Cast more int vars to double to avoid overflow warning
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@ -155,7 +155,8 @@ inline wxDouble wxPoint2DInt::GetDistance( const wxPoint2DInt &pt ) const
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inline wxDouble wxPoint2DInt::GetDistanceSquare( const wxPoint2DInt &pt ) const
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{
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return ( (wxDouble)(pt.m_x-m_x)*(pt.m_x-m_x) + (wxDouble)(pt.m_y-m_y)*(pt.m_y-m_y) );
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return ( ((wxDouble)pt.m_x-m_x)*((wxDouble)pt.m_x-m_x) +
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((wxDouble)pt.m_y-m_y)*((wxDouble)pt.m_y-m_y) );
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}
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inline wxInt32 wxPoint2DInt::GetDotProduct( const wxPoint2DInt &vec ) const
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