Handle transparency to the best of our ability in wxImageList

Don't take the value of "mask" parameter of wxImageList constructor too
prescriptively, it predates support for alpha in wxWidgets by many years
and was never meant to actually suppress using it.

Instead, do the best thing we can in all cases, i.e. use alpha if it's
specified and supported and use mask otherwise. But only create the mask
from light grey colour if we have nothing else if "mask" is true in
wxImageList constructor, as this is a potentially destructive action
that must not be performed if the user has explicitly decided to set
this parameter to false.

Incidentally fix handling of alpha with comctl32.dll v5 (which is used
in the absence of any manifest) by converting it to a mask in this case:
this is not ideal, but better than just using black background as it
happened before, and restores pre-3.1.5 behaviour.

Also simplify the generic version which just has to create the default
mask if necessary and doesn't have to do anything at all in all the
other cases.

Note that these changes required relaxing some of the existing unit
tests as wxMSW implementation now can add alpha channel to the bitmaps
that didn't have it -- but this is a more useful behaviour, and so it
makes more sense to adapt the tests to it rather than doing a less
useful thing just to conform to the tests.

This commit is best viewed with git --color-moved
--color-moved-ws=ignore-all-spac options.

Closes #22349.
This commit is contained in:
Vadim Zeitlin 2022-05-05 23:19:52 +01:00
parent 0e21b52d57
commit 6feeed9fe9
4 changed files with 152 additions and 143 deletions

View File

@ -28,8 +28,8 @@ enum
@class wxImageList
A wxImageList contains a list of images, which are stored in an unspecified
form. Images can have masks for transparent drawing, and can be made from a
variety of sources including bitmaps and icons.
form. Images can use alpha channel or masks for transparent drawing, and
can be made from a variety of sources including bitmaps and icons.
wxImageList is used principally in conjunction with wxTreeCtrl and
wxListCtrl classes.
@ -62,7 +62,12 @@ public:
@param height
Height of the images in the list.
@param mask
@true if masks should be created for all images.
If @true, all images will have masks, with the mask being created
from the light grey pixels if not specified otherwise, i.e. if the
image doesn't have neither alpha channel nor mask and no mask is
explicitly specified when adding it. Note that if an image does
have alpha channel or mask, it will always be used, whether this
parameter is @true or @false.
@param initialCount
The initial size of the list.

View File

@ -71,62 +71,14 @@ bool wxGenericImageList::Create( int width, int height, bool mask, int WXUNUSED(
wxBitmap wxGenericImageList::GetImageListBitmap(const wxBitmap& bitmap) const
{
wxBitmap bmp(bitmap);
if ( m_useMask )
// If we don't have neither mask nor alpha and were asked to use a mask,
// create a default one.
if ( m_useMask && !bmp.GetMask() && !bmp.HasAlpha() )
{
if ( bmp.GetMask() )
{
if ( bmp.HasAlpha() )
{
// We need to remove alpha channel for compatibility with
// native-based wxMSW wxImageList where stored images are not allowed
// to have both mask and alpha channel.
#if wxUSE_IMAGE
wxImage img = bmp.ConvertToImage();
img.ClearAlpha();
bmp = wxBitmap(img, -1, bmp.GetScaleFactor());
#endif // wxUSE_IMAGE
}
}
else
{
if ( bmp.HasAlpha() )
{
// Convert alpha channel to mask.
#if wxUSE_IMAGE
wxImage img = bmp.ConvertToImage();
img.ConvertAlphaToMask();
bmp = wxBitmap(img, -1, bmp.GetScaleFactor());
#endif // wxUSE_IMAGE
}
else
{
// Like for wxMSW, use the light grey from standard colour map as transparent colour.
wxColour col = wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE);
bmp.SetMask(new wxMask(bmp, col));
}
}
}
else
{
if ( bmp.GetMask() )
{
if ( bmp.HasAlpha() )
{
// TODO: It would be better to blend a mask with existing alpha values.
bmp.SetMask(NULL);
}
else
{
// Convert a mask to alpha values.
#if wxUSE_IMAGE
wxImage img = bmp.ConvertToImage();
img.InitAlpha();
bmp = wxBitmap(img, -1, bmp.GetScaleFactor());
#else
bmp.SetMask(NULL);
#endif // wxUSE_IMAGE
}
}
// Like for wxMSW, use the light grey from standard colour map as transparent colour.
wxColour col = wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE);
bmp.SetMask(new wxMask(bmp, col));
}
// Ensure image size is the same as the size of the images on the image list.

