Third part of patch #1178276 and game improvements.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@34081 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -38,23 +38,15 @@ void BombsCanvas::DrawField(wxDC *dc, int xc1, int yc1, int xc2, int yc2)
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wxString buf;
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long chw, chh;
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wxColour wxBlack = wxTheColourDatabase->Find(wxT("BLACK"));
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wxColour wxWhite = wxTheColourDatabase->Find(wxT("WHITE"));
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wxColour wxRed = wxTheColourDatabase->Find(wxT("RED"));
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wxColour wxBlue = wxTheColourDatabase->Find(wxT("BLUE"));
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wxColour wxGrey = wxTheColourDatabase->Find(wxT("LIGHT GREY"));
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wxColour wxYellow = wxTheColourDatabase->Find(wxT("YELLOW"));
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wxColour wxFocused = wxTheColourDatabase->Find(wxT("GREY"));
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wxColour wxGreen = wxTheColourDatabase->Find(wxT("GREEN"));
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wxPen *blackPen = wxThePenList->FindOrCreatePen(wxBlack, 1, wxSOLID);
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wxPen *redPen = wxThePenList->FindOrCreatePen(wxRed, 1, wxSOLID);
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wxPen *bluePen = wxThePenList->FindOrCreatePen(wxBlue, 1, wxSOLID);
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wxBrush *whiteBrush = wxTheBrushList->FindOrCreateBrush(wxWhite, wxSOLID);
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wxBrush *greyBrush = wxTheBrushList->FindOrCreateBrush(wxGrey, wxSOLID);
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wxPen *bluePen = wxThePenList->FindOrCreatePen(*wxBLUE, 1, wxSOLID);
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wxBrush *focusedBrush = wxTheBrushList->FindOrCreateBrush(wxFocused, wxSOLID);
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wxBrush *redBrush = wxTheBrushList->FindOrCreateBrush(wxRed, wxSOLID);
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wxBrush *yellowBrush = wxTheBrushList->FindOrCreateBrush(wxYellow, wxSOLID);
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dc->SetPen(* blackPen);
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dc->SetPen(*wxBLACK_PEN);
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int x, y;
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int xMax = this->GetGridSizeInPixels().GetWidth();
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@ -73,22 +65,22 @@ void BombsCanvas::DrawField(wxDC *dc, int xc1, int yc1, int xc2, int yc2)
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{
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if (m_game->IsMarked(x,y))
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{
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dc->SetPen(* blackPen);
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dc->SetPen(*wxBLACK_PEN);
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if (m_game->IsFocussed(x, y))
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dc->SetBrush(* focusedBrush);
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dc->SetBrush(*focusedBrush);
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else
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dc->SetBrush(* greyBrush);
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dc->SetBrush(*wxLIGHT_GREY_BRUSH);
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dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
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m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1);
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buf = wxT("M");
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if (!m_game->IsHidden(x,y) && m_game->IsBomb(x,y))
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dc->SetTextForeground(wxBlue);
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dc->SetTextForeground(*wxBLUE);
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else
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dc->SetTextForeground(wxRed);
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dc->SetTextForeground(*wxRED);
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dc->SetTextBackground(wxGrey);
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dc->SetTextBackground(*wxLIGHT_GREY);
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dc->GetTextExtent(buf, &chw, &chh);
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dc->DrawText( buf,
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x*m_cellWidth*X_UNIT + (m_cellWidth*X_UNIT-chw)/2,
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@ -96,7 +88,7 @@ void BombsCanvas::DrawField(wxDC *dc, int xc1, int yc1, int xc2, int yc2)
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if (!m_game->IsHidden(x,y) && m_game->IsBomb(x,y))
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{
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dc->SetPen(*redPen);
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dc->SetPen(*wxRED_PEN);
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dc->DrawLine(x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
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(x+1)*m_cellWidth*X_UNIT, (y+1)*m_cellHeight*Y_UNIT);
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dc->DrawLine(x*m_cellWidth*X_UNIT, (y+1)*m_cellHeight*Y_UNIT,
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@ -105,31 +97,31 @@ void BombsCanvas::DrawField(wxDC *dc, int xc1, int yc1, int xc2, int yc2)
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}
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else if (m_game->IsHidden(x,y))
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{
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dc->SetPen(*blackPen);
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dc->SetPen(*wxBLACK_PEN);
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if (m_game->IsFocussed(x, y))
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dc->SetBrush(* focusedBrush);
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dc->SetBrush(*focusedBrush);
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else
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dc->SetBrush(*greyBrush);
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dc->SetBrush(*wxLIGHT_GREY_BRUSH);
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dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
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m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1);
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}
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else if (m_game->IsBomb(x,y))
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{
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dc->SetPen(* blackPen);
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dc->SetBrush(* redBrush);
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dc->SetPen(*wxBLACK_PEN);
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dc->SetBrush(*wxRED_BRUSH);
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dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
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m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1);
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buf = wxT("B");
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dc->SetTextForeground(wxBlack);
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dc->SetTextBackground(wxRed);
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dc->SetTextForeground(*wxBLACK);
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dc->SetTextBackground(*wxRED);
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dc->GetTextExtent(buf, &chw, &chh);
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dc->DrawText( buf,
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x*m_cellWidth*X_UNIT + (m_cellWidth*X_UNIT-chw)/2,
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y*m_cellHeight*Y_UNIT + (m_cellHeight*Y_UNIT-chh)/2);
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if (m_game->IsExploded(x,y))
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{
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dc->SetPen(* bluePen);
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dc->SetPen(*bluePen);
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dc->DrawLine(x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
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(x+1)*m_cellWidth*X_UNIT, (y+1)*m_cellHeight*Y_UNIT);
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dc->DrawLine(x*m_cellWidth*X_UNIT, (y+1)*m_cellHeight*Y_UNIT,
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@ -138,11 +130,13 @@ void BombsCanvas::DrawField(wxDC *dc, int xc1, int yc1, int xc2, int yc2)
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}
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else // Display a digit
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{
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dc->SetPen(* blackPen);
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dc->SetPen(*wxBLACK_PEN);
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if (m_game->IsFocussed(x, y))
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dc->SetBrush(* focusedBrush);
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else
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dc->SetBrush(* whiteBrush);
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dc->SetBrush(*focusedBrush);
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else if (m_game->IsSelected(x,y))
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dc->SetBrush(*wxWHITE_BRUSH);
