another file I added on the wxUniv branch and forgot to merge
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@10680 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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src/common/cmdproc.cpp
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286
src/common/cmdproc.cpp
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///////////////////////////////////////////////////////////////////////////////
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// Name: src/common/cmdproc.cpp
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// Purpose: wxCommand and wxCommandProcessor classes
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// Author: Julian Smart (extracted from docview.h by VZ)
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// Modified by:
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// Created: 05.11.00
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// RCS-ID: $Id$
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// Copyright: (c) wxWindows team
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#ifdef __GNUG__
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#pragma implementation "cmdproc.h"
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#endif
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/intl.h"
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#include "wx/string.h"
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#include "wx/menu.h"
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#endif //WX_PRECOMP
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#include "wx/cmdproc.h"
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// ============================================================================
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// implementation
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// ============================================================================
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IMPLEMENT_CLASS(wxCommand, wxObject)
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IMPLEMENT_DYNAMIC_CLASS(wxCommandProcessor, wxObject)
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// ----------------------------------------------------------------------------
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// wxCommand
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// ----------------------------------------------------------------------------
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wxCommand::wxCommand(bool canUndoIt, const wxString& name)
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{
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m_canUndo = canUndoIt;
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m_commandName = name;
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}
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wxCommand::~wxCommand()
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{
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}
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// ----------------------------------------------------------------------------
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// Command processor
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// ----------------------------------------------------------------------------
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wxCommandProcessor::wxCommandProcessor(int maxCommands)
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{
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m_maxNoCommands = maxCommands;
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m_currentCommand = (wxNode *) NULL;
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#if wxUSE_MENUS
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m_commandEditMenu = (wxMenu *) NULL;
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#endif // wxUSE_MENUS
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}
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wxCommandProcessor::~wxCommandProcessor()
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{
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ClearCommands();
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}
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bool wxCommandProcessor::DoCommand(wxCommand& cmd)
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{
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return cmd.Do();
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}
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bool wxCommandProcessor::UndoCommand(wxCommand& cmd)
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{
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return cmd.Undo();
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}
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// Pass a command to the processor. The processor calls Do();
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// if successful, is appended to the command history unless
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// storeIt is FALSE.
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bool wxCommandProcessor::Submit(wxCommand *command, bool storeIt)
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{
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wxCHECK_MSG( command, FALSE, _T("no command in wxCommandProcessor::Submit") );
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if ( !DoCommand(*command) )
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return FALSE;
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if ( storeIt )
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Store(command);
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return TRUE;
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}
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void wxCommandProcessor::Store(wxCommand *command)
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{
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wxCHECK_RET( command, _T("no command in wxCommandProcessor::Store") );
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if (m_commands.Number() == m_maxNoCommands)
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{
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wxNode *firstNode = m_commands.First();
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wxCommand *firstCommand = (wxCommand *)firstNode->Data();
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delete firstCommand;
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delete firstNode;
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}
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// Correct a bug: we must chop off the current 'branch'
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// so that we're at the end of the command list.
