"wxGDIObject * => &" changes

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1143 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin 1998-12-09 17:43:07 +00:00
parent 8bbe427f8e
commit 79490c3d8b
4 changed files with 19 additions and 16 deletions

View File

@ -96,31 +96,34 @@ bool FortyApp::OnInit()
return true;
}
wxColour* FortyApp::BackgroundColour()
const wxColour& FortyApp::BackgroundColour()
{
if (!m_backgroundColour)
{
m_backgroundColour = new wxColour(0, 128, 0);
}
return m_backgroundColour;
return *m_backgroundColour;
}
wxBrush* FortyApp::BackgroundBrush()
const wxBrush& FortyApp::BackgroundBrush()
{
if (!m_backgroundBrush)
{
m_backgroundBrush = new wxBrush(*BackgroundColour(), wxSOLID);
}
return m_backgroundBrush;
return *m_backgroundBrush;
}
wxColour* FortyApp::TextColour()
const wxColour& FortyApp::TextColour()
{
if (!m_textColour)
{
m_textColour = new wxColour("BLACK");
}
return m_textColour;
return *m_textColour;
}
// My frame constructor

View File

@ -18,9 +18,9 @@ class FortyApp: public wxApp
public:
bool OnInit();
static wxColour* BackgroundColour();
static wxColour* TextColour();
static wxBrush* BackgroundBrush();
static const wxColour& BackgroundColour();
static const wxColour& TextColour();
static const wxBrush& BackgroundBrush();
private:
static wxColour* m_backgroundColour;

View File

@ -364,7 +364,7 @@ bool Game::LButtonDown(wxDC& dc, int x, int y)
// Initialise the card bitmap to the background colour
{
wxMemoryDC memoryDC;
memoryDC.SelectObject(m_bmap);
memoryDC.SelectObject(*m_bmap);
m_liftedCard = m_srcPile->RemoveTopCard(memoryDC, m_xPos, m_yPos);
}
@ -372,7 +372,7 @@ bool Game::LButtonDown(wxDC& dc, int x, int y)
// the screen
{
wxMemoryDC memoryDC;
memoryDC.SelectObject(m_bmapCard);
memoryDC.SelectObject(*m_bmapCard);
m_liftedCard->Draw(memoryDC, 0, 0);
}
}
@ -558,7 +558,7 @@ void Game::LButtonUp(wxDC& dc, int x, int y)
// Restore the area under the card
wxMemoryDC memoryDC;
memoryDC.SelectObject(m_bmap);
memoryDC.SelectObject(*m_bmap);
dc.Blit(m_xPos, m_yPos, CardWidth, CardHeight,
&memoryDC, 0, 0, wxCOPY);
@ -604,7 +604,7 @@ void Game::MouseMove(wxDC& dc, int mx, int my)
if (m_liftedCard)
{
wxMemoryDC memoryDC;
memoryDC.SelectObject(m_bmap);
memoryDC.SelectObject(*m_bmap);
int dx = mx + m_xOffset - m_xPos;
int dy = my + m_yOffset - m_yPos;
@ -675,7 +675,7 @@ void Game::MouseMove(wxDC& dc, int mx, int my)
m_yPos += dy;
// draw the card in its new position
memoryDC.SelectObject(m_bmapCard);
memoryDC.SelectObject(*m_bmapCard);
dc.Blit(m_xPos, m_yPos, CardWidth, CardHeight,
&memoryDC, 0, 0, wxCOPY);
}

View File

@ -122,8 +122,8 @@ void MyCanvas::OnPaint( wxPaintEvent &WXUNUSED(event) )
// MyFrame
const ID_QUIT = 108;
const ID_ABOUT = 109;
const int ID_QUIT = 108;
const int ID_ABOUT = 109;
IMPLEMENT_DYNAMIC_CLASS( MyFrame, wxFrame )