Really fix problems with wxGLCanvas resizing under macOS 10.14.5
This is a better fix for the problem with NSOpenGLView having wrong size after resizing the window under 10.14.5 (only): reset the context when making the context current, to ensure that the up-to-date size is used. See #18402.
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@ -33,6 +33,7 @@
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#endif
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#include "wx/osx/private.h"
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#include "wx/osx/private/available.h"
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WXGLContext WXGLCreateContext( WXGLPixelFormat pixelFormat, WXGLContext shareContext )
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{
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@ -199,6 +200,14 @@ bool wxGLContext::SetCurrent(const wxGLCanvas& win) const
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[m_glContext makeCurrentContext];
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// At least under macOS 10.14.5 we need to do this in order to update the
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// context with the new size information after the window is resized.
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if ( WX_IS_MACOS_AVAILABLE_FULL(10, 14, 5) )
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{
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NSOpenGLView *v = (NSOpenGLView *)win.GetHandle();
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[v setOpenGLContext: m_glContext];
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}
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return true;
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}
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