View File

@ -36,7 +36,6 @@
#include "wx/imaglist.h"
#include "wx/dc.h"
#include "wx/scopedptr.h"
#include "wx/msw/dc.h"
#include "wx/msw/dib.h"
#include "wx/msw/private.h"
@ -53,9 +52,8 @@ wxIMPLEMENT_DYNAMIC_CLASS(wxImageList, wxObject);
// private functions
// ----------------------------------------------------------------------------
// returns the mask if it's valid, otherwise the bitmap mask and, if it's not
// valid neither, a "solid" mask (no transparent zones at all)
static HBITMAP GetMaskForImage(const wxBitmap& bitmap, const wxBitmap& mask);
// returns the default transparent colour to use for creating the mask
static wxColour GetDefaultMaskColour();
// ============================================================================
// implementation
@ -81,12 +79,16 @@ bool wxImageList::Create(int width, int height, bool mask, int initial)
// (e.g. ILC_COLOR16) shows completely broken bitmaps
flags |= ILC_COLOR32;
m_useMask = mask;
// For comctl32.dll < 6 always use masks as it doesn't support alpha.
if ( mask || wxApp::GetComCtl32Version() < 600 )
{
m_useMask = true;
//
// We also have to use masks when we don't have wxImage and wxDIB that are
// needed to handle alpha.
#if wxUSE_WXDIB && wxUSE_IMAGE
if ( wxApp::GetComCtl32Version() < 600 )
#endif
flags |= ILC_MASK;
}
// Grow by 1, I guess this is reasonable behaviour most of the time
m_hImageList = (WXHIMAGELIST) ImageList_Create(width, height, flags,
@ -142,6 +144,14 @@ class wxImageList::wxMSWBitmaps
public:
wxMSWBitmaps() : hbmp(NULL) { }
#if wxUSE_WXDIB && wxUSE_IMAGE
void InitFromImageWithAlpha(const wxImage& img)
{
hbmp = wxDIB(img, wxDIB::PixelFormat_NotPreMultiplied).Detach();
hbmpRelease.Init(hbmp);
}
#endif // wxUSE_WXDIB && wxUSE_IMAGE
// These fields are filled by GetImageListBitmaps().
HBITMAP hbmp;
AutoHBITMAP hbmpMask;
@ -151,10 +161,6 @@ private:
// shouldn't be used otherwise, so it's private.
AutoHBITMAP hbmpRelease;
friend void wxImageList::GetImageListBitmaps(wxMSWBitmaps&,
const wxBitmap&,
const wxBitmap&);
wxDECLARE_NO_COPY_CLASS(wxMSWBitmaps);
};
@ -162,25 +168,41 @@ void
wxImageList::GetImageListBitmaps(wxMSWBitmaps& bitmaps,
const wxBitmap& bitmap, const wxBitmap& mask)
{
// This can be overwritten below if we need to modify the bitmap, but it
// doesn't cost anything to initialize the bitmap with this HBITMAP.
bitmaps.hbmp = GetHbitmapOf(bitmap);
#if wxUSE_WXDIB && wxUSE_IMAGE
// We can only use directly bitmaps without alpha and without mask unless
// the image list uses masks and need to modify bitmap in all the other
// cases, so check if this is necessary.
if ( bitmap.HasAlpha() || (!m_useMask && (mask.IsOk() || bitmap.GetMask())) )
if ( wxApp::GetComCtl32Version() >= 600 )
{
wxBitmap bmp(bitmap);
if ( mask.IsOk() || bmp.GetMask() )
if ( mask.IsOk() )
{
// Explicitly specified mask overrides the mask associated with the
// bitmap, if any.
if ( mask.IsOk() )
bmp.SetMask(new wxMask(mask));
bmp.SetMask(new wxMask(mask));
}
if ( bmp.GetMask() )
{
// Get rid of the mask by converting it to alpha.
if ( bmp.HasAlpha() )
bmp.MSWBlendMaskWithAlpha();
}
else if ( m_useMask )
{
// Create the mask from the default transparent colour if we have
