGEUP: key = "PAGEUP"; break;
case WXK_PAGEDOWN: key = "PAGEDOWN"; break;
case WXK_NUMPAD_SPACE: key = "NUMPAD_SPACE"; break;
case WXK_NUMPAD_TAB: key = "NUMPAD_TAB"; break;
case WXK_NUMPAD_ENTER: key = "NUMPAD_ENTER"; break;
case WXK_NUMPAD_F1: key = "NUMPAD_F1"; break;
case WXK_NUMPAD_F2: key = "NUMPAD_F2"; break;
case WXK_NUMPAD_F3: key = "NUMPAD_F3"; break;
case WXK_NUMPAD_F4: key = "NUMPAD_F4"; break;
case WXK_NUMPAD_HOME: key = "NUMPAD_HOME"; break;
case WXK_NUMPAD_LEFT: key = "NUMPAD_LEFT"; break;
case WXK_NUMPAD_UP: key = "NUMPAD_UP"; break;
case WXK_NUMPAD_RIGHT: key = "NUMPAD_RIGHT"; break;
case WXK_NUMPAD_DOWN: key = "NUMPAD_DOWN"; break;
case WXK_NUMPAD_PRIOR: key = "NUMPAD_PRIOR"; break;
case WXK_NUMPAD_PAGEUP: key = "NUMPAD_PAGEUP"; break;
case WXK_NUMPAD_PAGEDOWN: key = "NUMPAD_PAGEDOWN"; break;
case WXK_NUMPAD_END: key = "NUMPAD_END"; break;
case WXK_NUMPAD_BEGIN: key = "NUMPAD_BEGIN"; break;
case WXK_NUMPAD_INSERT: key = "NUMPAD_INSERT"; break;
case WXK_NUMPAD_DELETE: key = "NUMPAD_DELETE"; break;
case WXK_NUMPAD_EQUAL: key = "NUMPAD_EQUAL"; break;
case WXK_NUMPAD_MULTIPLY: key = "NUMPAD_MULTIPLY"; break;
case WXK_NUMPAD_ADD: key = "NUMPAD_ADD"; break;
case WXK_NUMPAD_SEPARATOR: key = "NUMPAD_SEPARATOR"; break;
case WXK_NUMPAD_SUBTRACT: key = "NUMPAD_SUBTRACT"; break;
case WXK_NUMPAD_DECIMAL: key = "NUMPAD_DECIMAL"; break;
default:
{
if ( wxIsprint((int)keycode) )
key.Printf(_T("'%c'"), (char)keycode);
else if ( keycode > 0 && keycode < 27 )
key.Printf(_("Ctrl-%c"), _T('A') + keycode - 1);
else
key.Printf(_T("unknown (%ld)"), keycode);
}
}
}
wxLogMessage( _T("%s event: %s (flags = %c%c%c%c)"),
name,
key.c_str(),
GetChar( event.ControlDown(), _T('C') ),
GetChar( event.AltDown(), _T('A') ),
GetChar( event.ShiftDown(), _T('S') ),
GetChar( event.MetaDown(), _T('M') ) );
if ( m_skip )
{
event.Skip();
}
}

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# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept ..\..\lib\zlibd.lib ..\..\lib\regexd.lib ..\..\lib\pngd.lib ..\..\lib\jpegd.lib ..\..\lib\tiffd.lib ..\..\lib\wxmswd.lib
!ENDIF
# Begin Target
# Name "keyboard - Win32 Release DLL"
# Name "keyboard - Win32 Debug DLL"
# Name "keyboard - Win32 Release"
# Name "keyboard - Win32 Debug"
# Begin Source File
SOURCE=.\keyboard.cpp
# End Source File
# Begin Source File
SOURCE=.\keyboard.rc
# End Source File
# End Target
# End Project

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# this is the project file for the keyboard wxWindows sample
# we generate the VC++ IDE project file, comment this line
# to generate a makefile for (n)make
TEMPLATE = vc6app
# wx is mandatory for wxWindows projects
CONFIG = wx
# the configurations of wxWindows we want to use: the value below is the
# default one; possible other values are {Debug|Release}Unicode[Dll]
#WXCONFIGS = Debug Release DebugDll ReleaseDll
# project files
SOURCES = keyboard.cpp
TARGET = keyboard