applied copy constructor fix to assignment operator as well
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@15569 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -128,13 +128,13 @@ public:
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~wxRegionIterator();
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wxRegionIterator& operator=(const wxRegionIterator& iterator);
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void Reset() { m_current = 0; }
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void Reset(const wxRegion& region);
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operator bool () const { return m_current < m_numRects; }
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bool HaveRects() const { return m_current < m_numRects; }
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wxRegionIterator& operator++();
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wxRegionIterator operator++(int);
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@ -146,6 +146,8 @@ public:
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long GetHeight() const { return GetH(); }
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wxRect GetRect() const { return wxRect(GetX(), GetY(), GetWidth(), GetHeight()); }
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private:
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void SetRects(long numRects, wxRect *rects);
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long m_current;
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long m_numRects;
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wxRegion m_region;
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@ -302,33 +302,47 @@ wxRegionIterator::wxRegionIterator()
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wxRegionIterator::~wxRegionIterator()
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{
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if (m_rects)
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if (m_rects) {
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delete[] m_rects;
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m_rects = NULL;
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}
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}
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wxRegionIterator::wxRegionIterator(const wxRegionIterator& iterator)
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: wxObject()
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, m_current(iterator.m_current)
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, m_numRects(iterator.m_numRects)
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, m_numRects(0)
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, m_rects(NULL)
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{
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int i;
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if (iterator.m_rects)
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{
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m_rects = new wxRect[iterator.m_numRects];
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for (i = 0; i < iterator.m_numRects; i++)
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m_rects[i] = iterator.m_rects[i];
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}
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SetRects(iterator.m_numRects, iterator.m_rects);
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}
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wxRegionIterator& wxRegionIterator::operator=(const wxRegionIterator& iterator)
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{
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m_current = iterator.m_current;
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m_numRects = iterator.m_numRects;
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m_rects = iterator.m_rects;
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SetRects(iterator.m_numRects, iterator.m_rects);
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return *this;
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}
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/*!
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* Set iterator rects for region
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*/
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void wxRegionIterator::SetRects(long numRects, wxRect *rects)
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{
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if (m_rects) {
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delete[] m_rects;
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m_rects = NULL;
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}
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if (rects)
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{
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int i;
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m_rects = new wxRect[numRects];
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for (i = 0; i < numRects; i++)
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m_rects[i] = rects[i];
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}
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m_numRects = numRects;
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}
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/*!
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* Initialize iterator for region
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*/
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@ -344,22 +358,22 @@ wxRegionIterator::wxRegionIterator(const wxRegion& region)
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*/
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void wxRegionIterator::Reset(const wxRegion& region)
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{
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m_current = 0;
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m_region = region;
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m_current = 0;
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m_region = region;
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if (m_rects)
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if (m_rects) {
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delete[] m_rects;
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m_rects = NULL;
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}
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m_rects = NULL;
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if (m_region.Empty())
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m_numRects = 0;
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else
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if (m_region.Empty())
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m_numRects = 0;
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else
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{
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// we cannot dissolve it into rects on mac
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m_rects = new wxRect[1];
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Rect rect ;
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GetRegionBounds( OTHER_M_REGION( region ) , &rect ) ;
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Rect rect ;
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GetRegionBounds( OTHER_M_REGION( region ) , &rect ) ;
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m_rects[0].x = rect.left;
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m_rects[0].y = rect.top;
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m_rects[0].width = rect.right - rect.left;
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@ -302,33 +302,47 @@ wxRegionIterator::wxRegionIterator()
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wxRegionIterator::~wxRegionIterator()
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{
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if (m_rects)
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if (m_rects) {
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delete[] m_rects;
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m_rects = NULL;
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}
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}
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wxRegionIterator::wxRegionIterator(const wxRegionIterator& iterator)
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: wxObject()
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, m_current(iterator.m_current)
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, m_numRects(iterator.m_numRects)
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, m_numRects(0)
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, m_rects(NULL)
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{
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int i;
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if (iterator.m_rects)
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{
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m_rects = new wxRect[iterator.m_numRects];
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for (i = 0; i < iterator.m_numRects; i++)
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m_rects[i] = iterator.m_rects[i];
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}
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SetRects(iterator.m_numRects, iterator.m_rects);
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}
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wxRegionIterator& wxRegionIterator::operator=(const wxRegionIterator& iterator)
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{
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m_current = iterator.m_current;
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m_numRects = iterator.m_numRects;
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m_rects = iterator.m_rects;
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SetRects(iterator.m_numRects, iterator.m_rects);
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return *this;
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}
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/*!
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* Set iterator rects for region
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*/
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void wxRegionIterator::SetRects(long numRects, wxRect *rects)
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{
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if (m_rects) {
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delete[] m_rects;
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m_rects = NULL;
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}
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if (rects)
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{
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int i;
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m_rects = new wxRect[numRects];
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for (i = 0; i < numRects; i++)
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m_rects[i] = rects[i];
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}
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m_numRects = numRects;
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}
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/*!
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* Initialize iterator for region
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*/
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@ -344,22 +358,22 @@ wxRegionIterator::wxRegionIterator(const wxRegion& region)
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*/
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void wxRegionIterator::Reset(const wxRegion& region)
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{
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m_current = 0;
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m_region = region;
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m_current = 0;
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m_region = region;
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if (m_rects)
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if (m_rects) {
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delete[] m_rects;
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m_rects = NULL;
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}
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m_rects = NULL;
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if (m_region.Empty())
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m_numRects = 0;
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else
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if (m_region.Empty())
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m_numRects = 0;
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else
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{
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// we cannot dissolve it into rects on mac
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m_rects = new wxRect[1];
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Rect rect ;
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GetRegionBounds( OTHER_M_REGION( region ) , &rect ) ;
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Rect rect ;
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GetRegionBounds( OTHER_M_REGION( region ) , &rect ) ;
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m_rects[0].x = rect.left;
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m_rects[0].y = rect.top;
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m_rects[0].width = rect.right - rect.left;
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