// nothing else.
if ( !bmp.HasAlpha() )
bmp.SetMask(new wxMask(bmp, GetDefaultMaskColour()));
}
else
{
// We actually don't have to do anything at all and can just use
// the original bitmap as is.
return;
}
// wxBitmap normally stores alpha in pre-multiplied format but
// ImageList_Draw() does pre-multiplication internally so we need to undo
@ -190,8 +212,8 @@ wxImageList::GetImageListBitmaps(wxMSWBitmaps& bitmaps,
wxImage img = bmp.ConvertToImage();
if ( !img.HasAlpha() )
img.InitAlpha();
bitmaps.hbmp = wxDIB(img, wxDIB::PixelFormat_NotPreMultiplied).Detach();
bitmaps.hbmpRelease.Init(bitmaps.hbmp);
bitmaps.InitFromImageWithAlpha(img);
// In any case we'll never use mask at the native image list level as
// it's incompatible with alpha and we need to use alpha.
@ -199,9 +221,46 @@ wxImageList::GetImageListBitmaps(wxMSWBitmaps& bitmaps,
else
#endif // wxUSE_WXDIB && wxUSE_IMAGE
{
bitmaps.hbmp = GetHbitmapOf(bitmap);
if ( m_useMask )
bitmaps.hbmpMask.Init(GetMaskForImage(bitmap, mask));
wxMask maskToUse;
HBITMAP hbmpMask = NULL;
// Always use mask if it is specified.
if ( mask.IsOk() )
{
hbmpMask = GetHbitmapOf(mask);
}
else if ( bitmap.GetMask() )
{
hbmpMask = bitmap.GetMask()->GetMaskBitmap();
}
#if wxUSE_WXDIB && wxUSE_IMAGE
// We can also use alpha, but we have to convert it to a mask as it is
// not supported by this comctl32.dll version.
else if ( bitmap.HasAlpha() )
{
wxImage img = bitmap.ConvertToImage();
img.ConvertAlphaToMask();
bitmaps.InitFromImageWithAlpha(img);
maskToUse.MSWCreateFromImageMask(img);
}
#endif // wxUSE_WXDIB && wxUSE_IMAGE
// We don't have neither mask nor alpha, only force creating the
// mask from colour if requested to do it.
else if ( m_useMask )
{
maskToUse.Create(bitmap, GetDefaultMaskColour());
}
if ( !hbmpMask )
hbmpMask = maskToUse.GetMaskBitmap();
if ( hbmpMask )
{
// windows mask convention is opposite to the wxWidgets one
bitmaps.hbmpMask.Init(wxInvertMask(hbmpMask));
}
}
}
@ -470,35 +529,14 @@ wxIcon wxImageList::GetIcon(int index) const
// helpers
// ----------------------------------------------------------------------------
static HBITMAP GetMaskForImage(const wxBitmap& bitmap, const wxBitmap& mask)
static wxColour GetDefaultMaskColour()
{
HBITMAP hbmpMask;
wxScopedPtr<wxMask> maskDeleter;
// use the light grey count as transparent: the trouble here is
// that the light grey might have been changed by Windows behind
// our back, so use the standard colour map to get its real value
wxCOLORMAP *cmap = wxGetStdColourMap();
wxColour col;
wxRGBToColour(col, cmap[wxSTD_COL_BTNFACE].from);
if ( mask.IsOk() )
{
hbmpMask = GetHbitmapOf(mask);
}
else
{
wxMask* pMask = bitmap.GetMask();
if ( !pMask )
{
// use the light grey count as transparent: the trouble here is
// that the light grey might have been changed by Windows behind
// our back, so use the standard colour map to get its real value
wxCOLORMAP *cmap = wxGetStdColourMap();
wxColour col;
wxRGBToColour(col, cmap[wxSTD_COL_BTNFACE].from);
pMask = new wxMask(bitmap, col);
maskDeleter.reset(pMask);
}
hbmpMask = (HBITMAP)pMask->GetMaskBitmap();
}
// windows mask convention is opposite to the wxWidgets one
return wxInvertMask(hbmpMask);
return col;
}