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else
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dc->SetBrush(*yellowBrush);
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dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
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m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1);
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@ -151,19 +145,19 @@ void BombsCanvas::DrawField(wxDC *dc, int xc1, int yc1, int xc2, int yc2)
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{
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case 0:
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buf = wxT("0");
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dc->SetTextForeground(wxGreen);
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dc->SetTextForeground(*wxGREEN);
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break;
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case 1:
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buf = wxT("1");
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dc->SetTextForeground(wxBlue);
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dc->SetTextForeground(*wxBLUE);
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break;
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default:
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buf.Printf(wxT("%d"),digit_value);
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dc->SetTextForeground(wxBlack);
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dc->SetTextForeground(*wxBLACK);
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break;
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}
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dc->GetTextExtent(buf, &chw, &chh);
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dc->SetTextBackground(wxWhite);
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dc->SetTextBackground(*wxWHITE);
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dc->DrawText( buf,
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x*m_cellWidth*X_UNIT + (m_cellWidth*X_UNIT-chw)/2,
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y*m_cellHeight*Y_UNIT + (m_cellHeight*Y_UNIT-chh)/2);
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@ -172,8 +166,9 @@ void BombsCanvas::DrawField(wxDC *dc, int xc1, int yc1, int xc2, int yc2)
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dc->SetFont(wxNullFont);
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wxString msg;
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msg.Printf(wxT("%d bombs %d remaining cells"),
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m_game->GetNumBombs(), m_game->GetNumRemainingCells() );
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msg.Printf(wxT("%d bombs, %u marked, %d remaining cells"),
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m_game->GetNumBombs(), m_game->GetNumMarkedCells(),
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m_game->GetNumRemainingCells() );
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#if wxUSE_LOG && wxUSE_STATUSBAR
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wxLogStatus(msg);
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@ -201,7 +196,7 @@ void BombsCanvas::RefreshField(int xc1, int yc1, int xc2, int yc2)
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// Called when uncovering a cell.
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void BombsCanvas::Uncover(int x, int y)
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{
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m_game->Unhide(x,y);
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m_game->Unhide(x,y,true);
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RefreshField(x, y, x, y);
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const int gridWidth = m_game->GetWidth();
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@ -223,10 +218,11 @@ void BombsCanvas::Uncover(int x, int y)
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for(x=0; x<gridWidth; x++)
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for(y=0; y<gridHeight; y++)
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m_game->Unhide(x,y);
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RefreshField(0, 0, gridWidth-1, gridHeight-1);
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m_game->Unhide(x,y,false);
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RefreshField(0, 0, gridWidth-1, gridHeight-1);
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}
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else if (!m_game->Get(x, y))
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else if (0 == (m_game->Get(x, y) & BG_MASK))
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{
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int left = ( x > 0 ) ? x-1 : 0;
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int right = ( x < gridWidth - 1 )
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@ -99,6 +99,7 @@ bool BombsGame::Init(int aWidth, int aHeight, bool easyCorner)
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}
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m_numRemainingCells = m_height*m_width-m_numBombCells;
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m_numMarkedCells = 0;
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return true;
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}
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@ -106,15 +107,22 @@ bool BombsGame::Init(int aWidth, int aHeight, bool easyCorner)
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void BombsGame::Mark(int x, int y)
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{
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m_field[x+y*m_width] ^= BG_MARKED;
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if (IsMarked(x, y))
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m_numMarkedCells++;
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else
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m_numMarkedCells--;
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}
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void BombsGame::Unhide(int x, int y)
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void BombsGame::Unhide(int x, int y, bool b_selected)
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{
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if (!IsHidden(x,y))
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{
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return;
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}
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if (b_selected)
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m_field[x+y*m_width] |= BG_SELECTED;
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m_field[x+y*m_width] &= ~BG_HIDDEN;
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if (!IsBomb(x,y))
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@ -16,7 +16,8 @@
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#define BG_BOMB 0x200
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#define BG_MARKED 0x400
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#define BG_EXPLODED 0x800
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#define BG_MASK 0x0FF
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#define BG_SELECTED 0x080
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#define BG_MASK 0x03F
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#include <stddef.h>
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@ -64,6 +65,11 @@ public:
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return Get(x,y) & BG_EXPLODED;
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};
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int IsSelected(int x, int y) const
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{
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return Get(x,y) & BG_SELECTED;
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};
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int GetNumBombs() const
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{
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return m_numBombCells;
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@ -74,6 +80,10 @@ public:
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return m_numRemainingCells;
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};
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int GetNumMarkedCells() const
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{
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return m_numMarkedCells;
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};
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bool Init(int width, int height, bool easyCorner = false);
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@ -83,7 +93,7 @@ public:
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void Mark(int x, int y);
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// Unhides a cell
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void Unhide(int x, int y);
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void Unhide(int x, int y, bool b_selected);
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// Makes a cell exploded
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void Explode(int x, int y);
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@ -98,7 +108,7 @@ private:
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int m_width, m_height;
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short *m_field;
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int m_numBombCells, m_numRemainingCells;
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int m_numBombCells, m_numRemainingCells, m_numMarkedCells;
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};
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