added a new sample to show the key events
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14998 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
parent
3806393b34
commit
7de7aed440
469
samples/keyboard/keyboard.cpp
Normal file
469
samples/keyboard/keyboard.cpp
Normal file
@ -0,0 +1,469 @@
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Name: keyboard.cpp
|
||||
// Purpose: Keyboard wxWindows sample
|
||||
// Author: Vadim Zeitlin
|
||||
// Modified by:
|
||||
// Created: 07.04.02
|
||||
// RCS-ID: $Id$
|
||||
// Copyright: (c) 2002 Vadim Zeitlin
|
||||
// Licence: wxWindows licence
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// ============================================================================
|
||||
// declarations
|
||||
// ============================================================================
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// headers
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// For compilers that support precompilation, includes "wx/wx.h".
|
||||
#include "wx/wxprec.h"
|
||||
|
||||
#ifdef __BORLANDC__
|
||||
#pragma hdrstop
|
||||
#endif
|
||||
|
||||
// for all others, include the necessary headers (this file is usually all you
|
||||
// need because it includes almost all "standard" wxWindows headers)
|
||||
#ifndef WX_PRECOMP
|
||||
#include "wx/wx.h"
|
||||
#endif
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// private classes
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// Define a new application type, each program should derive a class from wxApp
|
||||
class MyApp : public wxApp
|
||||
{
|
||||
public:
|
||||
// override base class virtuals
|
||||
// ----------------------------
|
||||
|
||||
// this one is called on application startup and is a good place for the app
|
||||
// initialization (doing it here and not in the ctor allows to have an error
|
||||
// return: if OnInit() returns false, the application terminates)
|
||||
virtual bool OnInit();
|
||||
};
|
||||
|
||||
// Define a new frame type: this is going to be our main frame
|
||||
class MyFrame : public wxFrame
|
||||
{
|
||||
public:
|
||||
// ctor(s)
|
||||
MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size,
|
||||
long style = wxDEFAULT_FRAME_STYLE);
|
||||
|
||||
~MyFrame() { delete m_logTarget; }
|
||||
|
||||
// event handlers (these functions should _not_ be virtual)
|
||||
void OnQuit(wxCommandEvent& event);
|
||||
void OnAbout(wxCommandEvent& event);
|
||||
void OnClear(wxCommandEvent& event);
|
||||
void OnSkip(wxCommandEvent& event);
|
||||
|
||||
void OnSize(wxSizeEvent& event);
|
||||
|
||||
private:
|
||||
wxLog *m_logTarget;
|
||||
|
||||
class TextWindow *m_winText;
|
||||
wxListBox *m_lboxLog;
|
||||
|
||||
// any class wishing to process wxWindows events must use this macro
|
||||
DECLARE_EVENT_TABLE()
|
||||
};
|
||||
|
||||
// A log target which just redirects the messages to a listbox
|
||||
class LboxLogger : public wxLog
|
||||
{
|
||||
public:
|
||||
LboxLogger(wxListBox *lbox, wxLog *logOld)
|
||||
{
|
||||
m_lbox = lbox;
|
||||
//m_lbox->Disable(); -- looks ugly under MSW
|
||||
m_logOld = logOld;
|
||||
}
|
||||
|
||||
virtual ~LboxLogger()
|
||||
{
|
||||
wxLog::SetActiveTarget(m_logOld);
|
||||
}
|
||||
|
||||
private:
|
||||
// implement sink functions
|
||||
virtual void DoLog(wxLogLevel level, const wxChar *szString, time_t t)
|
||||
{
|
||||
// don't put trace messages into listbox or we can get into infinite
|
||||
// recursion
|
||||
if ( level == wxLOG_Trace )
|
||||
{
|
||||
if ( m_logOld )
|
||||
{
|
||||
// cast is needed to call protected method
|
||||
((LboxLogger *)m_logOld)->DoLog(level, szString, t);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
wxLog::DoLog(level, szString, t);
|
||||
}
|
||||
}
|
||||
|
||||
virtual void DoLogString(const wxChar *szString, time_t t)
|
||||
{
|
||||
wxString msg;
|
||||
TimeStamp(&msg);
|
||||
msg += szString;
|
||||
|
||||
#ifdef __WXUNIVERSAL__
|
||||
m_lbox->AppendAndEnsureVisible(msg);
|
||||
#else // other ports don't have this method yet
|
||||
