add unit test for column reordering functions
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@57279 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -17,8 +17,6 @@
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#pragma hdrstop
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#pragma hdrstop
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#endif
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#endif
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#ifdef __WXMSW__ // no generic version of this control yet
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#ifndef WX_PRECOMP
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#ifndef WX_PRECOMP
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#include "wx/app.h"
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#include "wx/app.h"
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#include "wx/headerctrl.h"
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#include "wx/headerctrl.h"
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@ -40,10 +38,12 @@ private:
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CPPUNIT_TEST_SUITE( HeaderCtrlTestCase );
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CPPUNIT_TEST_SUITE( HeaderCtrlTestCase );
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CPPUNIT_TEST( AddDelete );
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CPPUNIT_TEST( AddDelete );
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CPPUNIT_TEST( BestSize );
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CPPUNIT_TEST( BestSize );
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CPPUNIT_TEST( Reorder );
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CPPUNIT_TEST_SUITE_END();
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CPPUNIT_TEST_SUITE_END();
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void AddDelete();
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void AddDelete();
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void BestSize();
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void BestSize();
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void Reorder();
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wxHeaderCtrlSimple *m_header;
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wxHeaderCtrlSimple *m_header;
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@ -104,4 +104,43 @@ void HeaderCtrlTestCase::BestSize()
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CPPUNIT_ASSERT_EQUAL( sizeEmpty.y, size.y );
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CPPUNIT_ASSERT_EQUAL( sizeEmpty.y, size.y );
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}
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}
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#endif // __WXMSW__
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void HeaderCtrlTestCase::Reorder()
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{
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static const int COL_COUNT = 4;
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int n;
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for ( n = 0; n < COL_COUNT; n++ )
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m_header->AppendColumn(wxHeaderColumnSimple(wxString::Format("%d", n)));
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wxArrayInt order = m_header->GetColumnsOrder(); // initial order: [0 1 2 3]
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for ( n = 0; n < COL_COUNT; n++ )
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CPPUNIT_ASSERT_EQUAL( n, order[n] );
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wxHeaderCtrl::MoveColumnInOrderArray(order, 0, 2);
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m_header->SetColumnsOrder(order); // change order to [1 2 0 3]
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order = m_header->GetColumnsOrder();
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CPPUNIT_ASSERT_EQUAL( 1, order[0] );
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CPPUNIT_ASSERT_EQUAL( 2, order[1] );
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CPPUNIT_ASSERT_EQUAL( 0, order[2] );
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CPPUNIT_ASSERT_EQUAL( 3, order[3] );
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order[2] = 3;
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order[3] = 0;
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m_header->SetColumnsOrder(order); // and now [1 2 3 0]
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order = m_header->GetColumnsOrder();
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CPPUNIT_ASSERT_EQUAL( 1, order[0] );
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CPPUNIT_ASSERT_EQUAL( 2, order[1] );
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CPPUNIT_ASSERT_EQUAL( 3, order[2] );
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CPPUNIT_ASSERT_EQUAL( 0, order[3] );
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wxHeaderCtrl::MoveColumnInOrderArray(order, 1, 3);
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m_header->SetColumnsOrder(order); // finally [2 3 0 1]
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order = m_header->GetColumnsOrder();
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CPPUNIT_ASSERT_EQUAL( 2, order[0] );
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CPPUNIT_ASSERT_EQUAL( 3, order[1] );
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CPPUNIT_ASSERT_EQUAL( 0, order[2] );
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CPPUNIT_ASSERT_EQUAL( 1, order[3] );
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}
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