Added wxGraphicsContext::CreateMatrix(wxAffineMatrix2D) overload.
Make it easy to convert generic wxAffineMatrix2D to native wxGraphicsMatrix. Closes #13188. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@71085 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -510,6 +510,16 @@ public:
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virtual wxGraphicsMatrix CreateMatrix( wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
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wxDouble tx=0.0, wxDouble ty=0.0) const;
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wxGraphicsMatrix CreateMatrix( const wxAffineMatrix2DBase& mat ) const
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{
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wxMatrix2D mat2D;
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wxPoint2DDouble tr;
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mat.Get(&mat2D, &tr);
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return CreateMatrix(mat2D.m_11, mat2D.m_12, mat2D.m_21, mat2D.m_22,
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tr.m_x, tr.m_y);
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}
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// push the current state of the context, ie the transformation matrix on a stack
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virtual void PushState() = 0;
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@ -512,6 +512,14 @@ public:
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wxDouble tx = 0.0,
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wxDouble ty = 0.0) const;
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/**
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Creates a native affine transformation matrix from the passed
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generic one.
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@since 2.9.4
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*/
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wxGraphicsMatrix CreateMatrix(const wxAffineMatrix2DBase& mat) const;
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/**
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Creates a native graphics path which is initially empty.
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*/
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