m_lbox->Append(msg);
|
||||
m_lbox->SetFirstItem(m_lbox->GetCount() - 1);
|
||||
#endif
|
||||
}
|
||||
|
||||
// the control we use
|
||||
wxListBox *m_lbox;
|
||||
|
||||
// the old log target
|
||||
wxLog *m_logOld;
|
||||
};
|
||||
|
||||
class TextWindow : public wxWindow
|
||||
{
|
||||
public:
|
||||
TextWindow(wxWindow *parent)
|
||||
: wxWindow(parent, -1, wxDefaultPosition, wxDefaultSize,
|
||||
wxRAISED_BORDER)
|
||||
{
|
||||
m_skip = TRUE;
|
||||
|
||||
SetBackgroundColour(*wxBLUE);
|
||||
}
|
||||
|
||||
void SetSkip(bool skip) { m_skip = skip; }
|
||||
|
||||
protected:
|
||||
void OnKeyDown(wxKeyEvent& event) { LogEvent(_T("Key down"), event); }
|
||||
void OnKeyUp(wxKeyEvent& event) { LogEvent(_T("Key up"), event); }
|
||||
void OnChar(wxKeyEvent& event) { LogEvent(_T("Char"), event); }
|
||||
|
||||
void OnPaint(wxPaintEvent& event)
|
||||
{
|
||||
wxPaintDC dc(this);
|
||||
dc.SetTextForeground(*wxWHITE);
|
||||
dc.DrawLabel(_T("Press keys here"), GetClientRect(), wxALIGN_CENTER);
|
||||
}
|
||||
|
||||
private:
|
||||
static inline wxChar GetChar(bool on, wxChar c) { return on ? c : _T('-'); }
|
||||
|
||||
void LogEvent(const wxChar *name, wxKeyEvent& event);
|
||||
|
||||
bool m_skip;
|
||||
|
||||
DECLARE_EVENT_TABLE()
|
||||
};
|
||||
|
||||
BEGIN_EVENT_TABLE(TextWindow, wxWindow)
|
||||
EVT_KEY_DOWN(TextWindow::OnKeyDown)
|
||||
EVT_KEY_UP(TextWindow::OnKeyUp)
|
||||
EVT_CHAR(TextWindow::OnChar)
|
||||
|
||||
EVT_PAINT(TextWindow::OnPaint)
|
||||
END_EVENT_TABLE()
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// constants
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// IDs for the controls and the menu commands
|
||||
enum
|
||||
{
|
||||
// menu items
|
||||
Keyboard_Quit = 1,
|
||||
|
||||
Keyboard_Clear,
|
||||
Keyboard_Skip,
|
||||
|
||||
// it is important for the id corresponding to the "About" command to have
|
||||
// this standard value as otherwise it won't be handled properly under Mac
|
||||
// (where it is special and put into the "Apple" menu)
|
||||
Keyboard_About = wxID_ABOUT
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// event tables and other macros for wxWindows
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// the event tables connect the wxWindows events with the functions (event
|
||||
// handlers) which process them. It can be also done at run-time, but for the
|
||||
// simple menu events like this the static method is much simpler.
|
||||
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
|
||||
EVT_MENU(Keyboard_Quit, MyFrame::OnQuit)
|
||||
EVT_MENU(Keyboard_About, MyFrame::OnAbout)
|
||||
|
||||
EVT_MENU(Keyboard_Clear, MyFrame::OnClear)
|
||||
EVT_MENU(Keyboard_Skip, MyFrame::OnSkip)
|
||||
|
||||
EVT_SIZE(MyFrame::OnSize)
|
||||
END_EVENT_TABLE()
|
||||
|
||||
// Create a new application object: this macro will allow wxWindows to create
|
||||
// the application object during program execution (it's better than using a
|
||||
// static object for many reasons) and also declares the accessor function
|
||||
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
|
||||
// not wxApp)
|
||||
IMPLEMENT_APP(MyApp)
|
||||
|
||||
// ============================================================================
|
||||
// implementation
|
||||
// ============================================================================
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// the application class
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// 'Main program' equivalent: the program execution "starts" here
|
||||
bool MyApp::OnInit()
|
||||
{
|
||||
// create the main application window
|
||||
MyFrame *frame = new MyFrame(_T("Keyboard wxWindows App"),
|
||||
wxPoint(50, 50), wxSize(450, 340));
|
||||
|
||||
// and show it (the frames, unlike simple controls, are not shown when
|
||||
// created initially)
|
||||
frame->Show(TRUE);
|
||||
|
||||
// success: wxApp::OnRun() will be called which will enter the main message
|
||||
// loop and the application will run. If we returned FALSE here, the
|
||||
// application would exit immediately.