View File

@ -20,6 +20,36 @@
#include "wx/dcmemory.h"
static bool HasNoRealAlpha(const wxBitmap& bmp)
{
if ( !bmp.HasAlpha() )
return true;
// wxMSW can add a fully opaque alpha channel to the bitmaps used in the
// image list.
const wxImage img = bmp.ConvertToImage();
const unsigned char* p = img.GetAlpha();
if ( !p )
return true;
const unsigned char* const end = p + img.GetWidth()*img.GetHeight();
for ( ; p < end; ++p )
{
if ( *p != wxALPHA_OPAQUE )
return false;
}
return true;
}
static bool HasMaskOrAlpha(const wxBitmap& bmp)
{
// When adding bitmaps with mask to the image list, the mask can be
// transformed to alpha channel internally, so check that the bitmap has
// either mask or alpha.
return bmp.HasAlpha() || bmp.GetMask();
}
// ----------------------------------------------------------------------------
// tests
// ----------------------------------------------------------------------------
@ -88,24 +118,21 @@ TEST_CASE("ImageList:WithMask", "[imagelist][withmask]")
int idx = il.Add(bmpRGB);
CHECK(il.GetImageCount() == 1);
wxBitmap bmp1 = il.GetBitmap(idx);
CHECK(bmp1.HasAlpha() == false);
CHECK(bmp1.GetMask() != NULL);
CHECK(HasNoRealAlpha(bmp1));
CHECK(bmp1.GetWidth() == 32);
CHECK(bmp1.GetHeight() == 32);
idx = il.Add(bmpRGBWithMask);
CHECK(il.GetImageCount() == 2);
wxBitmap bmp2 = il.GetBitmap(idx);
CHECK(bmp2.HasAlpha() == false);
CHECK(bmp2.GetMask() != NULL);
CHECK(HasMaskOrAlpha(bmp2));
CHECK(bmp2.GetWidth() == 32);
CHECK(bmp2.GetHeight() == 32);
idx = il.Add(bmpRGB, *wxRED);
CHECK(il.GetImageCount() == 3);
wxBitmap bmp3 = il.GetBitmap(idx);
CHECK(bmp3.HasAlpha() == false);
CHECK(bmp3.GetMask() != NULL);
CHECK(HasMaskOrAlpha(bmp3));
CHECK(bmp3.GetWidth() == 32);
CHECK(bmp3.GetHeight() == 32);
}
@ -116,24 +143,21 @@ TEST_CASE("ImageList:WithMask", "[imagelist][withmask]")
int idx = il.Add(bmpRGBA);
CHECK(il.GetImageCount() == 1);
wxBitmap bmp1 = il.GetBitmap(idx);
CHECK(bmp1.HasAlpha() == false);
CHECK(bmp1.GetMask() != NULL);
CHECK(HasMaskOrAlpha(bmp1));
CHECK(bmp1.GetWidth() == 32);
CHECK(bmp1.GetHeight() == 32);
idx = il.Add(bmpRGBAWithMask);
CHECK(il.GetImageCount() == 2);
wxBitmap bmp2 = il.GetBitmap(idx);
CHECK(bmp2.HasAlpha() == false);
CHECK(bmp2.GetMask() != NULL);
CHECK(HasMaskOrAlpha(bmp2));
CHECK(bmp2.GetWidth() == 32);
CHECK(bmp2.GetHeight() == 32);
idx = il.Add(bmpRGBA, *wxRED);
CHECK(il.GetImageCount() == 3);
wxBitmap bmp3 = il.GetBitmap(idx);
CHECK(bmp3.HasAlpha() == false);
CHECK(bmp3.GetMask() != NULL);
CHECK(HasMaskOrAlpha(bmp3));
CHECK(bmp3.GetWidth() == 32);
CHECK(bmp3.GetHeight() == 32);
}
@ -160,14 +184,12 @@ TEST_CASE("ImageList:WithMask", "[imagelist][withmask]")