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if (!m_currentCommand)
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ClearCommands();
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else
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{
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wxNode *node = m_currentCommand->Next();
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while (node)
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{
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wxNode *next = node->Next();
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delete (wxCommand *)node->Data();
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delete node;
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node = next;
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}
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}
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m_commands.Append(command);
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m_currentCommand = m_commands.Last();
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SetMenuStrings();
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}
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bool wxCommandProcessor::Undo()
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{
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wxCommand *command = GetCurrentCommand();
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if ( command && command->CanUndo() )
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{
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if ( UndoCommand(*command) )
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{
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m_currentCommand = m_currentCommand->Previous();
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SetMenuStrings();
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return TRUE;
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}
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}
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return FALSE;
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}
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bool wxCommandProcessor::Redo()
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{
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wxCommand *redoCommand = (wxCommand *) NULL;
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wxNode *redoNode = (wxNode *) NULL;
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if (m_currentCommand && m_currentCommand->Next())
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{
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redoCommand = (wxCommand *)m_currentCommand->Next()->Data();
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redoNode = m_currentCommand->Next();
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}
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else
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{
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if (m_commands.Number() > 0)
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{
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redoCommand = (wxCommand *)m_commands.First()->Data();
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redoNode = m_commands.First();
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}
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}
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if (redoCommand)
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{
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bool success = DoCommand(*redoCommand);
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if (success)
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{
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m_currentCommand = redoNode;
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SetMenuStrings();
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return TRUE;
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}
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}
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return FALSE;
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}
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bool wxCommandProcessor::CanUndo() const
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{
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wxCommand *command = GetCurrentCommand();
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return command && command->CanUndo();
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}
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bool wxCommandProcessor::CanRedo() const
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{
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if ((m_currentCommand != (wxNode*) NULL) && (m_currentCommand->Next() == (wxNode*) NULL))
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return FALSE;
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if ((m_currentCommand != (wxNode*) NULL) && (m_currentCommand->Next() != (wxNode*) NULL))
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return TRUE;
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if ((m_currentCommand == (wxNode*) NULL) && (m_commands.Number() > 0))
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return TRUE;
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return FALSE;
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}
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void wxCommandProcessor::Initialize()
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{
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m_currentCommand = m_commands.Last();
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SetMenuStrings();
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}
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void wxCommandProcessor::SetMenuStrings()
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{
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#if wxUSE_MENUS
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if (m_commandEditMenu)
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{
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wxString buf;
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if (m_currentCommand)
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{
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wxCommand *command = (wxCommand *)m_currentCommand->Data();
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wxString commandName(command->GetName());
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if (commandName == wxT("")) commandName = _("Unnamed command");
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bool canUndo = command->CanUndo();
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if (canUndo)
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buf = wxString(_("&Undo ")) + commandName;
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else
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buf = wxString(_("Can't &Undo ")) + commandName;
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m_commandEditMenu->SetLabel(wxID_UNDO, buf);
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m_commandEditMenu->Enable(wxID_UNDO, canUndo);
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// We can redo, if we're not at the end of the history.
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if (m_currentCommand->Next())
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{
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wxCommand *redoCommand = (wxCommand *)m_currentCommand->Next()->Data();
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wxString redoCommandName(redoCommand->GetName());
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if (redoCommandName == wxT("")) redoCommandName = _("Unnamed command");
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buf = wxString(_("&Redo ")) + redoCommandName;
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m_commandEditMenu->SetLabel(wxID_REDO, buf);
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m_commandEditMenu->Enable(wxID_REDO, TRUE);
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}
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else
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{
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m_commandEditMenu->SetLabel(wxID_REDO, _("&Redo"));
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m_commandEditMenu->Enable(wxID_REDO, FALSE);
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}
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}
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else
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{
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m_commandEditMenu->SetLabel(wxID_UNDO, _("&Undo"));
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m_commandEditMenu->Enable(wxID_UNDO, FALSE);
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if (m_commands.Number() == 0)
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{
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m_commandEditMenu->SetLabel(wxID_REDO, _("&Redo"));
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m_commandEditMenu->Enable(wxID_REDO, FALSE);
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}
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else
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{
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// currentCommand is NULL but there are commands: this means that
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// we've undone to the start of the list, but can redo the first.
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wxCommand *redoCommand = (wxCommand *)m_commands.First()->Data();
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wxString redoCommandName(redoCommand->GetName());
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if (redoCommandName == wxT("")) redoCommandName = _("Unnamed command");
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buf = wxString(_("&Redo ")) + redoCommandName;
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m_commandEditMenu->SetLabel(wxID_REDO, buf);
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m_commandEditMenu->Enable(wxID_REDO, TRUE);
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}
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}
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}
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#endif // wxUSE_MENUS
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}
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void wxCommandProcessor::ClearCommands()
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{
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wxNode *node = m_commands.First();
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while (node)
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{
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wxCommand *command = (wxCommand *)node->Data();
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delete command;
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delete node;
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node = m_commands.First();
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}
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m_currentCommand = (wxNode *) NULL;
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}
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