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// main frame
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// frame constructor
|
||||
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size, long style)
|
||||
: wxFrame(NULL, -1, title, pos, size, style),
|
||||
m_winText(NULL)
|
||||
{
|
||||
#if wxUSE_MENUS
|
||||
// create a menu bar
|
||||
wxMenu *menuFile = new wxMenu;
|
||||
menuFile->Append(Keyboard_Clear, _T("&Clear log\tCtrl-L"));
|
||||
menuFile->AppendSeparator();
|
||||
menuFile->Append(Keyboard_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
|
||||
|
||||
wxMenu *menuKeys = new wxMenu;
|
||||
menuKeys->AppendCheckItem(Keyboard_Skip, _T("&Skip key down\tCtrl-S"));
|
||||
|
||||
// the "About" item should be in the help menu
|
||||
wxMenu *menuHelp = new wxMenu;
|
||||
menuHelp->Append(Keyboard_About, _T("&About...\tF1"), _T("Show about dialog"));
|
||||
|
||||
// now append the freshly created menu to the menu bar...
|
||||
wxMenuBar *menuBar = new wxMenuBar();
|
||||
menuBar->Append(menuFile, _T("&File"));
|
||||
menuBar->Append(menuKeys, _T("&Keys"));
|
||||
menuBar->Append(menuHelp, _T("&Help"));
|
||||
|
||||
// ... and attach this menu bar to the frame
|
||||
SetMenuBar(menuBar);
|
||||
|
||||
menuBar->Check(Keyboard_Skip, TRUE);
|
||||
#endif // wxUSE_MENUS
|
||||
|
||||
m_winText = new TextWindow(this);
|
||||
m_lboxLog = new wxListBox(this, -1);
|
||||
|
||||
m_logTarget = new LboxLogger(m_lboxLog, wxLog::GetActiveTarget());
|
||||
wxLog::SetActiveTarget(m_logTarget);
|
||||
|
||||
#if wxUSE_STATUSBAR
|
||||
// create a status bar just for fun (by default with 1 pane only)
|
||||
CreateStatusBar(2);
|
||||
SetStatusText(_T("Welcome to wxWindows!"));
|
||||
#endif // wxUSE_STATUSBAR
|
||||
}
|
||||
|
||||
// event handlers
|
||||
|
||||
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
|
||||
{
|
||||
// TRUE is to force the frame to close
|
||||
Close(TRUE);
|
||||
}
|
||||
|
||||
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
|
||||
{
|
||||
wxString msg;
|
||||
msg.Printf( _T("This is the about dialog of keyboard sample.\n")
|
||||
_T("Welcome to %s"), wxVERSION_STRING);
|
||||
|
||||
wxMessageBox(msg, _T("About Keyboard"), wxOK | wxICON_INFORMATION, this);
|
||||
}
|
||||
|
||||
void MyFrame::OnClear(wxCommandEvent& event)
|
||||
{
|
||||
m_lboxLog->Clear();
|
||||
}
|
||||
|
||||
void MyFrame::OnSkip(wxCommandEvent& event)
|
||||
{
|
||||
m_winText->SetSkip(event.IsChecked());
|
||||
}
|
||||
|
||||
void MyFrame::OnSize(wxSizeEvent& WXUNUSED(event))
|
||||
{
|
||||
if ( m_winText )
|
||||
{
|
||||
wxSize size = GetClientSize();
|
||||
m_winText->SetSize(0, 0, size.x, 50);
|
||||
m_lboxLog->SetSize(0, 51, size.x, size.y - 50);
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// TextWindow
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
void TextWindow::LogEvent(const wxChar *name, wxKeyEvent& event)
|
||||
{
|
||||
wxString key;
|
||||
long keycode = event.KeyCode();
|
||||
{
|
||||
switch ( keycode )
|
||||
{
|
||||
case WXK_BACK: key = "BACK"; break;
|
||||
case WXK_TAB: key = "TAB"; break;
|
||||
case WXK_RETURN: key = "RETURN"; break;
|
||||
case WXK_ESCAPE: key = "ESCAPE"; break;
|
||||
case WXK_SPACE: key = "SPACE"; break;
|
||||
case WXK_DELETE: key = "DELETE"; break;
|
||||
case WXK_START: key = "START"; break;
|
||||