il.Replace(idx2, bmpRGBWithMask);
wxBitmap bmp1 = il.GetBitmap(idx1);
CHECK(bmp1.HasAlpha() == false);
CHECK(bmp1.GetMask() != NULL);
CHECK(HasMaskOrAlpha(bmp1));
CHECK(bmp1.GetWidth() == 32);
CHECK(bmp1.GetHeight() == 32);
wxBitmap bmp2 = il.GetBitmap(idx2);
CHECK(bmp2.HasAlpha() == false);
CHECK(bmp2.GetMask() != NULL);
CHECK(HasMaskOrAlpha(bmp2));
CHECK(bmp2.GetWidth() == 32);
CHECK(bmp2.GetHeight() == 32);
}
@ -184,14 +206,12 @@ TEST_CASE("ImageList:WithMask", "[imagelist][withmask]")
il.Replace(idx2, bmpRGBAWithMask);
wxBitmap bmp1 = il.GetBitmap(idx1);
CHECK(bmp1.HasAlpha() == false);
CHECK(bmp1.GetMask() != NULL);
CHECK(HasMaskOrAlpha(bmp1));
CHECK(bmp1.GetWidth() == 32);
CHECK(bmp1.GetHeight() == 32);
wxBitmap bmp2 = il.GetBitmap(idx2);
CHECK(bmp2.HasAlpha() == false);
CHECK(bmp2.GetMask() != NULL);
CHECK(HasMaskOrAlpha(bmp2));
CHECK(bmp2.GetWidth() == 32);
CHECK(bmp2.GetHeight() == 32);
}
@ -506,16 +526,14 @@ TEST_CASE("ImageList:NoMask", "[imagelist][nomask]")
idx = il.Add(bmpRGBWithMask);
CHECK(il.GetImageCount() == 2);
wxBitmap bmp2 = il.GetBitmap(idx);
CHECK(bmp2.HasAlpha() == true);
CHECK(bmp2.GetMask() == NULL);
CHECK(HasMaskOrAlpha(bmp2));
CHECK(bmp2.GetWidth() == 32);
CHECK(bmp2.GetHeight() == 32);
idx = il.Add(bmpRGB, *wxRED);
CHECK(il.GetImageCount() == 3);
wxBitmap bmp3 = il.GetBitmap(idx);
CHECK(bmp3.HasAlpha() == true);
CHECK(bmp3.GetMask() == NULL);
CHECK(HasMaskOrAlpha(bmp3));
CHECK(bmp3.GetWidth() == 32);
CHECK(bmp3.GetHeight() == 32);
}
@ -534,16 +552,14 @@ TEST_CASE("ImageList:NoMask", "[imagelist][nomask]")
idx = il.Add(bmpRGBAWithMask);
CHECK(il.GetImageCount() == 2);
wxBitmap bmp2 = il.GetBitmap(idx);
CHECK(bmp2.HasAlpha() == true);
CHECK(bmp2.GetMask() == NULL);
CHECK(HasMaskOrAlpha(bmp2));
CHECK(bmp2.GetWidth() == 32);
CHECK(bmp2.GetHeight() == 32);
idx = il.Add(bmpRGBA, *wxRED);
CHECK(il.GetImageCount() == 3);
wxBitmap bmp3 = il.GetBitmap(idx);
CHECK(bmp3.HasAlpha() == true);
CHECK(bmp3.GetMask() == NULL);
CHECK(HasMaskOrAlpha(bmp3));
CHECK(bmp3.GetWidth() == 32);
CHECK(bmp3.GetHeight() == 32);
}
@ -576,8 +592,7 @@ TEST_CASE("ImageList:NoMask", "[imagelist][nomask]")
CHECK(bmp1.GetHeight() == 32);
wxBitmap bmp2 = il.GetBitmap(idx2);
CHECK(bmp2.HasAlpha() == true);
CHECK(bmp2.GetMask() == NULL);
CHECK(HasMaskOrAlpha(bmp2));
CHECK(bmp2.GetWidth() == 32);
CHECK(bmp2.GetHeight() == 32);
}
@ -600,8 +615,7 @@ TEST_CASE("ImageList:NoMask", "[imagelist][nomask]")
CHECK(bmp1.GetHeight() == 32);
wxBitmap bmp2 = il.GetBitmap(idx2);
CHECK(bmp2.HasAlpha() == true);
CHECK(bmp2.GetMask() == NULL);
CHECK(HasMaskOrAlpha(bmp2));
CHECK(bmp2.GetWidth() == 32);
CHECK(bmp2.GetHeight() == 32);
}