Fix HitTest offset, and some other little things that had been changed
in our old copy of treelistctrl git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@28060 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -1629,7 +1629,7 @@ wxTreeListItem *wxTreeListItem::HitTest(const wxPoint& point,
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{
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// evaluate the item
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int h = theCtrl->GetLineHeight(this);
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if ((point.y > m_y) && (point.y < m_y + h))
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if ((point.y > m_y) && (point.y <= m_y + h))
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{
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// check for above/below middle
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int y_mid = m_y + h/2;
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@ -4024,12 +4024,8 @@ wxTreeItemId wxTreeListMainWindow::HitTest(const wxPoint& point, int& flags,
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return wxTreeItemId();
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}
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wxClientDC dc(this);
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PrepareDC(dc);
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wxCoord x = dc.DeviceToLogicalX( point.x );
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wxCoord y = dc.DeviceToLogicalY( point.y );
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wxTreeListItem *hit = m_anchor->HitTest(wxPoint(x, y), this, flags,
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column, 0);
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wxTreeListItem *hit = m_anchor->HitTest(CalcUnscrolledPosition(point),
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this, flags, column, 0);
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if (hit == NULL)
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{
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flags = wxTREE_HITTEST_NOWHERE;
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@ -4469,7 +4465,7 @@ void wxTreeListMainWindow::RefreshSubtree(wxTreeListItem *item)
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int cw = 0;
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int ch = 0;
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GetClientSize( &cw, &ch ); // GetVirtualSize???
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GetVirtualSize( &cw, &ch );
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wxRect rect;
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rect.x = dc.LogicalToDeviceX( 0 );
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@ -4491,7 +4487,7 @@ void wxTreeListMainWindow::RefreshLine( wxTreeListItem *item )
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int cw = 0;
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int ch = 0;
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GetClientSize( &cw, &ch ); // GetVirtualSize ??
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GetVirtualSize( &cw, &ch );
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wxRect rect;
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rect.x = dc.LogicalToDeviceX( 0 );
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@ -4898,8 +4894,7 @@ void wxTreeListCtrl::ScrollTo(const wxTreeItemId& item)
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wxTreeItemId wxTreeListCtrl::HitTest(const wxPoint& pos, int& flags,
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int& column)
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{
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return m_main_win->HitTest(m_main_win->ScreenToClient(ClientToScreen(pos)),
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flags, column);
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return m_main_win->HitTest(pos, flags, column);
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}
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bool wxTreeListCtrl::GetBoundingRect(const wxTreeItemId& item, wxRect& rect,
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