case WXK_LBUTTON: key = "LBUTTON"; break;
|
||||
case WXK_RBUTTON: key = "RBUTTON"; break;
|
||||
case WXK_CANCEL: key = "CANCEL"; break;
|
||||
case WXK_MBUTTON: key = "MBUTTON"; break;
|
||||
case WXK_CLEAR: key = "CLEAR"; break;
|
||||
case WXK_SHIFT: key = "SHIFT"; break;
|
||||
case WXK_ALT: key = "ALT"; break;
|
||||
case WXK_CONTROL: key = "CONTROL"; break;
|
||||
case WXK_MENU: key = "MENU"; break;
|
||||
case WXK_PAUSE: key = "PAUSE"; break;
|
||||
case WXK_CAPITAL: key = "CAPITAL"; break;
|
||||
case WXK_PRIOR: key = "PRIOR"; break;
|
||||
case WXK_NEXT: key = "NEXT"; break;
|
||||
case WXK_END: key = "END"; break;
|
||||
case WXK_HOME: key = "HOME"; break;
|
||||
case WXK_LEFT: key = "LEFT"; break;
|
||||
case WXK_UP: key = "UP"; break;
|
||||
case WXK_RIGHT: key = "RIGHT"; break;
|
||||
case WXK_DOWN: key = "DOWN"; break;
|
||||
case WXK_SELECT: key = "SELECT"; break;
|
||||
case WXK_PRINT: key = "PRINT"; break;
|
||||
case WXK_EXECUTE: key = "EXECUTE"; break;
|
||||
case WXK_SNAPSHOT: key = "SNAPSHOT"; break;
|
||||
case WXK_INSERT: key = "INSERT"; break;
|
||||
case WXK_HELP: key = "HELP"; break;
|
||||
case WXK_NUMPAD0: key = "NUMPAD0"; break;
|
||||
case WXK_NUMPAD1: key = "NUMPAD1"; break;
|
||||
case WXK_NUMPAD2: key = "NUMPAD2"; break;
|
||||
case WXK_NUMPAD3: key = "NUMPAD3"; break;
|
||||
case WXK_NUMPAD4: key = "NUMPAD4"; break;
|
||||
case WXK_NUMPAD5: key = "NUMPAD5"; break;
|
||||
case WXK_NUMPAD6: key = "NUMPAD6"; break;
|
||||
case WXK_NUMPAD7: key = "NUMPAD7"; break;
|
||||
case WXK_NUMPAD8: key = "NUMPAD8"; break;
|
||||
case WXK_NUMPAD9: key = "NUMPAD9"; break;
|
||||
case WXK_MULTIPLY: key = "MULTIPLY"; break;
|
||||
case WXK_ADD: key = "ADD"; break;
|
||||
case WXK_SEPARATOR: key = "SEPARATOR"; break;
|
||||
case WXK_SUBTRACT: key = "SUBTRACT"; break;
|
||||
case WXK_DECIMAL: key = "DECIMAL"; break;
|
||||
case WXK_DIVIDE: key = "DIVIDE"; break;
|
||||
case WXK_F1: key = "F1"; break;
|
||||
case WXK_F2: key = "F2"; break;
|
||||
case WXK_F3: key = "F3"; break;
|
||||
case WXK_F4: key = "F4"; break;
|
||||
case WXK_F5: key = "F5"; break;
|
||||
case WXK_F6: key = "F6"; break;
|
||||
case WXK_F7: key = "F7"; break;
|
||||
case WXK_F8: key = "F8"; break;
|
||||
case WXK_F9: key = "F9"; break;
|
||||
case WXK_F10: key = "F10"; break;
|
||||
case WXK_F11: key = "F11"; break;
|
||||
case WXK_F12: key = "F12"; break;
|
||||
case WXK_F13: key = "F13"; break;
|
||||
case WXK_F14: key = "F14"; break;
|
||||
case WXK_F15: key = "F15"; break;
|
||||
case WXK_F16: key = "F16"; break;
|
||||
case WXK_F17: key = "F17"; break;
|
||||
case WXK_F18: key = "F18"; break;
|
||||
case WXK_F19: key = "F19"; break;
|
||||
case WXK_F20: key = "F20"; break;
|
||||
case WXK_F21: key = "F21"; break;
|
||||
case WXK_F22: key = "F22"; break;
|
||||
case WXK_F23: key = "F23"; break;
|
||||
case WXK_F24: key = "F24"; break;
|
||||
case WXK_NUMLOCK: key = "NUMLOCK"; break;
|
||||
case WXK_SCROLL: key = "SCROLL"; break;
|
||||
case WXK_PAGEUP: key = "PAGEUP"; break;
|
||||
case WXK_PAGEDOWN: key = "PAGEDOWN"; break;
|
||||
case WXK_NUMPAD_SPACE: key = "NUMPAD_SPACE"; break;
|
||||
case WXK_NUMPAD_TAB: key = "NUMPAD_TAB"; break;
|
||||
case WXK_NUMPAD_ENTER: key = "NUMPAD_ENTER"; break;
|
||||
case WXK_NUMPAD_F1: key = "NUMPAD_F1"; break;
|
||||
case WXK_NUMPAD_F2: key = "NUMPAD_F2"; break;
|
||||
case WXK_NUMPAD_F3: key = "NUMPAD_F3"; break;
|
||||
case WXK_NUMPAD_F4: key = "NUMPAD_F4"; break;
|
||||
case WXK_NUMPAD_HOME: key = "NUMPAD_HOME"; break;
|
||||
case WXK_NUMPAD_LEFT: key = "NUMPAD_LEFT"; break;
|
||||
case WXK_NUMPAD_UP: key = "NUMPAD_UP"; break;
|
||||
case WXK_NUMPAD_RIGHT: key = "NUMPAD_RIGHT"; break;
|
||||
case WXK_NUMPAD_DOWN: key = "NUMPAD_DOWN"; break;
|
||||
case WXK_NUMPAD_PRIOR: key = "NUMPAD_PRIOR"; break;
|
||||
case WXK_NUMPAD_PAGEUP: key = "NUMPAD_PAGEUP"; break;
|
||||
case WXK_NUMPAD_PAGEDOWN: key = "NUMPAD_PAGEDOWN"; break;
|
||||
case WXK_NUMPAD_END: key = "NUMPAD_END"; break;
|
||||
case WXK_NUMPAD_BEGIN: key = "NUMPAD_BEGIN"; break;
|
||||
case WXK_NUMPAD_INSERT: key = "NUMPAD_INSERT"; break;
|
||||
case WXK_NUMPAD_DELETE: key = "NUMPAD_DELETE"; break;
|
||||
case WXK_NUMPAD_EQUAL: key = "NUMPAD_EQUAL"; break;
|
||||
case WXK_NUMPAD_MULTIPLY: key = "NUMPAD_MULTIPLY"; break;
|
||||
case WXK_NUMPAD_ADD: key = "NUMPAD_ADD"; break;
|
||||
case WXK_NUMPAD_SEPARATOR: key = "NUMPAD_SEPARATOR"; break;
|
||||
case WXK_NUMPAD_SUBTRACT: key = "NUMPAD_SUBTRACT"; break;
|
||||
case WXK_NUMPAD_DECIMAL: key = "NUMPAD_DECIMAL"; break;
|
||||
|
||||
default:
|
||||
{
|
||||
if ( wxIsprint((int)keycode) )
|
||||
key.Printf(_T("'%c'"), (char)keycode);
|
||||
else if ( keycode > 0 && keycode < 27 )
|
||||
key.Printf(_("Ctrl-%c"), _T('A') + keycode - 1);
|
||||
else
|
||||
key.Printf(_T("unknown (%ld)"), keycode);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
wxLogMessage( _T("%s event: %s (flags = %c%c%c%c)"),
|
||||
name,
|
||||
key.c_str(),
|
||||
GetChar( event.ControlDown(), _T('C') ),
|
||||
GetChar( event.AltDown(), _T('A') ),
|
||||
GetChar( event.ShiftDown(), _T('S') ),
|
||||
GetChar( event.MetaDown(), _T('M') ) );
|
||||
|
||||
if ( m_skip )
|
||||
{
|
||||
event.Skip();
|
||||
}
|
||||
}
|
154
samples/keyboard/keyboard.dsp
Normal file
154
samples/keyboard/keyboard.dsp
Normal file
@ -0,0 +1,154 @@
|
||||
# Microsoft Developer Studio Project File - Name="keyboard" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Application" 0x0101
|
||||
|
||||
CFG=keyboard - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "keyboard.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "keyboard.mak" CFG="keyboard - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "keyboard - Win32 Release DLL" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "keyboard - Win32 Debug DLL" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "keyboard - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "keyboard - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!ELSEIF "$(CFG)" == "keyboard - Win32 Release DLL"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "ReleaseDll"
|
||||
# PROP BASE Intermediate_Dir "ReleaseDll"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "ReleaseDll"
|
||||
# PROP Intermediate_Dir "ReleaseDll"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W4 /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /YX /FD /c
|
||||
# ADD CPP /nologo /W4 /O2 /I "..\..\include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /D WIN32 /D WINVER=0x400 /D wxUSE_GUI=1 /YX /FD /c /MD /D WXUSINGDLL /I..\..\lib\mswdll
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG" /I "..\..\include"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG" /I "..\..\include"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386 ..\..\lib\wxmsw233.lib
|
||||
|
||||
!ELSEIF "$(CFG)" == "keyboard - Win32 Debug DLL"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "DebugDll"
|
||||
# PROP BASE Intermediate_Dir "DebugDll"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "DebugDll"
|
||||
# PROP Intermediate_Dir "DebugDll"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W4 /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /YX /FD /c
|
||||
# ADD CPP /nologo /W4 /Zi /Od /I "..\..\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /D WIN32 /D WINVER=0x400 /D wxUSE_GUI=1 /YX /FD /c /MDd /D "__WXDEBUG__" /D "WXDEBUG=1" /D WXUSINGDLL /I..\..\lib\mswdlld
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG" /I "..\..\include"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG" /I "..\..\include"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept ..\..\lib\wxmsw233d.lib
|
||||
|
||||
!ELSEIF "$(CFG)" == "keyboard - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W4 /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /YX /FD /c
|
||||
# ADD CPP /nologo /W4 /O2 /I "..\..\include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /D WIN32 /D WINVER=0x400 /D wxUSE_GUI=1 /YX /FD /c /MD /I..\..\lib\msw
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG" /I "..\..\include"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG" /I "..\..\include"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386 ..\..\lib\zlib.lib ..\..\lib\regex.lib ..\..\lib\png.lib ..\..\lib\jpeg.lib ..\..\lib\tiff.lib ..\..\lib\wxmsw.lib
|
||||
|
||||
!ELSEIF "$(CFG)" == "keyboard - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W4 /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /YX /FD /c
|
||||
# ADD CPP /nologo /W4 /Zi /Od /I "..\..\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /D WIN32 /D WINVER=0x400 /D wxUSE_GUI=1 /YX /FD /c /MDd /D "__WXDEBUG__" /D "WXDEBUG=1" /I..\..\lib\mswd
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG" /I "..\..\include"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG" /I "..\..\include"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept ..\..\lib\zlibd.lib ..\..\lib\regexd.lib ..\..\lib\pngd.lib ..\..\lib\jpegd.lib ..\..\lib\tiffd.lib ..\..\lib\wxmswd.lib
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "keyboard - Win32 Release DLL"
|
||||
# Name "keyboard - Win32 Debug DLL"
|
||||
# Name "keyboard - Win32 Release"
|
||||
# Name "keyboard - Win32 Debug"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\keyboard.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\keyboard.rc
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
16
samples/keyboard/keyboard.pro
Normal file
16
samples/keyboard/keyboard.pro
Normal file
@ -0,0 +1,16 @@
|
||||
# this is the project file for the keyboard wxWindows sample
|
||||
|
||||
# we generate the VC++ IDE project file, comment this line
|
||||
# to generate a makefile for (n)make
|
||||
TEMPLATE = vc6app
|
||||
|
||||
# wx is mandatory for wxWindows projects
|
||||
CONFIG = wx
|
||||
|
||||
# the configurations of wxWindows we want to use: the value below is the
|
||||
# default one; possible other values are {Debug|Release}Unicode[Dll]
|
||||
#WXCONFIGS = Debug Release DebugDll ReleaseDll
|
||||
|
||||
# project files
|
||||
SOURCES = keyboard.cpp
|
||||
TARGET = keyboard
|
Loading…
Reference in New Issue
Block a user